Skip to content

Instantly share code, notes, and snippets.

@colinhacks
colinhacks / cmd.sh
Created December 13, 2025 17:48
no-http-clones
git config --global url."[email protected]:".insteadof "https://github.com/"
{
"apiVersion": "dashboard.grafana.app/v2beta1",
"kind": "Dashboard",
"metadata": {
"name": "claude-code-metrics",
"generation": 12,
"creationTimestamp": "2025-12-10T13:33:56Z",
"labels": {},
"annotations": {}
},

The Unofficial 37signals/DHH Rails Style Guide

About This Document

This style guide was generated by Claude Code through deep analysis of the Fizzy codebase - 37signals' open-source project management tool.

Why Fizzy matters: While 37signals has long advocated for "vanilla Rails" and opinionated software design, their production codebases (Basecamp, HEY, etc.) have historically been closed source. Fizzy changes that. For the first time, developers can study a real 37signals/DHH-style Rails application - not just blog posts and conference talks, but actual production code with all its patterns, trade-offs, and deliberate omissions.

How this was created: Claude Code analyzed the entire codebase - routes, controllers, models, concerns, views, JavaScript, CSS, tests, and configuration. The goal was to extract not just what patterns are used, but why - inferring philosophy from implementation choices.

@indiracoon
indiracoon / index.html
Last active December 14, 2025 08:00
NEO CITY 2
<!DOCTYPE html>
<html lang="id">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>NEOCITY PROTOCOL 2050: Visual Diplomacy System</title>
<link rel="stylesheet" href="style.css">
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Poppins:wght@300;400;600;700&display=swap" rel="stylesheet">
@ellsies
ellsies / Crossover.sh
Last active December 14, 2025 07:51
Crackover (Complete free version of crossover)
#!/usr/bin/env bash
# checck if pidof exists
PIDOF="$(which pidof)"
# and if not - install it
(test "${PIDOF}" && test -f "${PIDOF}") || brew install pidof
# find app in default paths
CO_PWD=~/Applications/CrossOver.app/Contents/MacOS
test -d "${CO_PWD}" || CO_PWD=/Applications/CrossOver.app/Contents/MacOS
@benruijl
benruijl / exercise_solved.ipynb
Created March 28, 2025 10:13
Exercises solved
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
@RaulMurillo
RaulMurillo / plank.desktop
Created March 9, 2024 18:36
Replicate Plank Dock on all monitors
[Desktop Entry]
Type=Application
Exec=sh -c "$HOME/.config/plank/replicate_dock.sh ; plank"
Hidden=false
NoDisplay=false
Name=Plank
Comment=Plank dock. Same on every monitor. Logout session if monitors are pluged/unpluged
X-GNOME-Autostart-Delay=2
X-GNOME-Autostart-enabled=true
@Web-Dev-Codi
Web-Dev-Codi / CLAUDE.md
Created December 6, 2025 16:44 — forked from ctoth/CLAUDE.md
My Current global CLAUDE.md

Working with Q — Coding Agent Protocol

What This Is

Applied rationality for a coding agent. Defensive epistemology: minimize false beliefs, catch errors early, avoid compounding mistakes.

This is correct for code, where:

  • Reality has hard edges (the compiler doesn't care about your intent)
  • Mistakes compound (a wrong assumption propagates through everything built on it)
  • The cost of being wrong exceeds the cost of being slow
@ProdeusUnity
ProdeusUnity / windowsimagecollection.md
Last active December 14, 2025 07:42
Windows ISO files
OS version Arch File Host Size Download Link Rate Limits
Windows 1.0 8086 Winworld (Kansas City, Missouri) 541KB Download ❌ Yes, 25 per day
Windows 2.0 386 Winworld (Kansas City, Missouri) 2.80MB Download ❌ Yes, 25 per day
Windows 3.0 8086/386
@twostraws
twostraws / SpriteKit-SwiftUI-Metaballs.swift
Created June 16, 2025 14:05
A 30-minute hack to recreate the "iBeer" effect using SpriteKit, SwiftUI, and metaballs.
//
// A 30-minute hack to recreate the "iBeer" effect using SpriteKit, SwiftUI, and metaballs.
// The effect is created by having hundreds of physics-enabled balls in a SpriteKit scene,
// all drawing nothing. These balls are then read back out by SwiftUI in a TimelineView, and
// drawn using blur and alpha threshold filters to make them appear to be a liquid.
// The SpriteKit scene then has its gravity changed dynamically using the accelerometer,
// meaning that the "liquid" splashes around as you tilt your phone.
//
// Created by Paul Hudson
// https://www.hackingwithswift.com/license