This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VII.
List of Soul Breaks[]
Cloud[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Sonic Break |
2 2.75s |
Single | 50% physical damage/hit | None |
Unleash three rapid sword slashes. | ||||
Braver |
2 2.75s |
Single | 480% physical damage | Buster Sword (VII) |
Unleash a powerful attack on one target. | ||||
Cross Slash |
2 2.75s |
Single | 500% physical damage (50% Paralyze) | Hardedge (VII) |
Damage and Paralyze one target. | ||||
Blade Beam |
2 2.75s |
All | 205% ranged damage/hit | Organics (VII) |
Deal three successive ranged attacks to all targets. | ||||
Fenrir Overdrive |
2 2.50s |
Random | 100% physical damage/hit, self Haste Burst Mode (15s) |
1st Fusion Sword (VII) |
Deal eight physical attacks to random targets, and grant Haste and Burst Mode to the user. | ||||
Whirl Slash: 2x 98% group physical Quad Cut: 4x 70% physical | ||||
Climhazzard |
2 2.50s |
Single | 73% physical damage/hit, wind infusion (25s) | Cloud's Guise (VII) |
Deal seven physical wind attacks to one target, and temporarily infuse the user with the power of wind. | ||||
Finishing Touch |
2 2.50s |
Single | 1200% physical damage | Ragnarok (VII) |
Deal massive physical wind and non-elemental damage to one target. Can break the damage cap. | ||||
Cloud Cycle |
2 2.50s |
Single | 83% physical damage/hit, wind infusion (25s) Self Haste, Burst Mode (15s) |
Ultima Blade (VII) |
Deals eight wind and non-elemental physical attacks, temporarily empowers the user with the power of wind, and grants Burst mode. | ||||
Sonic Rush: 4x up to 66% wind/NE physical (scales with ATK) Slashing Blow: 2x 65% group wind/NE physical | ||||
Ultra Cross Slash |
2 2.50s |
Single | 150% physical damage/hit Self critical = 100% (25s) EX Mode: SOLDIER (15s) |
Force Stealer (VII) |
Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap. | ||||
SOLDIER: PHY damage +30%, 99999 damage cap | ||||
Sonic Braver |
3 (1 use) 2.50s |
Single | 55% physical damage/hit, then 800% | Ultima Weapon (VII) |
Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy. | ||||
Climirage |
2 2.50s |
Single | 48% physical damage/hit, wind infusion (25s) EX Mode: True Form (15s) |
Cloud's Gloves (VII) |
Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, and enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four or eight physical wind and non-elemental attacks that can break the damage cap. | ||||
True Form: ATK +30%, follow wind abilities with Air Hazard or Storm Hazard (50% either) Air Hazard: 4x 40% wind/NE physical (99999 cap) Storm Hazard: 8x 40% wind/NE physical (99999 cap) | ||||
Mako Power |
1 (3 uses) 0.01s |
Single | 52% physical damage/hit Empowered Infusion: wind (25s) |
Second Fusion Sword (VII) |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. | ||||
Cherry Blossom |
2 2.50s |
Single | 780% physical damage | Materia Blade (T) |
Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap. | ||||
Eye of Darkness |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Durandal (VII) |
Deal three massive physical dark attacks to one enemy. Can break the damage cap. | ||||
Darkpetal Bloom |
2 2.50s |
Single | 71% physical damage/hit Dark infusion (25s) Heavy Charge boost (15s) Follow dark abilities with Dark Vengeance (15s) |
Cloudy Wolf (VII) |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap. | ||||
Dark Vengeance: 4x 40% dark/NE physical (99999 cap) | ||||
Mako Abyss |
1 (1 use) 0.01s |
Single | 52% physical damage/hit Empowered Infusion: dark (25s) |
Nail Bat (VII) |
Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. | ||||
Angelic Synergy |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, wind infusion (25s) Awoken Wind, Cap Break +1 (15s) Self critical = 100% (25s) Cast speed x3 (15s), Cloudy Wolf Mode |
Brave Blade (VII) |
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode. | ||||
Awoken Wind: Wind ability rank boost, dualcast, infinite hones (damage +5/10/15/20/30% at rank 1/2/3/4/5) Cloudy Wolf Mode: follow 3 wind attacks with Soul Break +250 and CT0 (1 turn) (ends after 1 activation) | ||||
Aerial Fang |
0 (1 use) 0.01s |
Single | 52% physical damage/hit Empowered Infusion: wind (25s) |
Heaven's Cloud (VII) |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge. | ||||
Apex Slash |
2 (1 use) 2.50s |
Single | 60% physical damage/hit 3x Empowered Infusion: wind (25s) Sync Mode, Cap Break +1 (15s) |
Ragnarok+ (VII) |
Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Sonic Rush+: 6x 90% wind/NE physical, wind damage +50% (1 turn) and Mako Resonance Slash Impact: 600% wind/NE physical (99999 cap), Mako Resonance off (800% damage with Mako Resonance) | ||||
Sephiroth Cell Quickening |
2 (1 use) 2.50s |
Single | 60% physical damage/hit Dark infusion, self critical = 100% (25s) Awoken Heavy Physical, Cap Break +2 (15s) |
Mirage Sword (VII) |
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. | ||||
Awoken Heavy Physical: Heavy Physical ability rank boost, infinite hones, Heavy Charge +1 on use | ||||
Jenova Cell Power |
0 (1 use) 0.01s |
Self | Empowered Infusion: dark (25s) Instant cast (1 turn) |
Anonymous Blade (VII) |
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Triple Slash |
0 (1 use) 0.01s |
Random | 70% physical damage/hit | Iron Blade (VII) |
Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge. | ||||
Meteorain File:FFRK Meteorain Icon.png |
Laevateinn (VII) | |||
Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Truth and Illusion File:FFRK Conflicted Heart Icon.png |
Enhancer (VII) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. |
Barret[]
Soul Gauge/ Charge Time |
Target | Properties | Relic | |
---|---|---|---|---|
Big Shot |
2 2.75s |
Single | 150% ranged damage | None |
Deal damage to one target. | ||||
Grenade Bomb |
2 3.0s |
All | 320% physical damage Target DEF -50% (25s) |
Gatling Gun (VII) |
Deal physical damage to all targets and lower their Defense. | ||||
Hammerblow |
2 3.0s |
Single | 135% physical damage/hit (75% Instant KO) Target DEF/RES -50% (25s) |
Assault Gun (VII) |
Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a moderate amount, with a moderate chance to instantly KO it. | ||||
Satellite Beam |
2 2.50s |
All | 138% physical damage/hit Target lightning weakness +20% (25s) |
Atomic Scissors (VII) |
Deal three ranged physical lightning attacks to all targets, and temporarily lower their lightning resistance. | ||||
Ungarmax |
2 2.50s |
Single | 78% physical damage/hit Target ATK/DEF -50% (25s) |
Barret Bracers (VII) |
Deal ranged physical damage to ten random targets, and temporarily lower their Attack and Defense a large amount. | ||||
Hyper Grenade Bomb |
2 2.50s |
Random | 76% ranged damage/hit Target ATK/DEF/MAG/RES/MND -30% (25s) |
Heavy Vulcan (VII) |
Deal ten ranged physical fire and non-elemental attacks to random targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Massive Hammerblow |
2 2.50s |
All | 98% ranged damage/hit Target ATK/DEF/MAG/RES -30% (25s) Self Haste, Burst Mode (15s) |
AM Cannon (VII) |
Deal six ranged physical attacks to all targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Breakdown Bomb: 2x 120% ranged, target ATK -50% (15s) Breakdown Launcher: 2x 120% ranged, target MAG -40% (15s) | ||||
Height of Anger |
2 2.50s |
Random | 45% ranged damage/hit Target DEF/RES -70% (8s) Party instant cast (1 turn) |
Solid Bazooka (VII) |
Deal fifteen ranged physical fire and wind attacks to random enemies, briefly lower their Defense and Resistance a very large amount, and remove delay from the actions of all allies for one turn. | ||||
AVALANCHE Scheme |
2 (1 use) 2.50s |
Single | 60% ranged damage/hit, fire infusion (25s) Awoken Fire, Cap Break +1 (15s) Kindling Rage Mode |
Barret's Vest (VII) |
Deal fifteen ranged physical fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Kindling Rage Mode. Kindling Rage Mode causes every fourth fire ability used by the user to trigger the follow-up ability Flame Bomber, and remove Kindling Rage Mode. | ||||
Awoken Fire: fire ability rank boost, dualcast, infinite hones Kindling Rage: fire damage +15/30/50/75% after using 0/1/2/3 fire abilities, follow 4 fire abilities with Flame Bomber Flame Bomber: 15x 50% fire/NE ranged, end Kindling Rage | ||||
Avenging Flames |
0 (1 use) 0.01s |
Self | Empowered Infusion: fire (25s) Cast speed x3 (2 turns) |
Enemy Launcher (VII) |
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Uncontrolled Beam File:FFRK Uncontrol Beam Icon.png |
W Machine Gun (VII) | |||
Deal fifteen ranged physical fire, wind, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF VII realm that remain in the battle. | ||||
Angry Mind File:FFRK Anger Mind Icon.png |
Microlaser (VII) | |||
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. |
Tifa[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Beat Rush |
2 2.50s |
Single | 150% physical damage | None |
Unleash a flurry of punches on one target. | ||||
Somersault |
2 2.50s |
Single | 480% physical damage | Grand Glove (VII) |
Deliver an acrobatic kick to one target. | ||||
Waterkick |
2 3.0s |
Single | 170% physical damage/hit | Crystal Glove (VII) |
Launch three successive attacks of kicks and punches. | ||||
Burning Arrow |
2 2.50s |
Single | 250% ranged damage/hit Party ATK +35% (25s) |
Platinum Fist (VII) |
Deal two ranged physical attacks to one target, and temporarily raise the party's Attack a moderate amount. | ||||
Dolphin Blow |
2 2.50s |
Single | 195% physical damage/hit Self ATK +50% (25s) |
Master Fist (VII) |
Deal four physical attacks to one target, and temporarily raise the user's Attack a large amount. | ||||
Meteor Crusher |
2 2.50s |
Single | 83% physical damage/hit Earth infusion (25s) Self Haste, Burst Mode (15s) |
Oversoul (VII) |
Deal eight physical earth attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. | ||||
Falcon's Dive: 2x 75% group earth/NE physical Elbow Smash: 4x 54% earth/NE physical | ||||
Meteor Strike |
1 2.50s |
Single | 1200% physical damage | God's Hand (VII) |
Deals massive earth and non-elemental physical damage to one target. Can break the damage cap. | ||||
Metrodrive |
2 2.50s |
Single | 70% physical damage/hit Party Haste/Regen Party damage reflection barrier (30s) |
Premium Heart (VII) |
Deal ten physical earth and non-elemental attacks to one target, and temporarily grant Haste, a barrier that reflects damage, and major Regen to all allies. | ||||
Rolling Blaze |
2 2.50s |
Single | 95% physical damage/hit Target earth weakness +20% (25s) Self Haste, Burst Mode (15s) |
Kaiser Knuckles (VII) |
Deal eight physical earth and non-elemental attacks to one target, temporarily lower its earth resistance, and grant Haste and Burst Mode to the user. | ||||
Falcon Rush: 4x 47% earth/NE physical Gaia Arrow: 110% earth/NE physical, self critical = 50% (15s) | ||||
Platinum Strike |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Dual Claw (VII) |
Deal three massive physical earth attacks to one enemy. Can break the damage cap. | ||||
Meteor Combo |
2 2.50s |
Single | 71% physical damage/hit Earth infusion, self ATK/DEF +30% (25s) Monk Dualcast (15s) |
Tifa's Glove (VII) |
Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise their Attack a moderate amount and Defense a small amount, and temporarily cause their monk abilities to double cast. | ||||
Zangan Awakening |
1 (3 uses) 0.01s |
Self | Monk ability rank boost, Striker Mode (15s) (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Mighty Glove (VII) |
Instantly grant the user up to a moderate Monk Ability Boost, reduce delay of their actions based on their Striker Mode level (up to level three), and grant them one level of Striker Mode. If the user already has Striker Mode, increase its level by one. | ||||
Striker Mode: Self cast speed x2/4/6, stacks with Zangan Awakening uses | ||||
Meteor Arts |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, earth infusion (25s) Awoken Monk, Cap Break +1 (15s) Follow 3 Monk abilities with Gaia Crusher (15s) |
Leather Suit (VII) |
Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every third monk ability they use to trigger the follow-up ability Gaia Crusher, dealing physical earth and non-elemental damage to one target. Gaia Crusher can break the damage cap. | ||||
Awoken Monk: Monk ability rank boost, dualcast, infinite hones Gaia Crusher: 528% earth/NE physical (99999 cap) | ||||
Rock Render |
1 (3 uses) 0.01s |
Single | 52% physical damage/hit Target earth weakness +10% (15s) Self earth damage +10% (15s) |
Hyper Fist (VII) |
Instantly deal six physical earth and non-elemental attacks to one enemy, temporarily lower its earth resistance level by 1, and increase the user's earth attack level by 1 | ||||
Zangan's Infinitude |
2 (1 use) 2.50s |
Single | 60% physical damage/hit 3x Empowered Infusion: earth (25s) Sync Mode, Cap Break +1 (15s) |
Rune Claws (VII) |
Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Neo Falcon's Dive: 6x 86% earth/NE physical (89/92/95% at 2/3/4 uses) Elbow Crush: 3x 90% earth/NE physical, Monk ability damage +30% (3 turns) | ||||
Eruption Garb |
0 (1 use) 0.01s |
Self | Empowered Infusion: earth (25s) Instant cast (1 turn) |
Nibelheim Guide (VII) |
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Crushing Palm File:FFRK Crushing Beat Icon.png |
Ehrgeiz (VII) | |||
Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. |
Aerith[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Seal Evil |
2 2.50s |
All | 70% Stop and Silence | None |
Stop and Silence all targets. | ||||
Healing Wind |
2 2.50s |
Party | h55 heal | Guard Stick (VII) |
Restore some HP to the party. | ||||
Planet Protector |
2 3.0s |
Party | ATK +50% (25s) | Keepsake Ribbon (VII) |
Raise party's Attack. | ||||
Dragon Force |
2 2.50s |
Party | Mirror Image | Aurora Rod (VII) |
Blur the party's image, evading one physical attack. | ||||
Pulse of Life |
2 2.50s |
Party | h55 heal, Reraise (40%) | Wizard Staff (VII) |
Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. | ||||
Fury Brand |
2 3.0s |
Party | Magic Barrier Critical = 50% (25s) |
Prism Rod (VII) |
Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells. | ||||
White Materia |
2 2.50s |
All | 190% white magic damage/hit h85 party heal Self Haste, Burst Mode (15s) |
Wizer Rod (VII) |
Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. | ||||
Wonders of the Cetra: h105 heal, ally MND +30% (25s) Paean to Gaia: h25 party heal | ||||
Hidden Bloom |
2 0.01s |
Party | h85 heal Shell, 2000 HP stock |
Umbrella (VII) |
Restores a large amount of HP to all allies, grants allies Shell and automatically restores HP up to 2000. | ||||
Prayer of Salvation |
2 2.50s |
Party | h85 heal Party dark resistance +10% (15s) Self Haste, Burst Mode (15s) |
Holy Rod (VII) |
Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Breath of the Planet: h105 heal (instant) Blessing of the Ancients: ally ATK/RES +30% (20s), Regen | ||||
Innocent Cure |
2 0.01s |
Party | h85 heal, Last Stand PHY cast speed x3 (3 turns) |
Healing Rod (VII) |
Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. | ||||
Star Pulse |
2 (1 use) 0.01s |
Party | Raise: 100%, h85 heal PHY cast speed x3 (3 turns), Haste Awoken Savior (15s) |
Wonder Wand (VII) |
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode. | ||||
Awoken Savior: White Magic ability cast speed x3, infinite hones; follow White Magic abilities with Holy Wave Holy Wave: party HP stock scaling with White Magic ability rank (500/1000/1500/2000/3000 at rank 1/2/3/4/5) | ||||
Refreshing Breeze |
0 (1 use) 0.01s |
Party | Protect, Shell, Haste | Seraphim Rod (VII) |
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. | ||||
Blue-Eyed Sentinel File:FFRK Warriors' Watch Icon.png |
P | Stardust Rod (VII) | ||
Instantly restore a very large amount of HP to all allies, reduce the delay of their physical attacks for three turns, grant them Last Stand, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Connection while in Sync Mode. | ||||
Star Whisper File:FFRK Star Whisper Icon.png |
P | Fairy Tale (VII) | ||
Instantly restore HP to damaged allies, automatically heal additional damage they take (up to 3,000 HP in total), and cast Esuna on them. Does not deplete the Soul Break Gauge. |
Red XIII[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Sled Fang |
2 3.0s |
Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Lunatic High |
2 3.0s |
Party | Protect, Haste | Diamond Pin (VII) |
Give the party Protect and Haste. | ||||
Trine |
2 3.0s |
All | 717% magic damage | Silver Barrette (VII) |
Deals magic lightning damage to all targets. | ||||
Howling Moon |
2 2.50s |
Party | Refill 1 random ability use | Gold Barrette (VII) |
Restore one ability use to each ally. | ||||
Stardust Ray |
2 2.50s |
Random | 78% ranged damage/hit Party Shell |
Magic Comb (VII) |
Deal ten ranged physical attacks to random targets, and grant Shell to all allies. | ||||
Protector's Roar |
2 2.50s |
Party | ATK/DEF/MND +30% (25s) | Crystal Comb (VII) |
Temporarily raise the Attack and Mind of all allies a moderate amount, and their Defense a small amount. | ||||
Cosmo Canyon |
2 2.50s |
Party | ATK/MAG +30% (25s), Regen Self Haste, Burst Mode (15s) |
Platinum Barrette (VII) |
Temporarily raise the Attack and Magic of all allies a moderate amount, grant them major Regen, and grant Haste and Burst Mode to the user. | ||||
Steelbreak Howl: 200% physical, target DEF -40% (15s) Stone Fang: 200% physical, target RES -40% (15s) | ||||
Mighty Warrior |
2 2.50s |
Party | Haste ATK/DEF/RES +30% (25s), status barrier |
Centclip (VII) |
Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense and Resistance a small amount, and grant them a barrier that enables them to avoid one debuff. | ||||
Howling Earth |
2 2.50s |
Party | 150-hit earth chain (+50% field, 15s) MAG +50% (25s) |
Thornlet (VII) |
Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Earth Rave |
2 2.50s |
Single | 173% magic damage/hit Party earth reflection barrier (25s) Party instant cast (1 turn) |
Spring Gun Clip (VII) |
Deal ten magic earth attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and remove delay from all allies' actions for one turn. | ||||
Lunatic Roar |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, earth infusion (25s) Awoken Earth, Cap Break +1 (15s) Self cast speed x3 (15s) Follow 2 earth abilities with Howling Stone (15s) |
Diamond Barrette (VII) |
Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second earth ability the user uses to trigger the follow-up ability Howling Stone, dealing six magic earth and non-elemental attacks to one target. | ||||
Awoken Earth: earth ability rank boost, dualcast, infinite hones Howling Stone: 6x 277% earth/NE magic (BLK) | ||||
Stardust Shot |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Cosmo Barrette (VII) |
Deal three massive magic earth attacks to one enemy. Can break the damage cap. | ||||
Expanding Earth |
0 (1 use) 0.01s |
Self | Empowered Infusion: earth (25s) Instant cast (1 turn) |
Red XIII's Bracelets (VII) |
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Soaring Comet |
Improved Mythril Clip (VII) | |||
Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. |
Yuffie[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Greased Lightning |
2 2.50s |
Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Landscaper |
2 2.50s |
All | 120% ranged damage/hit, 50% Slow | 4-point Shuriken (VII) |
Deal three ranged physical earth attacks to all targets, with a moderate chance to Slow them. | ||||
Clear Tranquil |
2 0.01s |
Party | 40% max HP party heal | Wutai Headband (VII) |
Instantly restore a moderate amount of HP to the party, based on their maximum HP. | ||||
Bloodfest |
2 2.50s |
Single | 66% damage/hit (50% Sap) | Pinwheel (VII) |
Deal eight physical attacks to one target, with a moderate chance to Sap it. | ||||
Gauntlet |
2 0.01s |
All | 200% ranged damage/hit Party Mirror Image |
Crystal Cross (VII) |
Instantly deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. | ||||
Guardian of Wutai |
2 2.50s |
All | 102% ranged damage/hit Water infusion (25s) Self Haste, Burst Mode (15s) |
Magic Shuriken (VII) |
Deal five ranged physical water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Riptide: 4x 47% water/NE ranged Eroding Wave: 2x 86% group water/NE ranged, steal 20% of target ATK/DEF (20s) | ||||
Clearest Tranquil |
2 0.01s |
Single | 88% physical damage/hit Target ATK/DEF -50% (25s) 40% max HP party heal |
Rising Sun (VII) |
Instantly deal eight physical water and non-elemental attacks to one target, lower its Attack and Defense a large amount, and restore a moderate amount of HP to all allies based on their max HP. | ||||
Doom of the Living |
2 0.01s |
All | 83% ranged damage/hit Target water weakness +20% (25s) Self Haste, Burst Mode (15s) |
Spiral Shuriken (VII) |
Instantly deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Way of the Mirror: 4x 75% water/NE ranged, self Mirror Image Cup Overflowing: 166% water/NE ranged, refill 1 ability use | ||||
Freewheeling Bloodfest |
3 (1 use) 2.50s |
Single | 55% ranged damage/hit, then 800% | Conformer (VII) |
Deal twenty massive ranged physical water attacks and one ranged physical water attack that can break the damage cap to one enemy. | ||||
Freewheeling Gauntlet |
2 2.50s |
Single | 71% physical damage/hit Water infusion (25s), self Mirror Image Follow water abilities with Torrent Blade (15s) |
Oritsuru (VII) |
Deal ten ranged physical water and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of water, and cause the user's water abilities to trigger Torrent Blade, dealing four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. | ||||
Torrent Blade: 32% water/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) | ||||
Freewheeling Reflection |
1 (3 uses) 0.01s |
Self | Mirror Image x2, Ninja ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Mystile (VII) |
Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant up to moderate Ability Boost to the user's ninja abilities. | ||||
Sublime Doom |
2 (1 use) 2.50s |
Single | 60% ranged damage/hit, water infusion (25s) Awoken Ninja, Cap Break +1 (15s) Follow 2 Ninja abilities with Fleeting Instant (15s) |
Wing Edge (VII) |
Deal fifteen ranged physical water, earth, and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Fleeting Instant, dealing six, eight, or ten ranged physical water, earth, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. | ||||
Awoken Ninja: Ninja ability rank boost, dualcast, infinite hones Fleeting Instant: 46% water/earth/NE ranged physical (6/8/10 hits with 0/1/2 Mirror Image stacks) | ||||
Sublime Landscaper |
Oboro (VII) | |||
Deal fifteen ranged physical earth and non-elemental attacks to one enemy, grant all allies Mirror Image, enabling them to avoid one physical attack, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Heaven and Earth. | ||||
Freewheeling Earthrite |
Treasure Armlet (VII) | |||
Deal three massive ranged physical earth attacks to one enemy. Can break the damage cap. | ||||
Stillwater Crag |
Superball (VII) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a water or earth ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. | ||||
Smoke Shell File:FFRK Freewheeling Smoke Icon.png |
Pinwheel (VII) | |||
Instantly activate a water chain up to 99 hits long that increases the water damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their water attack level by 2. | ||||
Ebb and Flow File:FFRK Unknown Yuffie SB Icon 4.png |
Shooting Star (VII) | |||
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. |
Cait Sith[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Dice |
2 2.50s |
Single | 1, 22, 333, 444, 555 or 6666 fixed damage | None |
Deal one of six amounts of fixed damage to one target. | ||||
Toy Soldier |
2 2.50s |
All | 237%, 316% or 395% white magic damage/hit Target ATK/MAG -50% (25s) |
Yellow Megaphone (VII) |
Deal three random amounts of white magic non-elemental damage to all targets, and temporarily lower their Attack and Magic a large amount. | ||||
Moogle Dance |
2 3.0s |
All | Target ATK/MAG/DEF/RES -40% (25s) Party Regen |
Green Megaphone (VII) |
Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant major Regen to all allies. | ||||
Battle Trumpet |
2 2.50s |
Single | 223% white magic damage/hit Party critical = 50% (25s) |
Battle Trumpet (VII) |
Deal eight white magic non-elemental attacks to one target, and temporarily set the critical hit chance of all allies to 50%. | ||||
Lucky Girl |
2 2.50s |
Party | ATK/DEF +30%, critical = 50% (25s) Self Haste, Burst Mode (15s) |
Blue Megaphone (VII) |
Temporarily raise the Attack of all allies a moderate amount and Defense a small amount, set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. | ||||
Toy Box Hammer: 2x 535% white magic, target ATK/DEF -20% (25s) Toy Box Fat Chocobo: 2x 535% white magic, target MAG/RES -20% (25s) | ||||
Danger Dice |
2 2.50s |
All | Target ATK/MAG/DEF/RES -40% (25s) Party Protect/Shell/Haste |
Red Megaphone (VII) |
Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant Protect, Shell, and Haste to all allies. | ||||
Hit the Jackpot |
Gold Megaphone (VII) | |||
Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, reduce delay of their magic attacks for two turns, temporarily increase the damage of their magic attacks a moderate amount, and grant the user Awoken Fortune-Teller Mode. Triggers instantly. | ||||
Random Summon? |
White Megaphone (VII) | |||
Instantly grant Regenga to all allies (restores 2,000 HP per tick), grant them Last Stand, and grant them a barrier that reduces the damage of one attack a very large amount. | ||||
Planetary Protector |
Crystal Megaphone (VII) | |||
Instantly lower the Defense, Resistance, and Mind of all enemies a very large amount, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. |
Vincent[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Head Shot |
2 3.0s |
Single | 40% ranged damage/hit | None |
Deal four ranged physical attacks to one target. | ||||
Cerberus Shell |
2 3.0s |
All | 360% magic damage/hit Self MAG +20% (25s) |
Shotgun (VII) |
Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. | ||||
Chain Shot |
2 3.0s |
Single | 129% ranged damage/hit Self ATK/MAG +35% (25s) |
Vincent's Cape (VII) |
Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount. | ||||
Bestial Roar |
2 2.50s |
Single | 221% magic damage/hit Fire infusion (25s) |
Shortbarrel (VII) |
Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire. | ||||
Galian Beast |
2 2.50s |
All | 94% physical or 226% magic damage/hit Party reflection barrier (30s) Self Haste, Burst Mode (15s) |
Vincent's Glove (VII) |
Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user. | ||||
Claws of the Damned: 4x 47% fire/NE physical (65% with Doom) Howl of the Damned: 4x 204% fire/NE magic (286% with Doom) | ||||
Lucrecia's Lament |
2 2.50s |
All | 85% ranged or 225% magic damage/hit Self cast speed x2 (1 turn) Fire infusion (25s) EX Mode: Hellhound (15s) |
Cerberus (VII-DoC) |
Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats. | ||||
Hellhound: ATK or MAG +30% (depends on higher stat), fire ⇨ cast speed x2 (1 turn) | ||||
Cerberus Soul |
2 2.50s |
Party | 150-hit fire chain (+50% field, 15s) MAG +50% (25s) |
Riot Gun (VII) |
Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Flame Penalty |
2 2.50s |
Single | 83% ranged or 188% magic damage/hit Party fire reflection barrier (25s) Self Haste, Burst Mode (15s) |
Peacemaker (VII) |
Deal eight ranged physical or magic fire and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. | ||||
Brimming Chaos: 4x 67% (PHY ranged) fire/NE or 204% (BLK) fire/NE Dual Slugs: 3x 66% (PHY ranged) or 265% (BLK) fire/NE, self cast speed x2 (2 turns) | ||||
Dirge of Cerberus |
2 0.01s |
Single | 72% physical or 173% magic damage/hit Fire infusion (25s) Self instant cast (1 turn) Brave Mode: Beastly Shot (15s) (starting at Lv 2) |
Long Barrel R (VII) |
Instantly deal ten ranged physical or magic fire attacks, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. | ||||
Beastly Shot: (+1 on fire abilities) Lv 0: 192% fire ranged or 792% fire magic Lv 1: 325% fire ranged or 1200% fire magic (99999 cap) Lv 2: 650% fire ranged or 2080% fire magic (99999 cap) Lv 3: 1015% fire ranged or 3500% fire magic (99999 cap) | ||||
Forsaken Power |
1 (3 uses) 0.01s |
Single | 52% physical or 125% magic damage/hit Empowered Infusion: fire (25s) |
Winchester (VII) |
Instantly deal six ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. | ||||
Chthonian Blaze |
2 2.50s |
Single | 60% ranged or 150% magic damage/hit Fire infusion (25s) Awoken Fire, Cap Break +1 (15s) Beast Mode (25s) |
Buntline (VII) |
Deal fifteen ranged physical or magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Beast Mode. Attack type depends on the stats of the user. | ||||
Awoken Fire: fire ability rank boost, dualcast, infinite hones Beast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 | ||||
Bestial Claws |
Supershot ST (VII) | |||
Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Beast Mode, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. Attack type depends on the user's stats. | ||||
Marksman's Spite |
Sniper CR (VII) | |||
Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant all allies a Fire Reflection Barrier, and cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. Attack type depends on the user's stats. | ||||
Munitions Reload |
Cerberus Armguard (VII) | |||
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. |
Zack[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Triple Cut |
2 2.75s |
Single | 50% physical damage/hit | None |
Deal three successive attacks. | ||||
Rush Assault |
2 2.75s |
Single | 65% physical damage/hit | Buster Sword (VII-CC) |
Launch a series of eight non-elemental attacks on a single target. | ||||
Air Strike |
2 2.50s |
All | 137% ranged damage/hit (100% Interrupt) | Zack's Gloves (VII) |
Deal three ranged physical attacks to all targets, with a high chance to interrupt their actions. | ||||
Apocalypse |
2 2.50s |
All | 150% ranged damage/hit Party Haste |
Apocalypse (VII) |
Deal four ranged physical attacks to all targets, and grant Haste to all allies. | ||||
Meteor Shots |
2 2.50s |
Random | 96% ranged damage/hit Target wind weakness +20% (25s) Self Haste, Burst Mode (15s) |
Rune Blade (VII-CC) |
Deal eight ranged physical wind and earth attacks to random targets, lower their resistance to wind, and grant Haste and Burst Mode to the user. | ||||
Eye of the Tornado: 4x 47% wind/NE physical Blast Rush: 2x 60% group wind/NE physical | ||||
Lucky Stars |
2 2.50s |
Party | 99-hit earth chain (+20% field, 15s) ATK +50%, critical damage +50% (25s) |
Enhancer (VII-CC) |
Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount, temporarily increase the Attack of all allies a large amount, and increase the damage of their critical hits. | ||||
Climhazzard Xeno |
2 2.50s |
Random | 68% physical damage/hit Target wind weakness +20% (25s) Self ATK/DEF +30% (25s) Self cast speed x2 (1 turn) Wind abilities ⇨ self cast speed x2 (1 turn) (15s) |
Force Stealer (VII-CC) |
Deal ten physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, raise the user's Attack a moderate amount and Defense a small amount, reduce delay of the user's actions for one turn, and temporarily cause the user's wind attacks to reduce delay of the user's actions for one turn. | ||||
Proud Heritage |
2 (1 use) 2.50s |
Single | 60% physical damage/hit Party critical damage +50% (25s) Awoken Wind, Cap Break +1 (15s) Follow 3 wind abilities with Hard Blast (15s) |
Ragnarok (VII-CC) |
Deal fifteen physical wind and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every third wind ability they use to trigger the follow-up ability Hard Blast, dealing six physical wind and non-elemental attacks to one target, and temporarily lowering its wind resistance level by 1. | ||||
Awoken Wind: wind ability dualcast, rank boost, infinite hones Hard Blast: 6x 50% wind/NE physical, target wind weakness +10% (15s) | ||||
Air Blast |
0 (1 use) 2.50s |
Single | 52% physical damage/hit Target wind weakness +20% (15s) |
Yoshiyuki (VII-CC) |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily lower its wind resistance level by 2. Does not deplete the Soul Break gauge. | ||||
Sonic Braver Xeno |
Zack's Guise (VII-CC) | |||
Deal twenty massive physical wind attacks to one enemy, followed by an additional physical wind attack that can break the damage cap. | ||||
Lazy Mirage |
Ultima Blade (VII-CC) | |||
Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily cause wind abilities used by the user to reduce delay of physical attacks of all allies in the front row for one turn, and cause wind abilities used by the user to trigger the follow-up ability Swirling Storm, dealing six physical wind and non-elemental attacks to one target. | ||||
Storm Squat |
Beach Parasol (VII-CC) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. | ||||
{{A|Road to Heroism}} File:FFRK Road to Herohood Icon.png |
Ame no Murakumo (VII-CC) | |||
Deal fifteen physical wind, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, grant the user Aspiring Hero Mode, and cause every second wind ability used by the user to trigger the follow-up ability Hell Aero. The effects of Hell Aero depend on whether Sephiroth is in the party. | ||||
Sonic Squat File:FFRK Sonic Squat Icon.png |
Genji Helm (VII-CC) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Sephiroth[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Oblivion |
2 2.50s |
All | 110% physical damage | None |
Deliver a lightning-quick sword slash. | ||||
Hell's Gate |
2 2.50s |
All | 336% physical damage | Masamune (VII) |
Unleash a deadly dive from above. | ||||
Shadow Flare |
2 2.50s |
All | 350% physical damage (50% Blind) | One-Winged Angel (VII) |
Damage and have a moderate chance to Blind all targets. | ||||
Black Materia |
2 2.50s |
Single | 195% physical damage/hit (35% Sap) | Yoshiyuki (VII) |
Deal four successive physical attacks to one target, with a moderate chance to Sap it. | ||||
Nibelheim Nightmare |
2 2.50s |
All | 100% physical damage/hit Fire infusion (25s) |
Sephiroth's Coat (VII) |
Deal four ranged physical fire attacks to all targets, and temporarily infuse the user with the power of fire. | ||||
Reunion |
2 2.50s |
All | 154% physical damage/hit Self Haste, Burst Mode (15s) |
Masamune-Shinuchi (VII) |
Deal four physical attacks to all targets, and grant Haste and Burst Mode to the user. | ||||
Despair: 2x 1225% piercing physical Perdition's Flame: 4x 63% fire/NE physical | ||||
Transience |
2 2.50s |
Single | 77% physical damage/hit Dark infusion (25s) |
Sephiroth's Glove (VII) |
Deal ten physical dark attacks to one target, and temporarily infuse the user with the power of the dark. | ||||
Heaven's Light |
2 2.50s |
Single | 1200% physical damage | Chirijiraden (VII) |
Deal massive physical dark and fire damage to one target. Can break the damage cap. | ||||
Octaslash |
2 2.50s |
Single | 78% physical damage/hit Dark infusion (25s) Self Haste, Burst Mode (15s) |
Yoshiyuki-Shinuchi (VII) |
Deal eight physical dark and non-elemental attacks to one target, grant Shield to the user, which enables them to avoid two physical or magic attacks, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Black Wing: 3x 60% dark/NE physical (4/5 hits at 750/1180 ATK) Fallen Angel: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (20s) | ||||
Heartless Angel |
2 2.50s |
Single | 48% physical damage/hit Empowered Infusion: dark (25s) Self ATK +50%, DEF/RES -15% (25s) |
Mako Katana (VII) |
Deal fifteen physical dark attacks to one enemy, temporarily grant the user Empowered Infusion for the dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. | ||||
Setting Sun |
3 (1 use) 2.50s |
Single | 55% physical damage/hit, then 800% | Cetra Blade (VII) |
Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. | ||||
Zanshin |
2 2.50s |
Single | 72% ranged damage/hit Dark infusion, self critical = 50% (25s) EX Mode: Legendary SOLDIER (15s) |
Executioner (VII) |
Deal fifteen ranged physical dark attacks to one target, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 50%, and enter Legendary SOLDIER EX Mode. Legendary SOLDIER EX Mode temporarily allows the user's physical dark attacks to break the damage cap, and causes every second dark ability used by the user to increase the user's dark damage a moderate amount on the next turn. | ||||
Legendary Soldier: follow 2 dark abilities with dark damage +30% (1 turn), 99999 PHY dark damage cap | ||||
Jenova's Might |
1 (3 uses) 0.01s |
Self | Cast speed x2 (15s) Drain 10% of dark damage dealt (15s) |
Genji Glove (VII) |
Temporarily reduce delay of the user's actions, and cause the user's dark abilities to restore a small amount of HP to the user proportional to the damage dealt. Triggers instantly. | ||||
Stigma |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, dark infusion (25s) Awoken Darkness, Cap Break +1 (15s) Soul Break +500 |
Genji Blade (VII) |
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, raise the user's Cap Break Level by 1, and increase the user's Soul Break gauge by 2. | ||||
Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones | ||||
Underworld Guardian |
Dragonslayer (VII) | |||
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, set the user's critical hit chance to 100%, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Assassin's Blade Mode. Assassin's Blade Mode causes every fire ability the user uses to trigger the follow-up ability Pyre Flame. The third time Pyre Flame triggers Assassin's Blade Mode is removed. | ||||
Purgatorial Flames |
Fire Blade (VII) | |||
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Crimson Lotus |
Ashura (VII) | |||
Deal ten physical fire and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for fire, increase the damage of the user's critical hits, and remove delay from the user's actions for one turn. | ||||
Shimmer Flash |
Heaven's Cloud Nexus (VII) | |||
Remove delay from the user's actions for three turns. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Demonic Lord |
Kusanagi (VII) | |||
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Fervent Shadow |
Soul Armlet (VII) | |||
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Cid[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Boost Jump |
2 2.75s |
Single | 150% jump damage | None |
Deal ranged damage to one target. | ||||
Dynamite |
2 2.50s |
All | 320% physical damage Target ATK -50% (25s) |
Trident (VII) |
Deal physical damage to all targets, and temporarily lower their Attack a large amount. | ||||
Hyper Jump |
2 3.0s |
Single | 128% physical damage/hit Self Haste, ATK/DEF +35% (25s) |
Pole Axe (VII) |
Deal 4 physical attacks to one enemy, grant Haste to the user, and raise the user's Attack and Defense. | ||||
Dragon |
2 2.50s |
Single | 129% ranged damage/hit Target wind weakness +20% (25s) |
Partisan (VII) |
Deal four ranged physical wind attacks to one target, and temporarily lower its wind resistance. | ||||
Big Brawl |
2 2.50s |
Random | 65% physical damage/hit Jump ability instant cast (3 turns) |
Cid's Goggles (VII) |
Deal physical wind damage to twelve random targets, and remove delay from the user's jump attacks for three turns. | ||||
Pilot's Steel |
2 2.50s |
Party | ATK +50% (25s), party Haste | Javelin (VII) |
Temporarily raise the party's Attack a large amount, and grant them Haste. | ||||
Dragon Dive |
2 2.50s |
Single | 80% jump damage/hit Wind infusion (25s) Self Haste, Burst Mode (15s) |
Viper Halberd (VII) |
Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. | ||||
Aeroboost: 4x 52% wind physical (5x vs. weak to wind) Wind Force: 2x 63% group wind physical (3x vs. weak to wind) | ||||
Dynamite Boost |
2 2.50s |
Single | 71% physical damage/hit, wind infusion (25s) Self ATK/DEF +30% (25s) Jump ability instant cast (15s) |
Dragoon Lance (VII) |
Deal ten jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. | ||||
Cid in Charge |
2 2.50s |
Party | 150-hit FFVII realm chain (field +50%) (15s) ATK/MAG +30% (25s), Haste |
Spirit Lance (VII) |
Activate a FF VII realm chain up to 150 hits long that increases the damage of allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Dream of Space |
Flayer (VII) | |||
Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, enter Flight of Intrigue Mode, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and all allies in the same row a moderate amount for one turn. | ||||
Smoking Dive |
Crystal Lance (VII) | |||
Deal three massive jump wind attacks to one enemy. Can break the damage cap. | ||||
Rocket Jump |
Dragon Gloves (VII) | |||
Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. | ||||
Cleared for Takeoff! |
Slash Lance (VII) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. |
Reno[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Electrostatic Rod |
2 3.0s |
Single | 140% physical damage (15% Stop) | None |
Deal physical lightning damage to one target, with a small chance to Stop it. | ||||
Turk Light |
2 3.0s |
All | 725% magic damage (40% Paralyze) | Telescopic Baton (VII) |
Deal magic lightning damage to all targets, with a moderate chance to Paralyze them. | ||||
Pyramid |
2 3.0s |
All | 760% magic damage (70% Stop/Silence) | Reno's Goggles (VII) |
Deal magic non-elemental damage to all targets, with a high chance to Stop and Silence them. | ||||
Turk Bombshell |
2 2.75s |
All | 480% magic damage/hit (100% Silence/Sleep) | Light Rod (VII) |
Deal three magic non-elemental attacks to all targets, with a high chance to Silence and Sleep them. | ||||
Turk Triad |
2 2.50s |
All | 82% ranged damage/hit, lightning infusion (25s) Self Haste, Burst Mode (15s) |
Shinra Bombshell (VII) |
Deal six ranged physical lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. | ||||
Trine Combo: 1-8x 52% lightning/NE ranged (more hits with Trine Combo uses) Stun Rod: 4x 50% lightning/NE ranged (30% Interrupt) | ||||
Turk Special |
2 2.50s |
Single | 71% ranged or 170% magic damage/hit ATK/DEF or MAG/DEF +30%, lightning infusion (25s) Lightning abilities ⇨ self cast speed x2 (1 turn) (15s) |
Enhanced Light Rod (VII) |
Deal ten ranged physical or magic lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, raise the user's Attack or Magic a moderate amount and Defense a small amount, and reduce delay of the user's actions for one turn when using lightning attacks. Attack type and stats increased depends on the user's stats. | ||||
Pyramid Pinnacle |
2 2.50s |
Single | 72% ranged or 173% magic damage/hit Lightning infusion (25s) Machinist/Black Magic damage +30% (15s) Brave Mode: Spark Rod (15s) (starting at Lv 2) |
Imperial Guard (VII) |
Deal ten ranged physical or magic lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of the user's machinist and black magic abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. Attack type depends on the user's stats. | ||||
Spark Rod: (+1 on lightning abilities) Lv 0: 192% fire ranged or 792% fire magic Lv 1: 325% lightning ranged or 1200% lightning magic (99999 cap) Lv 2: 650% lightning ranged or 2080% lightning magic (99999 cap) Lv 3: 1015% lightning ranged or 3500% lightning magic (99999 cap) | ||||
Overpowered Rod |
3 (1 use) 2.50s |
Single | 800% physical or 2650% magic damage/hit | Gold Rod (VII) |
Deal three massive ranged physical or magic lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. | ||||
Chain of Thunder |
2 | Party | 99-hit lightning chain (+20% field, 15s) | Power Rod (VII) |
Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount. |
Angeal[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Defense of Lust |
2 2.50s |
Party | DEF +30% (25s) | None |
Temporarily raise the Defense of all allies a small amount." | ||||
Wings of Pride |
2 2.50s |
Single | 125% physical damage/hit Party DEF +100% (25s) |
Hewley Buster (VII-CC) |
Deal six physical holy and non-elemental attacks to one target, temporarily raise the Defense of all allies a large amount, and grant them major Regen. | ||||
Unleashed Wrath |
2 2.50s |
Single | 83% physical damage/hit Party critical = 50% (25s) Self Haste, Burst Mode (15s) |
Angeal's Glove (VII-CC) |
Deal eight physical holy and wind attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. | ||||
End of Gluttony: self cast speed x2 (3 turns), self Wings of White (w/ Wings of White: 6x 57% holy/wind physical, Wings of White off) Charge of Greed: 4x 57% holy/wind physical (5x with Wings of White) | ||||
Idle Rage |
2 2.50s |
Single | 71% physical damage/hit Self critical = 100% (25s) Party Damage Reduction Barrier (50%, 2 attacks), Regenga |
Defender (VII-CC) |
Deal ten physical holy and wind attacks to one enemy, temporarily set the user's critical hit chance to 100%, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, and grant them Regenga. | ||||
Envious Thunder |
1 (3 uses) 2.50s |
Party | Negate Damage Barrier (30%) RES +100% (25s) |
Flametongue (VII-CC) |
Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. | ||||
Pride and Ambition |
Ultima Sword (VII-CC) | |||
Deal fifteen physical wind, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Pride Mode, increase the user's Cap Break Level by 1, enter Linked Materia Mode, cause wind and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount, and grant an additional effect if Cloud or Zack are in the party. | ||||
Wings of Atonement |
Claymore (VII-CC) | |||
Deal three massive physical wind and holy attacks to one enemy. Can break the damage cap. | ||||
You Owe Me One |
Platinum Sword (VII-CC) | |||
Instantly deal six physical wind, holy, and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. | ||||
Blade Invocation |
SOLDIER Sword (VII-CC) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or holy ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. |
Rufus[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
President's Predilection |
2 2.50s |
Self | Protect/Shell | None |
Grant Protect and Shell to the user. | ||||
Mako Barrage |
2 2.50s |
All | 130% ranged damage/hit Target dark weakness +20% (25s) |
Combat Shotgun (VII) |
Deal six ranged physical dark and non-elemental attacks to all targets, and temporarily lower their resistance to dark. Damage dealt increases when facing fewer enemies. | ||||
President's Scorn |
2 2.50s |
All | 100% ranged damage/hit Target dark weakness +20% (25s) Self Haste, Burst Mode (15s) |
Riot Rifle (VII) |
Deal eight ranged physical dark and non-elemental attacks to all targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. Deals more damage to fewer targets. | ||||
Triple Mako Shot: 3x 57% dark/NE ranged, self cast speed x2 (2 turns) President's Gambit: 2x 50% group dark/NE ranged, 20%: target dark weakness +20% | ||||
Recreant Son |
2 2.50s |
Single | 60% ranged damage/hit, dark infusion (25s) Awoken Dark, Cap Break +1 (15s) Follow 2 dark abilities with Ground Dive (15s) |
Premium Wristwatch (VII) |
Deal fifteen ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability the user uses to trigger the follow-up ability Ground Dive, dealing eight ranged physical dark and non-elemental attacks to one target. | ||||
Awoken Dark: dark ability rank boost, dualcast, infinite hones Ground Dive: 8x 46% dark/NE ranged physical | ||||
Mako Cannon |
2 2.50s |
Random | 71% ranged damage/hit Target dark weakness +20% (25s) Follow 2 dark abilities with Dark Ray (15s) |
Winchester R (VII) |
Deal ten ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and cause every second dark ability the user uses to trigger the follow-up ability Dark Ray, dealing ranged physical dark and non-elemental damage to one target, and temporarily lowering its dark resistance level by 1. | ||||
Dark Ray: 180% dark/NE ranged physical, target dark weakness +10% (15s) | ||||
Reign of Terror |
1 (3 uses) 0.01s |
All | 44% ranged damage/hit MAG -50% (15s), Dispel |
Shortbarrel R (VII) |
Instantly deal six ranged physical dark and non-elemental attacks to all enemies, temporarily lower their Magic a large amount, and cast Dispel on them. |
Shelke[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Quick Flurry |
2 2.50s |
Single | 50% physical damage/hit | None |
Deal three physical attacks to one target. | ||||
Synaptic Net Dive |
2 0.01s |
Random | 70% physical damage/hit Target ATK/DEF/MAG/RES/MND -30% (25s) Self Haste, Burst Mode (15s) |
Spear (VII) |
Instantly deal physical lightning and non-elemental attacks to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Magemash Pierce: 180% lightning/NE physical, target MAG -50% (15s) Debilitating Stab: 180% lightning/NE physical, target MND -40% (15s) | ||||
Countertek |
2 2.50s |
All | Dispel Party Esuna/Regen |
Shelke's Gloves (VII) |
Cast Dispel on all targets, cast Esuna on all allies, and grant them major Regen. | ||||
Technical Defense |
1 (3 uses) 0.01s |
Party | Damage Reduction Barrier (75%, 1 attack), Haste | Partisan (VII-DoC) |
Instantly grant all allies a barrier that reduces the damage of one attack a very large amount, and grant them Haste | ||||
Transparent Glimmer |
2 0.01s |
Single | 63% physical damage/hit Target ATK/DEF -50%, party Mirror Image Follow Celerity or Support abilities with Technical Spark |
Shelke's Guise (VII) |
Instantly deal ten physical lightning and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, grant Mirror Image to all allies, and temporarily cause the user's celerity and support abilities to trigger the follow-up ability Technical Spark, dealing four physical lightning and non-elemental attacks, and temporarily lowering Magic a large amount. | ||||
Technical Spark: 4x 40% lightning/NE physical, target MAG -50% (15s) | ||||
Synaptic Current |
2 2.50s |
Party | 150-hit lightning chain (+50% field, 15s) ATK +50% (25s) |
Viper Halberd (VII-DoC) |
Activate a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. | ||||
Transparent Bolt |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, lightning infusion (25s) Awoken Stormborn, Cap Break +1 (15s) Follow Celerity and Support abilities with party Damage Reduction Barrier (40%, 1 attack) |
Radiant Lance (VII) |
Deal fifteen physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Stormborn Mode, increase the user's Cap Break Level by 1, and cause the user's celerity and support abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. | ||||
Awoken Stormborn: Celerity and Support cast speed boost with ability rank (speed x2.0/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5), infinite hones; follow Celerity and Support abilities with Technical Rush Technical Rush: 6x 32% lightning/NE physical |
Rude[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Grand Spark |
2 2.50s |
Single | 200% magic damage | None |
Deal magic non-elemental damage to one target. | ||||
Ultimate Grand Spark |
2 2.50s |
Single | 66% physical or 119% magic damage/hit Earth infusion (25s) Self Haste, Burst Mode (15s) |
Rude's Glove (VII) |
Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. | ||||
Ground Surge: 4x 63% (PHY) or 262% (BLK) earth/NE Materia Charge: 40% max HP ally heal, self ATK/MAG +30%/DEF -30% (20s) | ||||
Secret Desire |
2 2.50s |
Party | Protect, Shell, Last Stand | Enhanced Leather Gloves (VII) |
Grant Protect, Shell, and Last Stand to all allies. | ||||
Chain Grand Spark |
2 2.50s |
Single | 71% physical or 170% magic damage/hit Earth infusion (25s), self cast speed x3 (15s) Follow 3 earth abilities with party Negate Damage Barrier (30%) (15s) |
Combat Gloves (VII) |
Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, and cause every third earth ability they use to grant all allies a barrier that negates attack damage up to 30% of their max HP. Attack type depends on the stats of the user. | ||||
Masterful Control |
1 (3 uses) 0.01s |
Party | Protect, Shell, Regen | Battle Gloves (VII) |
Instantly grant Protect, Shell, and major Regen to all allies. | ||||
Chain of Stone |
2 2.50s |
Party | 99-hit earth chain (+20% field, 15s) | Chakra Band (VII) |
Activate an earth chain up to 99 hits long that increases the earth damage of all allies a small amount. |
Elena[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Bewilder |
2 2.50s |
Single | 100% Confuse | None |
High chance to Confuse one target. | ||||
Elite Operator |
2 0.01s |
All | 65% ranged damage/hit Target fire weakness +20% (25s) Self Haste, Burst Mode (15s) |
Research Dept. Pistol (VII) |
Instantly deal eight ranged physical fire and non-elemental attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. | ||||
Try this on for size!: 4x 47% fire/NE ranged Take THIS!: 2x 55% group fire/NE ranged (42% Confuse) | ||||
Rookie Turk |
2 2.50s |
Random | 100% ranged damage/hit Fire infusion (25s) |
Elena Special (VII) |
Deal eight ranged physical fire and non-elemental attacks to random targets, and temporarily infuse the user with the power of fire. | ||||
Special Bomb |
2 2.50s |
Party | ATK/RES +30%, critical = 50% (25s), Haste Follow 2 fire abilities with Turk Pistol |
Magnum (VII) |
Temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, set their critical hit chance to 50%, grant them Haste, and temporarily cause every second fire ability the user uses to trigger the follow-up ability Turk Pistol, lowering the fire resistance level of one enemy by 1. | ||||
Turk Pistol: target fire weakness +10% | ||||
Sudden Bombardment |
1 (3 uses) 0.01s |
Single | 52% ranged damage/hit Empowered Infusion: fire (25s) |
Elena's Suit (VII) |
Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. | ||||
Chain of Fire |
Hornito (VII) | |||
Activate a fire chain up to 99 hits long that increases the fire damage of all allies a small amount. |
Genesis[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Laceration |
2 2.50s |
Single | 150% physical damage | None |
Deal physical fire damage to one enemy. | ||||
Genesis Rhapsody |
2 (1 use) 2.50s |
Single | 60% physical damage/hit Fire infusion (25s), self instant cast (1 turn) Awoken Fire, Cap Break +1 (15s) Brave Mode: Void Destruction (15s) (starting at Lv 2) |
Red Rapier (VII) |
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Awoken Fire: fire ability rank boost, dualcast, infinite hones | ||||
Void Destruction: (+1 level on fire abilities) Lv 0: 192% fire physical, self instant cast (1 turn) Lv 1: 192% physical damage, self fire damage +10% (15s) (99999 cap) Lv 2: 640% physical damage, self fire damage +20% (15s) (99999 cap) Lv 1: 1000% physical damage, self fire damage +40% (15s) (99999 cap) | ||||
SOLDIER's Epic |
3 (1 use) 2.50s |
Single | 55% physical damage/hit, then 800% | Genesis's Guise (VII) |
Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. | ||||
Apocalypse Genesis |
2 2.50s |
Single | 71% physical damage/hit, fire infusion (25s) Self cast speed x2 (1 turn) Fire abilities ⇨ self cast speed x2 (1 turn) (15s) |
Genesis's Guise (VIIDC) |
Deal ten physical fire and non-elemental attacks to one enemy, reduce delay of the user's actions on the next turn, temporarily infuse the user with the power of fire, set the user's critical hit chance to 50%, and temporarily cause fire attacks used by the user to reduce delay of their actions on the next turn. | ||||
Epic of Creation |
0 (1 use) 0.01s |
Self | Empowered Infusion: fire (25s) 99% current HP self damage Follow fire abilities with Heat Reciter (15s) |
Blood Sword (VII) |
Temporarily grant the user Empowered Infusion for fire, damage the user for 99% of their current HP, and temporarily cause fire abilities used by the user to trigger the follow-up ability Heat Reciter, dealing six ranged physical fire and non-elemental attacks to one enemy. Epic of Creation triggers instantly and does not deplete the Soul Break gauge. | ||||
Heat Reciter: 6x 32% fire/NE physical | ||||
Epic of Destruction |
1 (3 uses) 0.01s |
Self | Empowered Infusion: fire (25s) Cast speed x3 (2 turns) |
Evil Slayer (VII) |
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. |
Gallery[]
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