MAC Support¶
Pre-requisites¶
-
Xcode 14.1 for MAC silicon, Xcode 14.2 for MAC intel.
-
Unreal engine 5.2
Build the plugin with C++ project¶
-
Create a new C++ project with Unreal engine
Clone the plugin from our Github Repo to your Plugins folder in your project
Build the project with the plugin in it
Note
Due to the Unreal engine marketplace only accepting .dylib built with MAC 10.15, our marketplace plugin does not support MAC. However, our Github Repo provides MAC support for both Intel and Silicon devices.