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Tatsuya Oishi (director)

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Tatsuya Oishi
尾石 達也
Born (1970-03-28) March 28, 1970 (age 54)
NationalityJapanese
Occupation(s)Animator, director, storyboard artist
Years active1991–present
Employer(s)Studio Junio (1991–1992)
Gainax (1993–1997)
Shaft (2004–)
Known forBakemonogatari
Kizumonogatari

Tatsuya Oishi (Japanese: 尾石 達也, Hepburn: Oishi Tatsuya, born March 28, 1970) is a Japanese director, animator, and storyboard artist.[1] Oishi began his career at Studio Junio as an animator, but gained fame for his work with fellow directors Akiyuki Shinbo and Shin Oonuma at studio Shaft, where he directed the Bakemonogatari television series and its prequel film trilogy Kizumonogatari.

Career

[edit]

Oishi began working for sub-contracting company Studio Junio in 1991, where he mostly acted as an in-between animator and key animator. Within at least two years, however, he moved to Gainax,[2] where he mainly worked as a sub-contractor for studios like Sunrise. Starting in 1996, he mostly did sub-contracting animation work with Shaft and Toei Animation. In 2002, he did his first episode director and storyboard jobs on Cyborg 009: The Cyborg Soldier.[3]

In 2004, Oishi, Shin Oonuma, and Akiyuki Shinbo joined Shaft as directors, where the three would form the eponymous "Team Shinbo" and largely defined the unique visual artistry and storytelling methods that the studio became known for.[4] Oishi and Oonuma were given important tasks early on, with the former directing many of the opening animations to their series including several for both Pani Poni Dash! and Negima!? (Oonuma's debut as series director under Shinbo). In 2007, Oishi got involved with Shinbo and Ryouki Kamitsubo's adaptation of Hidamari Sketch as both an episode director and storyboard artist, as well as one of the art designers. Through Shinbo's orders, Oishi was responsible for coming up with designs such as the exterior of the Hidamari apartments (including the door coloring style) and the layout designs for its interior.[5] In the second season, Shinbo wanted Oishi more involved with the series, so he took on the role of "production director" and became involved with checking episodes that he wasn't in charge of storyboarding or directing.[5]

He debuted as a series director with Nisio Isin's Bakemonogatari in 2009, which he co-directed with Shinbo.[6] Oishi joined the project on request by Shinbo,[7] who believed that Oishi's style of colors and inserts of lettering/Kanji would be stylistically beneficial to the series.[7] Oishi joined the production somewhat late, and described that by the time he was on board, the first 5 episodes had their storyboard orders already completed.[8] Upon its release, the series was immediately met with cult fame, and has been described as the series that pushed Shaft "into fame."[9][10] Oishi described making Bakemonogatari with the stylism of Jean-Luc Godard and with the intent of showing off his ability.[11] In doing so, he directed it in a way that he felt was "logical", rather than chaotic, and removed things that he personally didn't like or things that didn't meet his sense of beauty; and to that end, the unique images of real-life photography and myriads of lined up or stacked desks were often used as part of the mise-en-scène.[11]

With the success of Bakemonogatari, it was announced that the succeeding novel in Isin's Monogatari series, Kizumonogatari, would be adapted by the studio, and that Oishi and Shinbo would return to direct.[12], and it was announced in 2011 to be a film.[13] Production of the film suffered, however, as four years passed without any updates on the progress of its completion, and it wasn't until 2015 that it was announced that the film would instead be a film trilogy released in 2016 and 2017.[14] Oishi mentioned that one of the problems he had in making the film was his inability to draw storyboards while sitting at his desk at the studio, so he instead wandered around the town with the film scenario and a pencil in hand and he would write down frames and ideas as they came to mind, before eventually returning to the studio to draw the storyboards themselves.[15] Prior to the trilogy's production beginning, in 2011, Japan experienced the 2011 Tōhoku earthquake and tsunami. Oishi was inspired by the disaster and started to incorporate ideas of "living in Japan" and a focus on Japan itself, such as culturally specific iconography and the architectural work of Kenzō Tange.[11] Reactions to the films were very positive, with Nick Creamer stating that the first film was "a breathtaking experience",[16] and he called the second film a "one of a kind."[17] Kizumonogatari chief animation directors Hideyuki Morioka and Hiroki Yamamura, and unit directors Toshimasa Suzuki and Yukihiro Miyamoto, all commented on Oishi's ability to create unique and thoroughly drawn-out storyboards, which Suzuki commented on the particular aspect of Oishi's sense of pacing and its contrast between Kizumonogatari and the earlier Bakemonogatari.[18]

Following the end of Kizumonogatari's production, Oishi directed the opening animation to the 2018 video game Crystar.[19] After that, there was little word of Oishi in the animation production industry for several years until 2023, in which he contributed key animation to Undead Unluck (directed by Shaft-adjacent director Yuki Yase), and when a film compilation version of Kizumonogatari, titled Kizumonogatari: Koyomi Vamp, was announced for an early 2024 showing.[20] Unlike the previous film trilogy, which featured Oishi as director under Shinbo's chief direction, the credits for Koyomi Vamp only credited Oishi as director with an added screenplay credit.[20] Speaking in an interview, Oishi stated that he had been largely working on the compilation film–which features re-recorded dialogue from most of the main characters, a newly composed film score including some of the old music, and new cuts of animation–for the past several years.[21] The film's conception came from Aniplex CEO and former Monogatari series producer Atsuhiro Iwakami, who had proposed to Oishi that he condense the three films into a single movie, but approach it with a different mindset. Iwakami believed it would be interesting to make Kizumonogatari into a "serious vampire story" that cut out some of the comedic and sexual aspects of the trilogy; Oishi, in turn, believed it to be an interesting idea, so he took on the project.[21]

Style

[edit]

Under Shinbo, Oishi's style takes derivatives of Shinbo's style as his own, such as Shinbo's usage of faceless "mob" (background) characters.[22] Shinbo made these mob characters faceless, or simply wouldn't include them at all, but Oishi added floral patterns, his name, and other Kanji text on top of those faceless characters, which Shinbo commented was "surprisingly interesting."[22] With the switch from analog to digital in the early-to-mid 2000s, Shinbo noted that Oishi's talent was able to blossom due to the freedoms in creating and switching colors in digital environments.[23] While working on Pani Poni Dash, Oishi attempted to experiment with references to other media, and in one of his episodes tried referencing a drawing of Bakanon's father from Tensai Bakabon by Fujio Akatsuka.[24] However, he was scolded for its inclusion by producers and was told that it might be painted over; though, Oishi instead suggested changing the drawings to flowers, which eventually stuck.[24] Oishi said that he grew up on the works of Osamu Tezuka, which sometimes referenced or outright borrowed drawings from other works, and questioned why Tezuka's works were allowed, but he was not allowed do the same.[24] While Pani Poni Dash series director Shin Oonuma was working in tandem with the rest of the staff on creating references, parodies, and better works, Oishi commented that he worked more alone and away from the Oonuma team.[24] Rather than put in things that other people were suggesting like the Oonuma team, Oishi appealed more to self-indulgence in putting only what he liked into his episodes, such as references to GeGeGe no Kitarō.[24] Oishi experimented with high-saturating colors and 3DCG background environments as well as the interactions between 2D-animated characters and 3D models.[25] Similar to Shinbo's desire to make "good pictures" in his works,[26] Oishi places a particular emphasis on making images that he believes are the best that he can make.[25]

Oishi experimented with coloring in Hidamari Sketch, which he did art design work for across the series alongside Shaft animator Yoshiaki Itou. According to Oishi, Shinbo's orders for the style of the work included limited range of camera "angles" and positioning for the Hidamari apartments and the individual rooms of the main characters.[27] He at first struggled in creating a style that met Shinbo's orders, but eventually decided upon bright colors and ensuring that photographs could be inserted with ease and that light objects could be shown with light lines.[27] In designing the color schemes for each of the character's rooms and their motifs, he paid most attention to the color balance.[27]

Oishi has also become particularly well-known for his use of on-screen text, a style that Oishi overall contributed to the house "Shaft style" originating in the Pani Poni Dash openings.[28] In the midst of episodes themselves, however, the initial appearance of on-screen text as it appears in Shaft series aside from episodes or series directed by Oishi comes from Hidamari Sketch episode 2, in which he used Kanji to punctuate or emphasize lines of dialogue for comedic purposes, for puns, and so forth.[29] Later, Shinbo asked Oishi to be the series director for Bakemonogatari with the intent of visualizing words themselves, which Oishi had proven himself to be good at doing.[7] However, as Oishi experimented more with on-screen text, and its usage was incorporated by the other Shaft directors, so too did its incorporation by Oishi himself.[30]

Discussing the differences between Oishi and Itamura as the series directors of Monogatari, sound director Youta Tsuruoka [ja] opined that Oishi was an "intuitive" director in contrast to Itamura's "logical" approach.[31]

Works

[edit]

Television series

[edit]

  In "Director(s)" column highlights Oishi's directorial works.

Year Title Director(s) Studio SB[a] ED[b] KA[c] Other roles and notes Ref(s)
1993 Mobile Suit Victory Gundam Yoshiyuki Tomino (chief) Sunrise No No Yes [2]
1994 Yu Yu Hakusho Noriyuki Abe Pierrot No No Yes [32]
Mobile Fighter G Gundam Yoshiyuki Tomino (chief) Sunrise No No Yes [33]
1995 Juuni Senshi Bakuretsu Eto Ranger Kunitoshi Okajima (chief) Shaft No No Yes [34]
1998 Battle Athletes Victory Katsuhito Akiyama AIC No No Yes [35]
1999 Space Pirate Mito Takashi Watanabe Triangle Staff No No Yes [36]
A Pair of Queens Takashi Watanabe Triangle Staff No No Yes [37]
Power Stone Takahiro Omori Pierrot No No Yes [38]
Dai-Guard Seiji Mizushima Xebec No No Yes [39]
2000 Android Kikaider: The Animation Tensai Okamura Radix No No Yes [40]
2001 Cyborg 009: The Cyborg Soldier Jun Kawagoe Japan Vistec Yes Yes Yes [3][41][42]
2003 PoPoLoCrois Kazuhiro Ochi TMS Entertainment No No Yes [43]
2004 Tetsujin 28-go Yasuhiro Imagawa Palm Studio Yes Yes Yes [44]
Maburaho Shinichiro Kimura J.C.Staff No No Yes [45]
Shura no Toki – Age of Chaos Shin Misawa Studio Comet No No Yes [46]
Tsukuyomi: Moon Phase Akiyuki Shinbo (chief) Shaft Yes Yes Yes Design assistance [47][48][49][50]
2005 Pani Poni Dash! Akiyuki Shinbo
Shin Oonuma (series)
Shaft Yes Yes Yes Concept design assistance
Opening director
[51][52][53][54]
[55][56]
2006 Negima!? Akiyuki Shinbo
Shin Oonuma (chief)
Shaft Yes Yes Yes [57]
2007 Hidamari Sketch Akiyuki Shinbo (chief)
Ryouki Kamitsubo (chief)
Shaft Yes Yes Yes Art design assistance [58][59][60][61]
Sayonara, Zetsubou-Sensei Akiyuki Shinbo Shaft Yes No Yes Telop work
Opening director
[62][63][64][65]
2008 Hidamari Sketch x 365 Akiyuki Shinbo Shaft Yes Yes Yes Production director [66][67][68][69]
2009 Maria Holic Akiyuki Shinbo
Yukihiro Miyamoto (series)
Shaft No No No Telop work
Opening director and storyboard
[70][71]
Bakemonogatari Akiyuki Shinbo
Tatsuya Oishi (series)
Shaft Yes Yes Yes Opening director
Assistant ending director
[6][72][73][74][75][76]
2010 And Yet the Town Moves Akiyuki Shinbo Shaft No No No Subtitle designer [77]
2023 Undead Unluck Yuki Yase David Production No No Yes

OVAs

[edit]
Year Title Director(s) Studio SB[a] ED[b] KA[c] Other roles and notes Ref(s)
1991 Ninja Gaiden Mamoru Kanbe Studio Junio No No No In-between animator [78]
1997 Legend of Crystania: The Chaos Ring Ryutaro Nakamura Triangle Staff No No Yes [79]
1999 Tenamonya Voyagers Akiyuki Shinbo Pierrot No No Yes [80]
2001 Read or Die Koji Masunari Studio Deen No No Yes [81]
2006 Tsukuyomi: Moon Phase Akiyuki Shinbo (chief) Shaft No No Yes [82]
Negima!? Magister Negi Magi: Spring Akiyuki Shinbo (chief)
Shin Oonuma
Shaft No No Yes [83]
2008 Mahō Sensei Negima!: Shiroki Tsubasa Ala Alba Akiyuki Shinbo (chief)
Various
Shaft No No No Opening director [84]

Films

[edit]
Year Title Director(s) Studio SB[a] ED[b] KA[c] Other roles and notes Ref(s)
1995 Memories: Magnetic Rose Katsuhiro Otomo (chief)
Kōji Morimoto
Studio 4°C No No No In-between animator [85]
2000 Digimon Adventure: Our War Game! Mamoru Hosoda Toei Animation No No Yes [86]
Digimon: The Movie Mamoru Hosoda
Shigeyasu Yamauchi
Toei Animation No No Yes [87]
2016 Kizumonogatari I: Tekketsu Akiyuki Shinbo (chief)
Tatsuya Oishi
Shaft Yes Yes No [88][89]
Kizumonogatari II: Nekketsu Akiyuki Shinbo (chief)
Tatsuya Oishi
Yes No No [90][91]
2017 Kizumonogatari III: Reiketsu Akiyuki Shinbo (chief)
Tatsuya Oishi
Yes No No [90][92]
2024 Kizumonogatari: Koyomi Vamp Tatsuya Oishi No No No Screenplay [20]

Other

[edit]

  Highlights roles with series directorial duties.

Year Title Director(s)[d] Studio Roles Ref(s)
2010 MAG Net Tatsuya Oishi Shaft Television series opening director [93]
2018 Crystar Tatsuya Oishi Shaft Video game opening cinematic director [19]

Awards and nominations

[edit]
Year Award Category Work Result Ref(s)
2016 Newtype Best Picture (film) Kizumonogatari I: Nekketsu Runner-up [94]
2017 Tokyo Anime Award Festival Best Anime of 2009 Bakemonogatari Won [95]
2018 Crunchyroll Anime Awards Best Film Kizumonogatari III: Reiketsu Nominated [96]

Notes

[edit]
  1. ^ a b c Storyboard artist.
  2. ^ a b c Episode director, equivalent to unit director.
  3. ^ a b c Key animator.
  4. ^ Directors credited for all works as Director (監督, Kantoku) unless noted otherwise.

Works cited

[edit]
  • Maeda, Hisashi; Hiraiwa, Shinsuke (2007). アニメ新表現宣言!新房監督作品の奥にアニメ表現の最先端を見た! [Declaration of a New Expression for Anime! I saw the Cutting Edge of Anime Expression in Director Shinbo's Work!] (in Japanese). Tamon Creative. Retrieved July 17, 2022.
  • Kizawa, Yukito; Nakamoto, Muneo; Yanagi, Yuuichi, eds. (2008). Hidamari Sketch Album. Houbunsha. ISBN 978-4832277403.
  • Nishibe, Maho; Shibayama, Yoshimasa, eds. (2012). Hidamari Sketch x Honeycomb Production Note. Shaft.
  • Rubin, Lucy Paige (2017). Between Comedy and Despair: The House Style of Studio Shaft (Bachelor of the Arts). Wesleyan University. Retrieved May 24, 2021.
  • Aniplex (2017). Kizumonogatari Part 3: Reiketsu Deluxe Booklet. Aniplex of America.
  • Kushida, Makoto, ed. (2017). 〈物語〉Febri ["Monogatari" Febri] (in Japanese). Ichijinsha. ASIN B075QWP3NZ.
  • Takahashi, Yumi, ed. (2019). Akiyuki Shimbo x Shaft Chronicle (in Japanese). Dotcom. ISBN 978-4835457017.

References

[edit]
  1. ^ "尾石達也 おいし・たつや". allcinema (in Japanese). Stingray. Retrieved April 18, 2017.
  2. ^ a b Mobile Suit Victory Gundam (in Japanese). Event occurs at ending credits; episodes 39, 44. 原画 - 尾石達也 (GAINAX) [Key animator - Tatsuya Oishi (GAINAX)]
  3. ^ a b Cyborg 009: The Cyborg Soldier (in Japanese). Event occurs at ending credits; episodes 3, 8, 13, 15, 19, 31, 46, 51. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  4. ^ Creamer, Nick (January 18, 2017). "The Secret of Studio SHAFT". AnimeNewsNetwork. Retrieved April 29, 2020.
  5. ^ a b Kizawa, Nakamoto & Yanagi 2008, p. 108.
  6. ^ a b "Bakemonogatari Anime Promo Video Posted". Anime News Network. Retrieved April 18, 2017.
  7. ^ a b c Takahashi 2019, p. 76.
  8. ^ Takahashi 2019, p. 77.
  9. ^ Funimation (May 22, 2020). "The Works of Shaft, From Monogatari to Madoka Magica". Funimation. Retrieved October 11, 2020.
  10. ^ Inoa, Christopher (August 27, 2019). "Bakemonogatari pushed studio Shaft into the spotlight". Polygon. Retrieved July 29, 2020.
  11. ^ a b c 傷物語:映像表現に秘められた思い 美意識の源泉 尾石達也監督に聞く [Kizumonogatari: Thoughts Hidden in Visual Expression, the Source of Aesthetic Sense | Interview with Director Tatsuya Oishi]. MANTANWEB (in Japanese). January 14, 2024. Retrieved January 14, 2024.
  12. ^ "NisiOisin's Kizumonogatari Light Novel Gets Anime (Updated)". Anime News Network. July 28, 2010. Retrieved February 27, 2016.
  13. ^ "NisiOisin's Kizumonogatari Light Novel Gets Film". Anime News Network. March 25, 2011. Retrieved February 27, 2016.
  14. ^ "1st Kizumonogatari Film's US Theaters, Dates Listed". Anime News Network. January 11, 2016. Retrieved February 27, 2016.
  15. ^ Aniplex 2017, p. 10.
  16. ^ Creamer, Nick (February 26, 2016). "Kizumonogatari I: Tekketsu-hen". Anime News Network. Retrieved February 27, 2016.
  17. ^ "Kizumonogatari Part 2: Nekketsu - Review - Anime News Network". Anime News Network. October 27, 2016. Retrieved October 29, 2016.
  18. ^ "KIZUMONOGATARI STAFF ROUNDTABLE: CHIEF ANIMATION DIRECTORS AND UNIT DIRECTORS". Sakugablog. Translated by Kevin Cirugeda. February 27, 2021. Retrieved February 11, 2022.
  19. ^ a b "PS4®ソフト『CRYSTAR -クライスタ-』 豪華制作陣が贈る……「涙」がテーマの泣いて戦うアクションRPG" [PS4® software "CRYSTAR" Presented by a Gorgeous Production Team... An Action RPG with the Theme of "Tears"]. PlayStation.Blog (in Japanese). June 22, 2018. Retrieved October 21, 2020.
  20. ^ a b c "STAFFCAST". Kizumonogatari Movie (in Japanese). Aniplex. Retrieved September 10, 2023.
  21. ^ a b アニメ映画『傷物語 -こよみヴァンプ-』尾石達也監督×石川達也制作Pインタビュー|「役者さんたちは二度とできない演技をしてくれている」 [Interview with Director Tatsuya Oishi and Producer Tatsuya Ishikawa of the Anime Movie "Kizumonogatari -Koyomi Vamp'" | :The actors are giving performances that could never be done again"]. Animate Times (in Japanese). January 12, 2024. Retrieved January 13, 2024.
  22. ^ a b Takahashi 2019, p. 19.
  23. ^ Maeda & Hiraiwa 2007, p. 1.
  24. ^ a b c d e Takahashi 2019, p. 52.
  25. ^ a b Takahashi 2019, p. 44.
  26. ^ "Interview: Akiyuki Shinbo (Animage February 2005/Vol 320)". Wave Motion Cannon. Translated by Park, Hyun. November 15, 2016. Retrieved April 29, 2020.
  27. ^ a b c Nishibe & Shibayama 2012, p. 284.
  28. ^ Rubin 2017, p. 110.
  29. ^ Rubin 2017, p. 111.
  30. ^ Rubin 2017, p. 112-116.
  31. ^ Kushida 2017, p. 121.
  32. ^ Yu Yu Hakusho (in Japanese). Event occurs at ending credits; episodes 71, 74, 78, 82, 89, 92, 98, 104, 107, 112. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  33. ^ Mobile Fighter G Gundam (in Japanese). Event occurs at ending credits; episodes 6, 8, 12, 19, 21, 23, 34, 39. 原画 - 尾石達也 (GAINAX) [Key animator - Tatsuya Oishi (GAINAX)]
  34. ^ Juuni Senshi Bakuretsu Eto Ranger (in Japanese). Event occurs at ending credits; episodes 28, 30, 32, 39. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  35. ^ Battle Athletes Victory (in Japanese). Event occurs at ending credits; episodes 2, 9, 14, 21, 24. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  36. ^ Space Pirate Mito (in Japanese). Event occurs at ending credits; episodes 2, 8. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  37. ^ A Pair of Queens (in Japanese). Event occurs at ending credits; episode 9. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  38. ^ Power Stone (in Japanese). Event occurs at ending credits; episode 4. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  39. ^ Dai-Guard (in Japanese). Event occurs at ending credits; episode 11. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  40. ^ Android Kikaider: The Animation (in Japanese). Event occurs at ending credits; episodes 2, 7, 11. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  41. ^ Cyborg 009: The Cyborg Soldier (in Japanese). Event occurs at ending credits; episodes 31, 46. コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  42. ^ Cyborg 009: The Cyborg Soldier (in Japanese). Event occurs at ending credits; episode 46. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  43. ^ PoPoLoCrois (in Japanese). Event occurs at ending credits; episodes 6, 13. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  44. ^ Tetsujin 28-go (in Japanese). Event occurs at ending credits; episode 46. 原画 / 絵コンテ / 演出 - 尾石達也 [Key animator / Storyboard artist / Episode director - Tatsuya Oishi]
  45. ^ Maburaho (in Japanese). Event occurs at ending credits; episode 11. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  46. ^ Shura no Toki – Age of Chaos (in Japanese). Event occurs at ending credits; opening credits block, and episodes 15, 20, 24, 26. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  47. ^ Tsukuyomi: Moon Phase (in Japanese). Event occurs at ending credits; episodes 1, 6, 12, 25. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  48. ^ Tsukuyomi: Moon Phase (in Japanese). Event occurs at ending credits; episodes 6, 12, 25. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  49. ^ Tsukuyomi: Moon Phase (in Japanese). Event occurs at ending credits; episode 17. 設定協力 - 尾石達也 [Design assistant - Tatsuya Oishi]
  50. ^ Tsukuyomi: Moon Phase (in Japanese). Event occurs at ending credits; episode 25. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  51. ^ Pani Poni Dash! (in Japanese). Event occurs at opening credits. コンセプトデザイン協力 - 尾石達也 [Concept design assistant - Tatsuya Oishi]
  52. ^ Pani Poni Dash! (in Japanese). Event occurs at opening credits; OP 1–3. オープニングディレクター - 尾石達也 [Opening director - Tatsuya Oishi]
  53. ^ Pani Poni Dash! (in Japanese). Event occurs at ending credits; episode 26. EDディレクター - 尾石達也 [Ending director - Tatsuya Oishi]
  54. ^ Pani Poni Dash! (in Japanese). Event occurs at ending credits; episodes 6, 24. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  55. ^ Pani Poni Dash! (in Japanese). Event occurs at ending credits; episodes 6, 24. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  56. ^ Pani Poni Dash! (in Japanese). Event occurs at ending credits; episodes 6, 25–26. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  57. ^ Negima!? (in Japanese). Event occurs at ending credits; episode 5. 原画 / 絵コンテ / 演出 - 尾石達也 [Key animator / Storyboard artist / Episode director - Tatsuya Oishi]
  58. ^ Hidamari Sketch (in Japanese). Event occurs at opening credits. 設定デザイン協力 - 尾石達也 [Setting design assistant - Tatsuya Oishi]
  59. ^ Hidamari Sketch (in Japanese). Event occurs at ending credits; episode 2. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  60. ^ Hidamari Sketch (in Japanese). Event occurs at ending credits; episodes 2, 10. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  61. ^ Hidamari Sketch (in Japanese). Event occurs at ending credits; episodes 2, 10. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  62. ^ Sayonara, Zetsubou-Sensei (in Japanese). Event occurs at ending credits. テロップワーク - 尾石達也 [Telop work - Tatsuya Oishi]
  63. ^ Sayonara, Zetsubou-Sensei (in Japanese). Event occurs at opening credits; episodes 1–9, 12. オープニングディレクター - 尾石達也 [Opening director - Tatsuya Oishi]
  64. ^ Sayonara, Zetsubou-Sensei (in Japanese). Event occurs at ending credits; episode 12. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  65. ^ Sayonara, Zetsubou-Sensei (in Japanese). Event occurs at ending credits; episode 12. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  66. ^ Hidamari Sketch x 365 (in Japanese). Event occurs at opening credits. プロダクション・ディレクター - 尾石達也 [Production director - Tatsuya Oishi]
  67. ^ Hidamari Sketch x 365 (in Japanese). Event occurs at ending credits; episode 1. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  68. ^ Hidamari Sketch x 365 (in Japanese). Event occurs at ending credits; episode 1. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  69. ^ Hidamari Sketch x 365 (in Japanese). Event occurs at ending credits; episodes 1, 12. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  70. ^ Maria Holic (in Japanese). Event occurs at ending credits. テロップワーク - 尾石達也 [Telop work - Tatsuya Oishi]
  71. ^ Maria Holic (in Japanese). Event occurs at opening credits. オープニングディレクター / 絵コンテ - 尾石達也 [Opening director / Storyboard artist - Tatsuya Oishi]
  72. ^ Bakemonogatari (in Japanese). Event occurs at ending credits; episodes 1, 8–9, 12. 演出 - 尾石達也 [Episode director - Tatsuya Oishi]
  73. ^ Bakemonogatari (in Japanese). Event occurs at ending credits; episodes 6–8. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  74. ^ Bakemonogatari (in Japanese). Event occurs at opening credits; OP 1, 5. オープニングディレクター - 尾石達也 [Opening director - Tatsuya Oishi]
  75. ^ Bakemonogatari (in Japanese). Event occurs at ending credits; eps 1–2. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  76. ^ Bakemonogatari (in Japanese). Event occurs at opening credits; ED 1. ED演出協力 - 尾石達也 [Assistant ED director - Tatsuya Oishi]
  77. ^ And Yet the Town Moves (in Japanese). Event occurs at ending credits; eps 1, 3–12. サブタイトルデザイン - 尾石達也 [Subtitle designer - Tatsuya Oishi]
  78. ^ Ninja Gaiden (in Japanese). Event occurs at ending credits. 動画 - 尾石達也 [In-between animator - Tatsuya Oishi]
  79. ^ Legend of Crystania: The Chaos Ring (in Japanese). Event occurs at ending credits; episode 2. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  80. ^ Tenamonya Voyagers (in Japanese). Event occurs at ending credits; episodes 1, 4. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  81. ^ Read or Die (in Japanese). Event occurs at ending credits; episode 2. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  82. ^ Tsukuyomi: Moon Phase (in Japanese). Event occurs at ending credits; episode 26 (OVA). 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  83. ^ Negima!? Magister Negi Magi: Spring (in Japanese). Event occurs at ending credits. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  84. ^ Mahō Sensei Negima!: Shiroki Tsubasa Ala Alba (in Japanese). Event occurs at opening credits. OPディレクター - 尾石達也 [Opening director - Tatsuya Oishi]
  85. ^ Memories: Magnetic Rose (in Japanese). Event occurs at ending credits. 動画 - 尾石達也 [In-between animator - Tatsuya Oishi]
  86. ^ Digimon Adventure: Our War Game! (in Japanese). Event occurs at ending credits. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  87. ^ Digimon: The Movie (in Japanese). Event occurs at ending credits. 原画 - 尾石達也 [Key animator - Tatsuya Oishi]
  88. ^ "NisiOisin's Kizumonogatari Light Novel Gets Film". Anime News Network. Retrieved April 18, 2017.
  89. ^ Kizumonogatari I: Tekketsu (in Japanese). Event occurs at ending credits. 絵コンテ / 演出 - 尾石達也 [Storyboard artist / Unit director - Tatsuya Oishi]
  90. ^ a b Pineda, Rafael Antonio (December 1, 2016). "3rd Kizumonogatari Film's Trailer Highlights Araragi, Shinobu's Relationship". Anime News Network. Retrieved July 29, 2020.
  91. ^ Kizumonogatari II: Nekketsu (in Japanese). Event occurs at ending credits. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  92. ^ Kizumonogatari III: Reiketsu (in Japanese). Event occurs at ending credits. 絵コンテ - 尾石達也 [Storyboard artist - Tatsuya Oishi]
  93. ^ MAG Net (in Japanese). Event occurs at opening credits. アニメ制作 - 尾石達也 シャフト [Anime production - Tatsuya Oishi Shaft]
  94. ^ "Shinkai's 'your name.,' Kabaneri Win Top Newtype Anime Awards". Anime News Network. Retrieved September 11, 2016.
  95. ^ Schley, Matt (March 27, 2017). "Anime Festival Ranks Top 100 Anime of Last 100 Years". Otaku USA. Archived from the original on April 13, 2020. Retrieved September 11, 2020.
  96. ^ "Crunchyroll Has Announced Their Third Annual Anime Awards". Retrieved September 11, 2020.
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