Nice little Pacman clone. It would be nice, if the game could also be started with 512kb Chipram + 512kb Slowram and not only with 1MB Chipram, because 512kb+512kb is the standard, that the vast majority of the Amiga500 computers have (it's the original 512kb Chipram plus the A501 memory-expansion hardware that alot of users have and which offers 512kb Slowram additionally). At the moment, Pumpkin sadly can not be started on the most Amiga500 machines, but if the game could also use Slowram, it would work on all of these machines and the A500 is the most widely used Amiga model. So it would make sense, to update Pumpkin at this point.
If there is fast ram in the machine, the game is currently using it! These things don't work in such a way that if I have fast ram, I use it for anything. On the one hand, the sounds and the images to be displayed must be stored in the chip RAM, in this case it makes no sense to copy these things in and out of the fast RAM. On the other hand, Amos also uses RAM for things that are not a matter of choice on my part, and believe it or not, this 512 chip limit can be reached very quickly, so the need for 1mb of chipram comes from this, and yes, it can be quite annoying if it is only a few kilobytes, but there is no way to cut it down! I would also like our ideas to fit in 512Kb chipram, but this is not possible without sacrifices. Despite all this, I dealt with the request and as an intermediate solution I shortened the game by a couple of sounds, so now it starts with 512c+512f config.I don't consider it an "update", but now it works. You are welcome.
Great. Copied it over to a real disk and now it runs on all Amiga-500 machines with A501 expansion, just like most of the old Amiga classic-games from the 90s do. The sound-restrictions, that were necessary for this, are more than bearable. Thanks, nice work.
Very nice Pacman-Clone. Our German-language review can be found in our recorded livestream starting at 02:07:10. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Great Halloween Pac-Man. I also included it in my new "Gameplay of New Amiga Games from October 2024" video, along with other Amiga games released in October.
Question, i clean the first map, so i become tree new Pumkins, but i can't use this. I will diet on the first contact. That's make this Game to hard for my Children. Greetings from Germany 👋🏻
It's hard to set the difficulty level... we don't know who the majority of downloaders will be. But we'll take that into account next time. The appearance of the pumpkin heads was a bug we didn't pay attention to, but it has now been fixed.
I didn't think the details mattered so much. Personally, I think the first solution is better, but since I didn't do it to myself and I've heard this objection from several places, I recoded this part. Try it now. ;)
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Nice little Pacman clone. It would be nice, if the game could also be started with 512kb Chipram + 512kb Slowram and not only with 1MB Chipram, because 512kb+512kb is the standard, that the vast majority of the Amiga500 computers have (it's the original 512kb Chipram plus the A501 memory-expansion hardware that alot of users have and which offers 512kb Slowram additionally). At the moment, Pumpkin sadly can not be started on the most Amiga500 machines, but if the game could also use Slowram, it would work on all of these machines and the A500 is the most widely used Amiga model. So it would make sense, to update Pumpkin at this point.
If there is fast ram in the machine, the game is currently using it! These things don't work in such a way that if I have fast ram, I use it for anything. On the one hand, the sounds and the images to be displayed must be stored in the chip RAM, in this case it makes no sense to copy these things in and out of the fast RAM. On the other hand, Amos also uses RAM for things that are not a matter of choice on my part, and believe it or not, this 512 chip limit can be reached very quickly, so the need for 1mb of chipram comes from this, and yes, it can be quite annoying if it is only a few kilobytes, but there is no way to cut it down! I would also like our ideas to fit in 512Kb chipram, but this is not possible without sacrifices. Despite all this, I dealt with the request and as an intermediate solution I shortened the game by a couple of sounds, so now it starts with 512c+512f config.I don't consider it an "update", but now it works. You are welcome.
Great. Copied it over to a real disk and now it runs on all Amiga-500 machines with A501 expansion, just like most of the old Amiga classic-games from the 90s do. The sound-restrictions, that were necessary for this, are more than bearable. Thanks, nice work.
Best Halloween Release This Year!
Very nice Pacman-Clone. Our German-language review can be found in our recorded livestream starting at 02:07:10. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
I'm glad to see you are continuing to polish this.![](https://img.itch.zone/aW1nLzE4NTA1Njk3LmdpZg==/original/Ps6Iyk.gif)
Great Halloween Pac-Man. I also included it in my new "Gameplay of New Amiga Games from October 2024" video, along with other Amiga games released in October.
Question, i clean the first map, so i become tree new Pumkins, but i can't use this. I will diet on the first contact. That's make this Game to hard for my Children. Greetings from Germany 👋🏻
It's hard to set the difficulty level... we don't know who the majority of downloaders will be. But we'll take that into account next time.
The appearance of the pumpkin heads was a bug we didn't pay attention to, but it has now been fixed.
Your game is Awesome!
Digging the style and the speed, but Pac-Man without continuous movement ain't Pac-Man.
Continuous how?
Yes,different in many things because this is a Pumpkin.
Continuous as in "keeps moving in one direction until it hits a wall, without you having to hold the joystick".
I didn't think the details mattered so much. Personally, I think the first solution is better, but since I didn't do it to myself and I've heard this objection from several places, I recoded this part. Try it now. ;)
Much more enjoyable, thank you :)
This Game has a big Bug. Right Side Out of Screen will Crash and i found me Back in Workbench. Nice Game, but fix this please. Greetings
You are right. Last time I modified the part that handeling the path ...and I did not checked these sides. Sorry. Fixed.
Sorry, now the Game stuttering and run not smooth as the last Version on nacked A1200 with 8MB Fastram. Greetings
Interesting. The problem do not occure at my side (even without fastram), but I modified something. Try now.
Thank you so much! I will Test it with my Children at the Weekend. I give Feedback! Have a nice Day!
IT works again 🎃 My Workbench Programm tinymeter must bei quiet. Now it Runs Like a Hurricane 🥳
After playing a while Pumpkin crashed to AmigaDOS with error code: Pumpkin failed returncode 20
Edit: Found out that the cable of my controller is broken, ordered a new one !
Superb game !
Your controller is our first victim :)
You know that you can also use the arrow keys?
Cool game, thank you.
Nice game!
If you could tighten up the path that the pumpkin chomper follows I'd give the game 5 stars.
Done.