Namespace Leap::RuntimeGizmos¶
- namespace Leap.RuntimeGizmos
- interface IRuntimeGizmoComponent
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Have your MonoBehaviour implement this interface to be able to draw runtime gizmos. You must also have a RuntimeGizmoManager component in the scene to recieve callbacks.
- class RuntimeGizmoDrawer
- class RuntimeGizmoExtensions
- class RuntimeGizmoManager : public MonoBehaviour
- class RuntimeGizmoToggle : public MonoBehaviour
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This class controls the display of all the runtime gizmos that are either attatched to this gameObject, or a child of this gameObject. Enable this component to allow the gizmos to be drawn, and disable it to hide them.