0.0.8

4 years ago by fishlicka
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This update changes the way some thins work under the hood, and probably breaks the game in some more ways ;)

Weapon and hats save now, limbs no longer snag on things, ragdolls aren't a frame behind actual physics anymore, areas activate/deactivate properly when moving between them, and there are a number of other minor improvements. Added a pizza, a hat, and some cute car enemies to show off my new car physics (which aren't great yet).

Next up I'm aiming to add some more content rather than just reworking existing systems. Especially the car. The wait shouldn't be nearly as long as this last one.

Changelog below:

## [0.0.8]
### Added
- Frozen Pizza weapon
- Rad Baseball Cap
- Automobile enemy
- Hurt effect intensity settings slider
- Monsters receive very quickly decaying armor when hurt (like the player has since 0.0.1) to prevent freak multi hits that one-shot bosses

### Changed
- HP bar is now shown briefly for last monster damaged
- Player now keeps weapon and hat on respawn
- SaveFile format to allow for saving of weapon/hat and inventory
- Game logic around grabbables/wearables changed to get ready for inventory system
- Creator's Plane is now infinite, he flies to you if you get too far away
- Evil Cave monster allocation
- Monsters, corpses and weapons parented to evil cellar switch parent to Creator's plane when passing through vertical tunnel

### Fixed
- Limb/weapon snagging problem fixed! (Disabled continuous collision)
- Land and Cellar should now properly deactivate when entering the underground and creator's plane, respectively
- Ragolls no longer update 1 frame behind present (no more gap between weapon and hand while falling)
- Distant 'oof' when you open trapdoor

Hotfixes

## [0.0.8a]
### Fixed
- Rad Baseball Cap now actually spawns when you devour Ingot
- Weapon recoil reverted to 1 from 0.5

## [0.0.8b]
### Fixed
- Disabled cheats enabled in 8a (again lolol)

## [0.0.8c]
### Changed
- Buffed weapons and nerfed monster armor

Files

Juice Galaxy 64-Bit 182 MB
Version 0.0.8 Apr 29, 2020
Juice Galaxy 32-Bit 178 MB
Version 0.0.8 Apr 29, 2020
Juice Galaxy Linux 64-Bit 181 MB
Version 0.0.8 Apr 29, 2020
Juice Galaxy Mac 188 MB
Version 0.0.8c Apr 30, 2020

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Comments

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I like the humming it plays when you fly.

do i have to download the game again to get the update?

Yeah, or you could install it through the itch.io app, which will auto-update your game as I release updates.

this is a good update :)

(+4)

you can fight both bosses at the same time

(+2)

I had no idea this was possible! Well done.

you should make it to where if you do this they team up too summon the juice queen (who then promptly eats them.) so now you have to fight this giant thing and its really powerful, but if you defeat it you should have access to cheats

(+2)

The automobile is hilarious. Also, it's great to have the draginslayer after entering the portal and killing miss slithers with it again.

(+1)

Is this giant shovel supposed to be on the giant's shoulder? (the one beside the cabin)

yes

(1 edit) (+1)

tbh i kinda miss the trapdoor oof

Does the armor that monsters get after being hit activate with every hit or only after it has fully decayed and the monster gets hit again?

(+1)

I should explain this somewhere everyone can see it, but every bit of damage the monster takes adds to the armor, and the armor decays by a percentage every frame. If you bop a monster, the armor should be almost gone by the time you hit them again.

The actual damage taken formula:

damage taken = damage * (1 / (1 + armor / (maxHealth / 10)))

so if a monster takes a tenth of its health as damage, the next  bit of damage it takes (if taken before any armor decay) will be reduced by half.

Thank you for the detailed reply! I really appreciate how quickly you answered my question.

YES

yes.

(+4)
Weird Looking Grass, But Pretty Cool
(+4)

WHATISWRONGWITHMYBESTFRIENDIMSCARED

(+1)

It happened to me too xD

He looks fine xD but maybe I could work on this