Jump to content

Animatronics

From Wikipedia, the free encyclopedia
(Redirected from Animatronic)
Animatronic figure of Chuck E. Cheese in operation at the Laguna Hills, California Chuck E. Cheese location, September 14, 2017
Tyrannosaurus at London's Natural History Museum

An animatronic is a mechatronic puppet[1] controlled by a machine to move in a fluent way.[2] They are a modern variant of the automaton and are often used for the portrayal of characters in films, video games and in theme park attractions.

It is a multidisciplinary field integrating puppetry, anatomy and mechatronics.[3][4] Animatronic figures can be implemented with both computer and human control, including teleoperation. Motion actuators are often used to imitate muscle movements and create realistic motions. Figures are usually encased in body shells and flexible skins made of hard or soft plastic materials and finished with colors, hair, feathers and other components to make them more lifelike. Animatronics stem from a long tradition of mechanical automata powered by hydraulics, pneumatics and clockwork.[5]

Before the term "animatronics" became common, they were usually referred to as "robots". Since then, robots have become known as more practical programmable machines that do not necessarily resemble living creatures. Robots (or other artificial beings) designed to convincingly resemble humans are known as "androids". The term Animatronics is a portmanteau of animate and electronics.[6] The term Audio-Animatronics was coined by Walt Disney in 1961 when he started developing professional animatronics for entertainment and film.

Modern use

[edit]
An animatronic fire-breathing dragon, suspended above the concourse at Scotiabank Theatre in West Edmonton Mall, Alberta, Canada.

Modern day animatronics play much less of a role in society than they used to, advances in CGI mean animatronics don't need to be used to do things humans can't, with screens and televisions being a more popular option for entertainment, they have been used less as a draw for consumers. However, animatronics still have their place.

Usage in theme parks

[edit]
The Fairy Tale Tree in the Efteling.

Commercial usage

[edit]

The 2022 Meta Quest 2 Super Bowl ad uses animatronics to promote the re-branding of the Oculus Quest line of VR headsets.[1]

The ad shows the animatronic band members from a fictional restaurant named Questy's in a quick montage of their lives. Going from a frequented restaurant to having the characters abandoned on the highway and picked up by the meta company where they reunite in VR.[7][8]

Other uses

[edit]
Walt Disney's Enchanted Tiki Room at Disneyland
A Billy Bob animatronic with a child at a ShowBiz Pizza Place

A pioneer animatronic project to substitute the use of living temple elephants in India was kickstarted in 2023 with a 3.5-metre-tall replica made by Indian companies Four He-Art Creations and Aanamaker presented to the Irinjadappilly Sree Krishna Temple in Thrissur, Kerala jointly funded by PETA India and local animal welfare group Voices for Asian Elephants.[9]

History

[edit]
  • 1939 (1939) – 1939 (1939): Sparko, The Robot Dog, and Elektro, performs in front of the public. both manufactured by the Westinghouse Electric Corporation, Elektro was one of the first robots, using basic sensors and tube logic to receive commands and roughly know when it crashed into a wall. It could blow up balloons, smoke, synthesize text, and move his legs and arms. In 1939, he received his pet, and the first mainstream animatronic, Sparko.[10] However, unlike Elektro, Sparko had no built in computer and was not remote controlled, instead using an external computer controlled by an operator.[10] Unlike many depictions of robots in that time, Sparko represented a living animal, and thus becoming the very first modern day animatronic character,[11] along with an unnamed horse which was reported to gallop realistically. The animatronic galloping horse was also on display at the 1939 New York World's Fair, in a different exhibit than Sparko's.[12]
  • 1961 (1961): Heinrich Ernst develops the MH-1, a computer-operated mechanical hand.[13]
  • 1961 (1961): Walt Disney coins the term "Audio-Animatronics" and his WED Enterprises team begins developing modern animatronic technology.[14]
  • 1963 (1963): The first Audio-Animatronics created by Disney, the Enchanted Tiki Birds of Walt Disney's Enchanted Tiki Room, debut at Disneyland.[15][16][17][18]
  • 1964 (1964): In the film Mary Poppins, animatronic birds are the first animatronics featured in a motion picture. The first animatronic figure of a person, that of Abraham Lincoln, is created by Disney for its Abraham Lincoln attraction at the Illinois State Pavilion of the 1964 New York World's Fair.[14]
  • 1975 - 1979: Aaron Fechter's Wolf Pack 5 animatronic show opens at multiple amusement parks.[19][20]
  • 1977 (1977): Pizza Time Theatre later known as Chuck E. Cheese opens the first major restaurant with animatronics as an attraction.[21][22]
  • 1977: John Wardley debuts "Charlie Plucket" Animatronic on BBC's Tomorrow's World[23]
  • 1978: AVG Technologies is founded by Alvaro Villa, former head of electronic animation research and development for the Walt Disney Company.[24]
  • 1980 (1980): Aaron Fechter's ShowBiz Pizza Place restaurant opens with the Rock-afire Explosion animatronic show, directly competing with Chuck E. Cheese.[21][25][26]
  • 1981: Efteling renovates it's Sprookjesbos walk through ride, adding 92 animatronics[27]
  • 1982 (1982): Ben Franklin is the first animatronic figure to walk up a set of stairs.[28]
  • 1983: AVG would open the successful line of bullwinkle's restaurants.[29][30][31]
  • 1989 (1989): The second generation of Disney's generic animatronics the "A-100", portraying the Wicked Witch of the West from The Wizard of Oz, is developed for The Great Movie Ride attraction at Disney-MGM Studios.[32]
  • 1998 (1998): Tiger Electronics begins selling Furby, an animatronic pet that speaks over 800 English and "Furbish" phrases and can react to its environment.[33]
  • 1999: AVG creates about 140 animatronics for Universal Studios Florida. They worked on Dudley Do-Right's Ripsaw Falls, the Cat in the hat dark ride, and Popeye & Bluto's Bilge-Rat Barges. Most of these rides are still in operation today.[24]
  • 2001 (2001): The largest animatronic figure ever built was the Spinosaurus for Steven Spielberg's franchise Jurassic Park.[citation needed]
  • 2005 (2005): Engineered Arts produces the first version of their animatronic actor, RoboThespian[34][35][36][37]
  • October 31, 2008 (2008-10-31) – July 1, 2009 (2009-07-01): The Abraham Lincoln animatronic character is upgraded to incorporate new technology.[14], The Hall of Presidents[citation needed]
  • 2019 (2019): Disney releases a number of new characters based on their third-generation platform "A-1000"[32]

Animatronics in films

[edit]

The film industry has been a driving force revolutionizing the technology used to develop animatronics.[38] Animatronics are used in situations where a creature does not exist (like Five Nights at Freddy's), the action is too risky or costly to use real actors or animals, or the action could never be obtained with a living person or animal. Its main advantage over CGI and stop motion is that the simulated creature has a physical presence moving in front of the camera in real time. The technology behind animatronics has become more advanced and sophisticated over the years, making the puppets even more lifelike.[citation needed]

Animatronics were first introduced by Disney in the 1964 film Mary Poppins which featured an animatronic bird. Since then, animatronics have been used extensively in such movies as Jaws, and E.T. the Extra-Terrestrial, which relied heavily on animatronics.[39]

Directors such as Steven Spielberg and Jim Henson have been pioneers in using animatronics in the film industry; a film co-directed by the latter, The Dark Crystal, showcased groundbreaking puppets designed by Brian Froud and created by Henson's then recently established Creature Shop in London.

The 1993 film Jurassic Park, directed by Spielberg, used a combination of computer-generated imagery in conjunction with life-sized animatronic dinosaurs built by Stan Winston and his team. Winston's animatronic "T. rex" stood almost 20 feet (6.1 m),[40] 40 feet (12 m) in length[41] and even the largest animatronics weighing 9,000 pounds (4,100 kg) were able to perfectly recreate the appearance and natural movement on screen of a full-sized Tyrannosaurus rex.[42]

Jack Horner called it "the closest I've ever been to a live dinosaur".[41] Critics referred to Spielberg's dinosaurs as breathtakingly — and terrifyingly — realistic.[43][44]

The 1999 BBC miniseries Walking with Dinosaurs was produced using a combination of about 80% CGI and 20% animatronic models.[45] The quality of computer imagery of the day was good, but animatronics were still better at distance shots, as well as closeups of the dinosaurs.[45] Animatronics for the series were designed by British animatronics firm Crawley Creatures.[45] The show was followed up in 2007 with a live adaptation of the series, Walking with Dinosaurs: The Arena Spectacular.[citation needed]

Geoff Peterson is an animatronic human skeleton that serves as the sidekick on the late-night talk show The Late Late Show with Craig Ferguson. Often referred to as a "robot skeleton", Peterson is a radio-controlled animatronic robot puppet designed and built by Grant Imahara of MythBusters.[46]

Films focusing on animatronics

[edit]

Short films

[edit]
  • The Hug, a 2018 horror short film directed by Jack Bishop and Justin Nijm, and starring Nick Armstrong and Roman George, follows a bratty birthday boy at Pandory's Pan Pizza Palace, a ShowBiz Pizza Place-like restaurant, who has an awkward situation with Pandory the Panda, the pizzeria's giant panda animatronic mascot. It premiered at Hulu as part of its "Huluween" film competition.

Television

[edit]

Advertising

[edit]

The British advertisement campaign for Cadbury Schweppes titled Gorilla featured an actor inside a gorilla suit with an animatronically animated face.[citation needed]

The Slowskys was an advertising campaign for Comcast Cable's Xfinity broadband Internet service. The ad features two animatronic turtles, and it won the gold Effie Award in 2007.[49]

Toys

[edit]

Some examples of animatronic toys include TJ Bearytails, Big Mouth Billy Bass, FurReal, Kota the triceratops, Pleo, WowWee Alive Chimpanzee, Microsoft Actimates, and Furby. Well-known brands include Cuddle Barn, PBC International, Telco, Sound N Light, Nika International, Gemmy Industries, Tickle Me Elmo, Chantilly Lane and Dan Dee.[citation needed]

Design

[edit]

There are quite a few ways to build an animatronic, however most follow this basic structure:

An animatronics character is typically designed to be as realistic as possible and thus, is built similarly to how it would be in real life. The framework of the figure is like the "skeleton". Joints, motors, and actuators act as the "muscles". Connecting all the electrical components together are wires, such as the "nervous system" of a real animal or person.[50] Steel, aluminum, plastic, and wood are all commonly used in building animatronics but each has its best purpose. The relative strength, as well as the weight of the material itself, should be considered when determining the most appropriate material to use. The cost of the material may also be a concern.[50] Several materials are commonly used in the fabrication of an animatronics figure's exterior. Dependent on the particular circumstances, the best material will be used to produce the most lifelike form. For example, "eyes" and "teeth" are commonly made completely out of acrylic.[51]

Some examples of different methods of building animatronics are Chuck E. Cheese's studio c animatronic, made of latex rubber, metal, and plastic supported by an internal skeleton[52] and on the other end of the spectrum is the all metal bunyip animatronic in Australia, using water to actuate the characters mouth.[53]

Materials

[edit]
  • Latex: White latex is commonly used as a general material because it has a high level of elasticity. It is also pre-vulcanized, making it easy and fast to apply.[54] Latex is produced in several grades. Grade 74 is a popular form of latex that dries rapidly and can be applied very thick, making it ideal for developing molds.[55] Foam latex is a lightweight, soft form of latex which is used in masks and facial prosthetics to change a person's outward appearance, and in animatronics to create a realistic "skin".[55] The Wizard of Oz was one of the first films to make extensive use of foam latex prosthetics in the 1930s.[56]
  • Silicone: Disney has a research team devoted to improving and developing better methods of creating more lifelike animatronics exteriors with silicone.[57] RTV silicone (room temperature vulcanization silicone) is used primarily as a molding material as it is very easy to use but is relatively expensive. Few other materials stick to it, making molds easy to separate.[58][59] Bubbles are removed from silicone by pouring the liquid material in a thin stream or processing in a vacuum chamber prior to use. Fumed silica is used as a bulking agent for thicker coatings of the material.[60]
  • Polyurethane: Polyurethane rubber is a more cost effective material to use in place of silicone. Polyurethane comes in various levels of hardness which are measured on the Shore scale. Rigid polyurethane foam is used in prototyping because it can be milled and shaped in high density. Flexible polyurethane foam is often used in the actual building of the final animatronic figure because it is flexible and bonds well with latex.[55]
  • Plaster: As a commonplace construction and home decorating material, plaster is widely available. Its rigidity limits its use in molds, and plaster molds are unsuitable when undercuts are present. This may make plaster far more difficult to use than softer materials like latex or silicone.[59]

Movement

[edit]

Pneumatic actuators can be used for small animatronics but are not powerful enough for large designs and must be supplemented with hydraulics. To create more realistic movement in large figures, an analog system is generally used to give the figures a full range of fluid motion rather than simple two position movements.[61]

Mimicking the often-subtle displays of humans and other living creatures, and the associated movement is a challenging task when developing animatronics. One of the most common emotional models is the Facial Action Coding System (FACS) developed by Ekman and Friesen.[62] FACS defines that through facial expression, humans can recognize six basic emotions: anger, disgust, fear, joy, sadness, and surprise. Another theory is that of Ortony, Clore, and Collins, or the OCC model[63] which defines 22 different emotional categories.[64]

In 2020 Disney revealed its new animatronics robot that can breathe, move its eyes very much like humans, and identify people around it in order to select "an appropriate" response, as opposed to previous Disney animatronics that were used in purely scripted, non-interactive situations, like theme park rides.[65]

Training and education

[edit]

Animatronics has been developed as a career which combines the disciplines of mechanical engineering, casting/sculpting, control technologies, electrical/electronic systems, radio control and airbrushing.[citation needed]

Some colleges and universities do offer degree programs in animatronics. Individuals interested in animatronics typically earn a degree in robotics which closely relate to the specializations needed in animatronics engineering.[66]

Students achieving a bachelor's degree in robotics commonly complete courses in:

  • Mechanical engineering
  • Industrial robotics
  • Mechatronics systems
  • Modeling of robotics systems
  • Robotics engineering
  • Foundational theory of robotics
  • Introduction to robotics.[citation needed]
[edit]

Animatronic characters appear in both films and games, most notably in horror genre and survival horror video games that generally features possessed animatronics as antagonists.[67]

Games

[edit]
  • Five Nights at Freddy's Glamrock Freddy cosplayer at Comic-Con in November 2023
    Five Nights at Freddy's (commonly known as FNaF), a horror video game series, features various animatronic entertainers as antagonists who try to kill the player character, who is typically a nighttime security guard or employee at one of the facilities (usually a pizzeria) where the animatronics reside. In the first game of the series Five Nights at Freddy's, the animatronics' violent attitude towards humans at night is explained away as faulty programming, which causes them to mistake the protagonist for an endoskeleton without a character suit on—which goes against the establishment's rules. As a result, the animatronics try to "forcefully stuff" the player character into a suit, resulting in their death. However, the games feature a deep lore (gradually revealed through various minigames and Easter eggs) which reveals that many of the animatronics are actually haunted by the spirits of children whose deaths are somehow connected to the fictional restaurant franchise "Freddy Fazbear's Pizza". At least six of these children were murdered by William Afton (A.K.A. "The Purple Guy"), one of the co-founders of the original restaurant and the series' overarching villain, who would go on to possess an animatronic of his own after his death.[68][69] Since the original game, Five Nights at Freddy's has evolved into a large media franchise comprising various sequels, prequels and spin-offs, fan games, a novel trilogy,[70][71][72][73][74] and an anthology series of short stories.[75][76][77][78] A film adaptation Five Nights at Freddy's was released on October 27, 2023.[79]

See also

[edit]

References

[edit]
Footnotes
Sources
  1. ^ "Definition of Animatronic". www.merriam-webster.com. Archived from the original on 2020-02-07. Retrieved 2020-02-07.
  2. ^ "ANIMATRONIC | English meaning". dictionary.cambridge.org/. Archived from the original on May 28, 2024. Retrieved May 28, 2024.
  3. ^ Shooter, P.E., Steven B. "Animatronics". Mechanical Engineering Dept. Bucknell University. Archived from the original on 27 April 2016. Retrieved 10 October 2014.
  4. ^ "Define: animatronics". Oxford Dictionary. Oxford University Press. Archived from the original on August 13, 2012. The technique of making and operating lifelike robots
  5. ^ "The history of animatronics". roborobotics.com. Archived from the original on 2024-05-28. Retrieved 2024-05-28.
  6. ^ "the definition of animatronic". Archived from the original on 2016-03-04. Retrieved 2014-10-15.
  7. ^ Scherner, Hannah (2022-02-15). "Meta Quest 2 (Super Bowl ad): "Old Friends. New Fun" • Supe Troop". Supe Troop. Archived from the original on 2024-07-20. Retrieved 2024-07-19.
  8. ^ VCU Brandcenter (2022-02-17). Meta Quest | Old Friends. New Fun - 2022 Super Bowl Commercial. Archived from the original on 2024-07-20. Retrieved 2024-07-19 – via YouTube.
  9. ^ Nadia Nooreyezdan (30 Sep 2024). "PETA is building robot elephants for Hindu temples". Rest of World. Retrieved 23 Oct 2024.
  10. ^ a b "Sparko the Robot Dog". cyberneticzoo.com. 2009-12-22. Archived from the original on 2024-03-31. Retrieved 2024-05-28.
  11. ^ "Robots: Electro and Sparko". Archived from the original on 7 August 2023. Retrieved 7 August 2023.
  12. ^ Corporation, Bonnier (Jan 1939). "A Mechanical Horse Gallops Realistically". Popular Science. 134 (1): 117. Archived from the original on 9 August 2024. Retrieved 10 August 2014.
  13. ^ Ernst, Heinrich A (1962). "MH-1, a computer-operated mechanical hand" (PDF). Proceedings of the May 1-3, 1962, spring joint computer conference on - AIEE-IRE '62 (Spring). p. 39. doi:10.1145/1460833.1460839. hdl:1721.1/15735. S2CID 18024020. Archived (PDF) from the original on 2024-08-09. Retrieved 2018-08-07.
  14. ^ a b c Ayala, Alfredo Medina (22 October 2010). "Autonomatronics TM". Advances in New Technologies, Interactive Interfaces, and Communicability First International Conference Papers. Lecture Notes in Computer Science. Vol. 6616 (1st ed.). Huerta Grande, Argentina: Springer Berlin Heidelberg. pp. 8–15. doi:10.1007/978-3-642-20810-2_2. ISBN 978-3-642-20809-6.
  15. ^ "Famous Animatronics". roborobotics.com. Archived from the original on 2024-05-28. Retrieved 2024-05-28.
  16. ^ "The Early Days of Audio-Animatronics© | The Walt Disney Family Museum". www.waltdisney.org. Archived from the original on 2024-06-03. Retrieved 2024-05-28.
  17. ^ "The Oldest Audio-Animatronics in Disneyland". The Disney Classics. 2021-12-11. Archived from the original on 2024-05-28. Retrieved 2024-05-28.
  18. ^ "Sixty Years of Innovation: Audio-Animatronics Technology Begins at Disneyland Park". Disney Parks Blog. 2015-04-27. Archived from the original on 2024-08-09. Retrieved 2024-05-28.
  19. ^ "Wolf Pack 5". Cheese-E-Pedia. 2024-02-20. Archived from the original on 2024-05-28. Retrieved 2024-05-28.
  20. ^ "The Wolfpack 5 - Photo Gallery". www.showbizpizza.com. Archived from the original on 2023-05-31. Retrieved 2024-05-28.
  21. ^ a b "History Page - The Rock-afire Explosion". www.showbizpizza.com. Archived from the original on 2023-04-21. Retrieved 2024-05-27.
  22. ^ "MiceChat - Features, This Animatronic Life - This Animatronic Life - How to Build a Better Animatronic Chuck e Cheese". Archived from the original on 2024-06-06. Retrieved 2024-06-06.
  23. ^ "Themes Dreams and Scream Machines (1992) Remastered | Alton Towers, Chessington". YouTube. 23 November 2022.
  24. ^ a b "AVG, Inc. Company". www.a-v-g.com. Archived from the original on February 1, 2023. Retrieved June 6, 2024.
  25. ^ "The Rock-afire Explosion | ShowBizPizza.com". www.showbizpizza.com. Archived from the original on 2024-04-30. Retrieved 2024-06-06.
  26. ^ "And The Animatronic Band Played On: The Troubled Afterlife Of The Rock-afire Explosion". DCist. Archived from the original on 2024-06-06. Retrieved 2024-06-06.
  27. ^ "Sprookjesbos - Coasterpedia - The Roller Coaster and Flat Ride Wiki". coasterpedia.net. Archived from the original on 2024-05-28. Retrieved 2024-05-28.
  28. ^ Webb, Michael (1983). "The Robots Are Here! The Robots Are Here!". Design Quarterly (121): 4–21. doi:10.2307/4091102. JSTOR 4091102.
  29. ^ "Archived copy" (PDF). Archived (PDF) from the original on 2024-06-19. Retrieved 2024-06-06.{{cite web}}: CS1 maint: archived copy as title (link)
  30. ^ "The Bullwinkle's Page". broadway.thebullwinklespage.com. Archived from the original on 2024-06-06. Retrieved 2024-06-06.
  31. ^ "Bullwinkle's Restaurant | Retro Junk". www.retrojunk.com. Retrieved 2024-06-06.
  32. ^ a b "From A1 to A100 to A1000 - Disney's animatronic journey". Archived from the original on 2023-12-07. Retrieved 2023-12-07.
  33. ^ "Furby". ROBOTS: Your Guide to the World of Robotics. Archived from the original on 2024-05-27. Retrieved 2024-05-27.
  34. ^ "Robothespian humanoid robot delivers human-like stage performances". New Atlas. 2011-11-15. Archived from the original on 2022-10-10. Retrieved 2022-10-10.
  35. ^ "RoboThespian". ROBOTS: Your Guide to the World of Robotics. Archived from the original on 2024-07-26. Retrieved 2024-07-26.
  36. ^ "Robothespian". Circus Uncertainty. Archived from the original on 2024-07-26. Retrieved 2024-07-26.
  37. ^ "RoboThespian". Engineered Arts. Archived from the original on 2024-07-26. Retrieved 2024-07-26.
  38. ^ "How do they do that? With animatronics!". Custom Entertainment Solutions. 2013-02-13. Archived from the original on 2017-12-13. Retrieved 9 August 2014.
  39. ^ "The Real History of Animatronics". Rogers Studios. Archived from the original on March 4, 2016. Retrieved August 4, 2014.
  40. ^ Stack, Tim; Staskiewicz, Keith (2013-04-04). "Welcome to 'Jurassic Park': An oral history". Entertainment Weekly. Archived from the original on 2024-08-09. Retrieved 2014-09-29.
  41. ^ a b Corliss, Richard (26 April 1993). "Behind the Magic of Jurassic Park". time. Archived from the original on 28 August 2013. Retrieved 26 January 2007.
  42. ^ Magid, Ron (June 1993). "Effects Team Brings Dinosaurs Back from Extinction". American Cinematographer. 74 (6): 46–52. Archived from the original on 24 June 2017. Retrieved 21 October 2014. But this system achieved its most remarkable results in Jurassic Park's star attraction, a 40-foot-long, 9000-pound animatronic machine that perfectly recreated the appearance and fluid motion of a full-sized Tyrannosaurus rex.
  43. ^ Cohen, Matt (2012-04-05). "Why Jurassic Park was meant to be seen in 3D". THE WEEK Publications, Inc. Archived from the original on 2014-08-01. Retrieved 21 October 2014. Spielberg's dinosaurs were breathtakingly — and terrifyingly — realistic.
  44. ^ Neale, Beren (17 September 2014). "How Jurassic Park made cinematic history". 3D World (182). Archived from the original on 18 October 2014. Retrieved 21 October 2014. Seeing Jurassic Park made me realise that my destiny was in digital
  45. ^ a b c von Stamm, Bettina (19 May 2008). Managing Innovation, Design and Creativity (2nd ed.). John Wiley & Sons. ISBN 9780470510667. Retrieved 5 August 2014.
  46. ^ McCarthy, Erin (2 April 2010). "Craig Ferguson's New Mythbuster Robot Sidekick: Exclusive Pics". Popular Mechanics. Archived from the original on 9 August 2024. Retrieved 29 July 2010.
  47. ^ C, Mark (February 25, 2021). "WILLY'S WONDERLAND Interview: Director Kevin Lewis On Casting Nicolas Cage, Possible Sequel, & More". ComicBookMovie.com. Archived from the original on March 5, 2021. Retrieved March 3, 2021.
  48. ^ "FIVE NIGHTS AT FREDDY'S Racing Towards $130M Global Opening Weekend". ComicBookMovie.com. October 29, 2023. Archived from the original on October 31, 2023. Retrieved February 11, 2024.
  49. ^ "2007 Gold Effie Winner — Comcast "The Slowskys"" (PDF). Amazon Web Service. Retrieved 7 August 2014.
  50. ^ a b Wise, Edwin (2000). Animatronics: A Guide to Animated Holiday Displays. Cengage Learning. p. 9. ISBN 978-0790612195. Archived from the original on 2024-08-09. Retrieved 2016-02-22.
  51. ^ Buffington, Jack. "Arvid's Eyes". Buffington Effects. Archived from the original on 29 January 2014. Retrieved 9 August 2014.
  52. ^ "Chuck E. Cheese Studio C Maintenance Manual". Internet Archive. April 2000. Retrieved August 1, 2024.
  53. ^ "the bunyip | murray bridge tourism". Murray Bridge Tourism. 2022-09-08. Archived from the original on 2024-05-27. Retrieved 2024-05-27.
  54. ^ James, Thurston (1997). The prop builder's molding & casting handbook (6. pr. ed.). Cincinnati: Betterway Books. p. 51. ISBN 978-1-55870-128-1.
  55. ^ a b c Buffington, Jack. "Skin and Molds". BuffingtonFX. Archived from the original on 2015-09-23. Retrieved 2014-08-09.
  56. ^ Miller, Ron (2006). Special Effects: An Introduction to Movie Magic. Twenty-First Century Books.
  57. ^ Chan, Normal (15 August 2012). "Synthetic Skin For Animatronic Robots Gets More Realistic". Whalerock Industries. Archived from the original on August 12, 2014. Retrieved 9 August 2014.
  58. ^ Baygan, Lee (1988). Techniques of three-dimensional makeup. New York, NY: Watson-Guptill. p. 100. ISBN 978-0-8230-5261-5.
  59. ^ a b James, Thurston (1997). The prop builder's molding & casting handbook (6. pr. ed.). Cincinnati: Betterway Books. p. 55. ISBN 978-1-55870-128-1.
  60. ^ Whelan, Tony (1994). "F". Polymer Technology Dictionary. Springer Netherlands. pp. 144–168. doi:10.1007/978-94-011-1292-5_8. ISBN 978-94-010-4564-3.
  61. ^ Kornbluh, Roy D; Pelrine, Ron; Qibing, Pei; Heydt, Richard; Stanford, Scott; Oh, Seajin; Eckerle, Joseph (July 9, 2002). "Electroelastomers: applications of dielectric elastomer transducers for actuation, generation, and smart structures". Smart Structures and Material. Smart Structures and Materials 2002: Industrial and Commercial Applications of Smart Structures Technologies. Applications of Smart Structures Technologies (254): 254. Bibcode:2002SPIE.4698..254K. doi:10.1117/12.475072. S2CID 110672457.
  62. ^ Ekman, Paul; Friesen, Wallace V. (1975). Unmasking the face : a guide to recognizing emotions from facial clues (PDF) (2. [pr.] ed.). Englewood Cliffs, N. J.: Prentice-Hall. ISBN 9780139381751. Archived (PDF) from the original on 7 November 2014. Retrieved 13 October 2014.
  63. ^ Ortony, Andrew; Clore, Gerald L.; Collins, Allan (1988). "The Cognitive Structure of Emotions" (PDF). Cambridge University Press. Archived from the original (PDF) on 2015-11-23.
  64. ^ Ribeiro, Tiago; Paiva, Ana. "The Illusion of Robotic Life" (PDF). Porto Salvo, Portugal: INESC-ID. Archived (PDF) from the original on 9 August 2014. Retrieved 9 August 2014. {{cite journal}}: Cite journal requires |journal= (help)
  65. ^ "Disney's new robot has a creepily human gaze" (Video). CNN. 2 November 2020. Archived from the original on 3 November 2020. Retrieved 4 Nov 2020.
  66. ^ "Animatronics Degree Programs with Career Information". Education Career Articles. 25 March 2013. Archived from the original on 4 July 2014. Retrieved 6 August 2014.
  67. ^ "Why Five Nights at Freddy's is So Popular". Screen Rant. 22 September 2020. Archived from the original on 25 September 2020. Retrieved 2 May 2022.
  68. ^ "IGM Interviews – Scott Cawthon (Five Nights at Freddy's)". IGM. Archived from the original on January 24, 2018. Retrieved March 19, 2017.
  69. ^ Oxford, Nadia (June 29, 2018). "Murder, Dysfunctional Families, and Purple Guys: The Larger Story Behind the Five Nights at Freddy's Games [Updated for Freddy Fazbear's Pizzeria Simulator and UCN]". USGamer. Archived from the original on November 14, 2020. Retrieved December 6, 2020.
  70. ^ "'Five Nights at Freddy's: The Silver Eyes' is Out Now – Bloody Disgusting!". bloody-disgusting.com. 18 December 2015. Archived from the original on August 10, 2017. Retrieved May 18, 2017.
  71. ^ Frank, Allegra (December 14, 2015). "Five Nights at Freddy's novel hits stores next year". Polygon. Archived from the original on August 10, 2017. Retrieved December 14, 2015.
  72. ^ Matulef, Jeffrey (December 17, 2015). "Five Nights at Freddy's creator releases spin-off novel". Eurogamer. Archived from the original on August 10, 2017. Retrieved December 17, 2015.
  73. ^ Trish, Gerone (February 7, 2017). "'Five Nights At Freddy's: The Twisted Ones' Book Will Scare You With Charlie's Nightmares". Auto World News. Archived from the original on September 15, 2017. Retrieved August 3, 2017.
  74. ^ "Amazon reveals plot for third 'Five Nights At Freddy's' book". Newsweek. March 8, 2018. Archived from the original on March 9, 2018. Retrieved March 10, 2018.
  75. ^ Cawthon, Scott; Cooper, Elley (2019-12-26). Into the Pit (Five Nights at Freddy's: Fazbear Frights #1). Scholastic Inc. ISBN 978-1-338-62696-4. Archived from the original on March 27, 2021. Retrieved September 28, 2020.
  76. ^ Cawthon, Scott; West, Carly Anne; Waggener, Andrea (2020-03-03). Fetch (Five Nights at Freddy's: Fazbear Frights #2). Scholastic Inc. ISBN 978-1-338-62697-1. Archived from the original on March 27, 2021. Retrieved November 11, 2020.
  77. ^ Cawthon, Scott; Waggener, Andrea; Cooper, Elley (2020-05-05). 1:35AM (Five Nights at Freddy's: Fazbear Frights #3). Scholastic Inc. ISBN 978-1-338-62698-8. Archived from the original on March 27, 2021. Retrieved November 11, 2020.
  78. ^ Cawthon, Scott (2020-09-01). Bunny Call (Five Nights at Freddy's: Fazbear Frights #5). Scholastic Inc. ISBN 978-1-338-62700-8. Archived from the original on March 27, 2021. Retrieved September 28, 2020.
  79. ^ Aaron Perine (November 20, 2020). "Five Nights at Freddy's Movie Gets Filming Date". Comic Book. Archived from the original on November 20, 2020. Retrieved November 20, 2020.
[edit]