Namespace Leap::RuntimeGizmos

namespace Leap.RuntimeGizmos
interface IRuntimeGizmoComponent

Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks.

class RuntimeGizmoDrawer
class RuntimeGizmoExtensions
class RuntimeGizmoManager : public MonoBehaviour
class RuntimeGizmoToggle : public MonoBehaviour

This class controls the display of all the runtime gizmos that are either attatched to this gameObject, or a child of this gameObject. Enable this component to allow the gizmos to be drawn, and disable it to hide them.