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Dissidia Final Fantasy NT is a team-based fighting game developed by Team Ninja of Koei Tecmo and Square Enix and published by Square Enix. It was originally released as Dissidia Final Fantasy in Japan for arcades in November 2015, using modified PlayStation 4 hardware. An enhanced port for the PlayStation 4, now named Dissidia Final Fantasy NT, was announced in June 2017 and released in January 2018, which later released on Steam in March 2019. It is the third game in the Dissidia Final Fantasy series, the first to be team-based, and the first not released for the PlayStation Portable. Tetsuya Nomura returned to design the characters, while Takeharu Ishimoto provided the score.

The original arcade release did not contain any story content until the "Battle of the Gods" DLC. The story centers around the conflict between the goddess Materia and the god Spiritus, who have summoned warriors to fight for them against the other. Battles are three-versus-three and take place in three-dimensional stages based on locations from the Final Fantasy series. Players select characters from one of four different classes (Vanguard, Marksman, Assassin, or Specialist) and pit them against the other team.

The last major update for the console version released on March 5, 2020, with the arcade version getting it on February 20. While updates for the game ceased, producer Ichiro Hazama confirmed that the online service would continue across all platforms.[3]

In November 2018, a free edition known as Dissidia Final Fantasy NT Free Edition was released for PlayStation Store in Japan.

Dissidia Final Fantasy NT is related to Dissidia Final Fantasy Opera Omnia, which tells an alternate story of the conflict between Spiritus and Materia.

Gameplay[]

Dissidia 2015 Early UI

Early screenshot showing the user interfaces.

Compared to its predecessors, the game's battle system is remade from the ground up. The player is part of a team of three charcters, commanding one while the other two characters are AI controlled. A player can choose more than one of the same character on their team, and one-on-one combat is still available.

Playable characters are divided into four combat categories to identify that character's personal fighting style: the power-orientated Vanguards focus on dealing the highest damage and are the designated tanks of the team; agility-based Assassins have fast mobility or very high attack speed; the ranged Marksmen primarily attack from a distance; and the varied Specialists have unique battle traits. All fighting styles, bar the Specialists, adhere to a Rock–paper–scissors rule, with Assassins being strong against Marksmen, Marksmen being strong against Vanguards, and Vanguards being strong against Assassins.

The game retains some core elements from the previous Dissidia games. Characters can perform two kinds of attacks: Brave Attacks and HP Attacks. Brave Attack will decrease the opponent's Bravery stat and increase the attacking player's Bravery by the damage done. HP Attack will inflict damage equal to the player's current Bravery. Decreasing an opponent's Bravery to zero will result in a Bravery Break, giving the attacking player a substantial increase to their Bravery. Characters have seven Bravery attacks at a time: three ground attacks, three midair attacks, and one attack that can be performed while dashing. Each character can equip one HP attack. Some attacks that were HP Attacks in previous titles are now Bravery Attacks. Players cannot customize Brave Attacks and can customize only one HP Attack and two EX Skills. It is possible to save "battle sets" for characters: 1 HP Attack, 2 EX Skills and a costume.

Each character has an independent HP bar, and the party has one HP bar and a summon bar. When the player character is KO'd, one part of the team HP bar is erased. If the global HP bar depletes, the team loses. Double jumping returns, though some characters can now perform triple jumps, such as Lightning and Onion Knight. Dashing now uses up a stamina gauge, and can only be performed for a limited period of time, though the direction can now be changed by using the analog stick mid-air. Dodging is now a step, which has more invincibility frames than the original dodge.

The shield deteriorates slowly and blocks everything, but every time one blocks an attack, the shield starts to break. Shield deterioration is shown as color changes from green to orange to red. When someone is targeting a player, a blue link will appear above them and the enemy's head, and also on the minimap. When the opponent attacks, the blue link turns red to show when to dodge.

EX Mode returns, renamed "EX Skill," and encompasses up to three skills that a character can activate in battle. Some of these skills are based on the original Dissidia EX Modes, such as Terra entering Trance and Cloud entering a "Limit Break" state, while others have support effects, such as Regenga, which recovers the user's HP. EX Skills boost rely on the utility spells encountered in Final Fantasy games. For example, the ability to shield oneself or one's allies, the ability to heal or to use a break attack to destroy the enemy's defense. EX Skills and EX Bursts are available after some time and after using them, one must wait before they become available again. EX Bursts have been made weaker in comparison to the previous Dissidia games where they were often so powerful as to gain an instant win. EX Bursts are also weaker than summons.

Summoned monsters can be called by filling a Summon Gauge during battle by hitting the opponent or shattering crystal cores that appear sporadically, then charging the gauge it to call a summon. If all three members charge the gauge simultaneously, the summon sequence will instantly commence. Summons are auto-controlled allies that assist the player in battle directly, and change the battlefield's appearance (e.g. when summoning Ifrit the arena is engulfed in an aura of fire). The effect disappears as the summon is dismissed after 30 seconds. If the player is hit while channeling a summon, the summoning will be interrupted.

Character customization enables players to swap out colors for each character attire, and also the weapons wielded by them.

Characters[]

Dissidia Final Fantasy NT Main Heroes

Counter-clockwise from bottom; the main heroes of Final Fantasy games I to XV.

Dissidia Final Fantasy NT Main Villains

The main antagonists of Final Fantasy games I to II, V to IX, the Cloud of Darkness from III, Golbez from IV, and Jecht from X.

There were 28 characters available at launch in the console version, and an additional 6 with the DLC included, plus additional characters added later through updates, totaling 38 characters altogether.

Characters in italics are available as DLC, and characters in bold as part of the Season Pass. This is the first entry in the Dissidia series to not feature every returning playable character; Laguna, Prishe and Gilgamesh are the only veterans that were omitted from the latest entry.

Original Game Returning Characters New Characters
Final Fantasy Warrior of Light
Garland
None
Final Fantasy II Firion
The Emperor
None
Final Fantasy III Onion Knight
Cloud of Darkness
None
Final Fantasy IV Cecil Harvey
Kain Highwind
Golbez
None
Final Fantasy V Bartz Klauser
Exdeath
None
Final Fantasy VI Terra Branford
Kefka Palazzo
Locke Cole
Final Fantasy VII Cloud Strife
Tifa Lockhart
Sephiroth
None
Final Fantasy VIII Squall Leonhart
Ultimecia
Rinoa Heartilly
Final Fantasy IX Zidane Tribal
Kuja
None
Final Fantasy X Tidus
Yuna
Jecht
None
Final Fantasy XI Shantotto Kam'lanaut
Final Fantasy XII Vaan
Gabranth
Vayne Carudas Solidor
Final Fantasy XIII Lightning Snow Villiers
Final Fantasy XIV None Y'shtola Rhul
Zenos yae Galvus
Final Fantasy XV None Noctis Lucis Caelum
Ardyn Izunia
Final Fantasy Tactics None Ramza Beoulve
Final Fantasy Type-0 None Ace
Dissidia series Shinryu*(Unplayable) Materia*(Unplayable)
Spiritus*(Unplayable)

Classes[]

Classes act as a sort of rock-paper-scissors battle with Specialist being able to act as one, two or all three of the character classes. This is extremely dependent on the character's actual abilities, and they're still not as good at these jobs as Vanguards, Marksmen, and Assassins unless certain exceptions apply. There are a few different vectors that apply when talking about classes. Projectile Priority, Poise, and Knockback resistance.

Classes Projectile Priority Poise Knockback Resistance
Vanguard Medium High Highest
Assassin Low Medium -
Marksman High HP Exclusive -
Specialist Dependent Dependent Dependent

Summons[]

Summons participate during the battle, damaging opponents with their signature attacks, and dealing other attacks across the stage. When a summon is present, the stage will not commence its stage transition until the summon has completed its attacks, unless it has already transitioned mid-battle, and the timer stops temporarily until the summon has completed its sequence, giving players more time to act in battle.

Each summon has a beneficial boost to a specific battle mechanic, and these boosts take effect both before and after the summon appears in battle.

Summon Abilities
Ifrit Warcry
Hellfire
Meteor Strike
Shiva Overflow
Diamond Dust
Algid Aura
Ramuh High Voltage
Judgment Bolt
Catalyzing Spark
Odin Greased Lightning
Zantetsuken
Bladeglint
Leviathan Tidal Roar
Tsunami
Sheer Misery
Alexander Providence
Divine Judgement
Divine Bulwark
Bahamut Frenzied Bellow
Mega Flare
Drakenscourge

Synopsis[]

Setting[]

The console launch version had fourteen arenas, one from each of the main series. An additional four stages were added through updates.

Each stage features a change in atmosphere after half the time during battle has passed or if either teams HP gauge are depleted by two-thirds. These changes reflect the events that took place within that location's original game, and represents when battles are reaching their climax.

Original Game Stage(s)
Final Fantasy Cornelia
Final Fantasy II Pandaemonium
Final Fantasy III The Floating Continent
Final Fantasy IV Lunar Subterrane
Final Fantasy V Interdimensional Rift
Final Fantasy VI Narshe Outskirts
Final Fantasy VII Midgar
Final Fantasy VIII The Promised Meadow
Final Fantasy IX Alexandria
Final Fantasy X Besaid Island
Final Fantasy XI Stellar Fulcrum
Final Fantasy XII Royal City of Rabanastre
Final Fantasy XIII Eden
Final Fantasy XIV Porta Decumana
Final Fantasy XV Insomnia
Final Fantasy Tactics Orbonne Monastery
Final Fantasy Type-0 Akademeia's Fountain Courtyard
Dissidia Final Fantasy NT Final Battlefield

Story[]

Long after the events of the previous thirteen cycles, the dimension of World B is revitalized for a conflict between Materia, the goddess of protection, and Spiritus, the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions.

The warriors regain their lost memories from the old conflict, learn all information about the thirteen cycles, and retain their memories of their original worlds, the latter of which are used to expand World B while the mystical energy created from their battles maintains it.

Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors separate to further investigate the reason behind the new conflict. They learn from the world's summons that both gods were created from Cosmos's desire to protect the world. They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate it. When the world becomes overwhelmed with planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out. The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.

Development[]

Around the end of 2012, producer Takeo Kujiraoka was talking with Dissidia Final Fantasy director Mitsunori Takahashi about creating the next Dissidia entry. The first thing the two tried to nail down was which hardware platform to go with. At the time, it was being planned as a sequel to a PlayStation Portable game, and thus going for the PlayStation Vita was a natural choice, but Taito, a subsidiary of Square Enix, suggested doing an arcade Final Fantasy game.[4]

Character designer Tetsuya Nomura felt that "all that there is was to do" was accomplished by the two PlayStation Portable Dissidia games and took the stance that it was "completed." That's why the direction with the new Dissidia Final Fantasy was decided to be different from the start. Ichiro Hazama, the producer, approached Nomura with the idea for an arcade version, and Nomura gave the go ahead.[5]

Releases[]

Arcade[]

The original arcade launch, titled Dissidia Final Fantasy, was released November 2015 in Japan only, with fourteen characters, six stages and five summons at launch, with more content added post-release up until February 20, 2020.

PlayStation 4[]

The console launch, titled Dissidia Final Fantasy NT, released on PlayStation 4 on January 11, 2018 in Japan and January 30th, 2018 in other territories, with twenty-eight characters, fourteen stages and seven summons at launch, with more content added post-release up until March 5, 2020.

Dissidia Final Fantasy NT Free Edition[]

DFFNT Free Edition Logo

On November 22, 2018, Square Enix released a free version called Dissidia Final Fantasy NT Free Edition as a digital download on the Japanese PlayStation Store. This version is also available on PSN and Steam in other regions as of March 12, 2019.

Free Edition lacks the full game's Story Mode; and only four characters are available to play, who change weekly. Players can, however, purchase a character’s starter pack so they can play that character without restraint. Players also have the ability to crossplay with owners of the full game.

Saved data from the Free Edition can be transferred to the complete version. For PS4 players, an active PlayStation Plus membership is required for online play.

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Microsoft Windows via Steam[]

Logo for Steam edition.

The PC version was released on March 13, 2019 via the Steam Store. The Free Edition can be downloaded and played free of charge. The Standard Edition and Deluxe Edition can be purchased separately.

System requirements[]

Minimum Recommended
OS Windows® 10 64-bit Windows® 10 64-bit
Processor Intel® Core™ i5-2550 or AMD FX-6300 Intel® Core™ i7-6700K or AMD Ryzen™ 5 1400
Memory 8 GB RAM 8 GB RAM
Graphics Radeon™ RX 460 or NVIDIA® GeForce® GTX 1050 Radeon™ RX 470 or NVIDIA® GeForce® GTX 1060
DirectX Version 11 Version 11
Network Broadband Internet connection Broadband Internet connection
Storage 35 GB available space 35 GB available space
Additional Notes 60 FPS at 1280x720 Low settings 60 FPS at 1920x1080 High settings
Note: The game runs on Windows 7 and 8.1, despite requiring Windows 10 on the minimum system requirements.

Steam Trading Cards[]

The Steam version features fifteen Steam Trading Cards. -> Images broken require replacement. DELETE WHEN ALL ARE REPLACED!

Music[]

Takeharu Ishimoto, the composer for the two prior Dissidia games, returns to compose the soundtrack. Two new vocal versions of the series theme "DISSIDIA", the orchestral "Explosion" and the rock "Massive Explosion", appear as the game's main themes and battle themes. "Massive Explosion" is performed by Ishimoto's band The Death March, while the vocals for both versions are provided by Death March singer Chris Ito.

The soundtrack includes a number of new arrangements of tracks from the series, some of which had been featured in the previous Dissidia games in their original forms, as well as some returning arrangements from the Dissidia series. All of the new rearranged tracks are performed by the London Symphony Orchestra, including the new tracks originating from Final Fantasy Tactics that were implemented along with Ramza Beoulve in later versions. The recordings were done in Abbey Road Studios in United Kingdom.[6]

Songs both old and new included are available in their original format as well.

Production credits[]

Staff[]

Executive Producers Shinji Hashimoto

Hisashi Koinuma

Producers Ichiro Hazama

Yosuke Hayashi

Director Takeo Kujiraoka
Creative Producer

Character Designer

Tetsuya Nomura
Composer Takeharu Ishimoto
Project Managers Rie Saito
Hitomi Watanabe
Music performers London Symphony Orchestra

Voice cast[]

Character Japanese English
Warrior of Light Toshihiko Seki Grant George
Garland Koji Ishii Christopher Sabat
Firion Hikaru Midorikawa Johnny Yong Bosch
The Emperor Kenyu Horiuchi Christopher Corey Smith
Onion Knight Jun Fukuyama Aaron Spann
Cloud of Darkness Masako Ikeda Laura Bailey
Cecil Harvey Shizuma Hodoshima Yuri Lowenthal
Kain Highwind Koichi Yamadera Liam O'Brien
Golbez Takeshi Kaga Peter Beckman
Bartz Klauser Soichiro Hoshi Jason Spisak
Exdeath Naomi Kusumi Gerald C. Rivers
Terra Branford Yukari Fukui Natalie Lander
Locke Cole Yūki Ono Jonathan von Mering[7]
Kefka Palazzo Shigeru Chiba Dave Wittenberg
Cloud Strife Takahiro Sakurai Steve Burton
Tifa Lockhart Ayumi Ito Rachael Leigh Cook
Sephiroth Toshiyuki Morikawa George Newbern
Squall Leonhart Hideo Ishikawa Doug Erholtz
Rinoa Heartilly Kana Hanazawa Skyler Davenport[8]
Ultimecia Atsuko Tanaka Tasia Valenza
Zidane Tribal Romi Park Bryce Papenbrook
Kuja Akira Ishida JD Cullum
Tidus Masakazu Morita James Arnold Taylor
Yuna Mayuko Aoki Hedy Burress
Jecht Masuo Amada Gregg Berger
Shantotto Megumi Hayashibara Candi Milo
Kam'lanaut Satoshi Mikami Jeff Schine[9]
Vaan Kensho Ono Bobby Edner
Vayne Carudas Solidor Nobuo Tobita Elijah Alexander
Gabranth Akio Otsuka Keith Ferguson
Lightning Maaya Sakamoto Ali Hillis
Snow Villiers Daisuke Ono Troy Baker
Y'shtola Rhul Ai Kayano Robyn Addison
Zenos yae Galvus Kosuke Toriumi Luke Allen-Gale
Noctis Lucis Caelum Tatsuhisa Suzuki Ray Chase
Ardyn Izunia Keiji Fujiwara Darin De Paul
Ramza Beoulve Shinnosuke Tachibana Phil LaMarr
Ace Yūki Kaji Jonathon McClendon
Moogle Sumire Morohoshi Bailey Gambertoglio
Materia Erina Mano Madison Davenport
Spiritus Issei Takahashi Ben Robson
Narrator Sumi Shimamoto Veronica Taylor

Packaging artwork[]

Gallery[]

Etymology[]

Dissidia is the plural form of discidium, alternatively spelled dissidium, meaning "discord, disagreement". It is related to the verb dissidere, "to disagree"; this and related terms have given rise to words in various languages with similarly intended meaning (e.g. English dissident, Italian dissidio, Portuguese dissidente).

The "NT" in Dissidia Final Fantasy NT began as simply taking character designer Tetsuya Nomura's initials in order to later find a meaning. "New Tale" was the decided result.[10] During the prior 30th anniversary livestream, the additional meanings of "New Trial" and "New Tournament" were given alongside this. "New Tale" may refer to the story being about the fight between Materia and Spiritus, instead of Cosmos and Chaos, while "New Trial" and "New Tournament" might just refer to it being a reboot.

Coincidentally, it could also stand for "Ninja Team", referencing the partnership between Square Enix and Team Ninja for this game.

Behind the scenes[]

  • Kingdom Hearts III has a large display in Galaxy Toys 2nd Main Floor section of the Toy Box for Dissidia NT. It also has large figures of Odin, Ifrit, and Bahamut on the display as well as boxes with other toys; Leviathan, Ramuh, and Alexander.
  • This is the last Final Fantasy title in which Cloud, Tifa, and Sephiroth are voiced by their Advent Children actors.

External links[]

Citations[]

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