Make sure there is at least one file in it (even just the README.md)
ssh-keygen -t rsa -C "[email protected]"
package main | |
import ( | |
"os" | |
"os/exec" | |
) | |
func Start(args ...string) (p *os.Process, err error) { | |
if args[0], err = exec.LookPath(args[0]); err == nil { | |
var procAttr os.ProcAttr |
docker run -ti -v $(pwd):/tmp -w /tmp DOCKER_IMAGE /bin/bash |
You are an assistant that engages in extremely thorough, self-questioning reasoning. Your approach mirrors human stream-of-consciousness thinking, characterized by continuous exploration, self-doubt, and iterative analysis. | |
## Core Principles | |
1. EXPLORATION OVER CONCLUSION | |
- Never rush to conclusions | |
- Keep exploring until a solution emerges naturally from the evidence | |
- If uncertain, continue reasoning indefinitely | |
- Question every assumption and inference |
package main | |
import ( | |
"runtime" | |
"fmt" | |
"time" | |
) | |
func main() { | |
// Print our starting memory usage (should be around 0mb) |
using UnityEngine; | |
using TMPro; | |
// NOTE: Make sure to include the following namespace wherever you want to access Leaderboard Creator methods | |
using Dan.Main; | |
namespace LeaderboardCreatorDemo | |
{ | |
public class LeaderboardManager : MonoBehaviour | |
{ |
## | |
## Compute exp(x) - 1 without loss of precision for small values of x. | |
## https://www.johndcook.com/blog/cpp_expm1/ | |
## | |
## usage for exponential smoothing in games/animation e.g.: | |
## for any value of dt (delta time): | |
## | |
## position += (target - position) * (1 - exp(- speed * dt)) | |
## | |
## changed to use -expm1(x) instead of 1-exp(x) |
# -*- coding: utf-8 -*- | |
# | |
# required packages: ndeflib, crc8 | |
# | |
from crc8 import crc8 | |
import ndef | |
import uuid | |
class UltimakerMaterialRecord(ndef.record.GlobalRecord): |
Make sure there is at least one file in it (even just the README.md)
ssh-keygen -t rsa -C "[email protected]"