Given my experience running Gamedev.js Weekly for more than a decade, I was lucky enough to be offered a task of helping revive the Phaser World newsletter that was inactive for more than two years already.
The fourth edition of Kernel Gaming Guild (started with KB2) is history, but the good news are: you can catch up on all the recordings if you haven't followed them live.
First W3C Games CG workshop entirely dedicated to blockchain and NFTs in web games happened online on Tuesday March 29th, and it was definitely the weirdest out of all our events so far.
Something I was hoping and waiting for - Richard Davey, the author of Phaser, is currently working on the fourth version of the framework full time.
Last week, on Tuesday October 20th, we had a W3C Games Community Group meeting at TPAC 2020 that was held online, and I was talking about Web Monetization in HTML5 games.
I was so happy to see the projects I was rooting for in the first Grant for the Web open Call for Proposals were accepted and announced.
I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.
As you probably noticed I'm trying to keep up building at least one game per month this year. It's not that easy, but the game jams can help achieve the goal - that's why I've decided to take part in Ludum Dare #35 last weekend.
The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
The second edition of the first ever fully HTML5 games conference - onGameStart - has just ended. It was a great experience and I'm happy I was part of it. Thanks to Michał I had the chance to speak about the js13kGames competition which ended just a few days ago.