Understanding Plugins
Gradle comes with a set of powerful core systems such as dependency management, task execution, and project configuration. But everything else it can do is supplied by plugins.
Plugins encapsulate logic for specific tasks or integrations, such as compiling code, running tests, or deploying artifacts. By applying plugins, users can easily add new features to their build process without having to write complex code from scratch.
This plugin-based approach allows Gradle to be lightweight and modular. It also promotes code reuse and maintainability, as plugins can be shared across projects or within an organization.
Before reading this chapter, it’s recommended that you first read Learning The Basics and complete the Tutorial.
Plugins Introduction
Plugins can be sourced from Gradle or the Gradle community. But when users want to organize their build logic or need specific build capabilities not provided by existing plugins, they can develop their own.
As such, we distinguish between three different kinds of plugins:
-
Core Plugins - plugins that come from Gradle.
-
Community Plugins - plugins that come from Gradle Plugin Portal or a public repository.
-
Local or Custom Plugins - plugins that you develop yourself.
Core Plugins
The term core plugin refers to a plugin that is part of the Gradle distribution such as the Java Library Plugin. They are always available.
Community Plugins
The term community plugin refers to a plugin published to the Gradle Plugin Portal (or another public repository) such as the Spotless Plugin.
Local or Custom Plugins
The term local or custom plugin refers to a plugin you write yourself for your own build.
Custom plugins
There are three types of custom plugins:
# | Type | Location: | Most likely: | Benefit: |
---|---|---|---|---|
A |
A local plugin |
Plugin is automatically compiled and included in the classpath of the build script. |
||
A convention plugin |
Plugin is automatically compiled, tested, and available on the classpath of the build script. The plugin is visible to every build script used by the build. |
|||
Standalone project |
A shared plugin |
Plugin JAR is produced and published. The plugin can be used in multiple builds and shared with others. |
Script plugins
Script plugins are typically small, local plugins written in script files for tasks specific to a single build or project. They do not need to be reused across multiple projects. Script plugins are not recommended but many other forms of plugins evolve from script plugins.
To create a plugin, you need to write a class that implements the Plugin interface.
The following sample creates a GreetingPlugin
, which adds a hello
task to a project when applied:
class GreetingPlugin : Plugin<Project> {
override fun apply(project: Project) {
project.task("hello") {
doLast {
println("Hello from the GreetingPlugin")
}
}
}
}
// Apply the plugin
apply<GreetingPlugin>()
class GreetingPlugin implements Plugin<Project> {
void apply(Project project) {
project.task('hello') {
doLast {
println 'Hello from the GreetingPlugin'
}
}
}
}
// Apply the plugin
apply plugin: GreetingPlugin
$ gradle -q hello Hello from the GreetingPlugin
The Project
object is passed as a parameter in apply()
, which the plugin can use to configure the project however it needs to (such as adding tasks, configuring dependencies, etc.).
In this example, the plugin is written directly in the build file which is not a recommended practice.
When the plugin is written in a separate script file, it can be applied using apply(from = "file_name.gradle.kts")
or apply from: 'file_name.gradle'
.
In the example below, the plugin is coded in the other.gradle(.kts)
script file.
Then, the other.gradle(.kts)
is applied to build.gradle(.kts)
using apply from
:
class GreetingScriptPlugin : Plugin<Project> {
override fun apply(project: Project) {
project.task("hi") {
doLast {
println("Hi from the GreetingScriptPlugin")
}
}
}
}
// Apply the plugin
apply<GreetingScriptPlugin>()
class GreetingScriptPlugin implements Plugin<Project> {
void apply(Project project) {
project.task('hi') {
doLast {
println 'Hi from the GreetingScriptPlugin'
}
}
}
}
// Apply the plugin
apply plugin: GreetingScriptPlugin
apply(from = "other.gradle.kts")
apply from: 'other.gradle'
$ gradle -q hi Hi from the GreetingScriptPlugin
Script plugins should be avoided.
Precompiled script plugins
Precompiled script plugins are compiled into class files and packaged into a JAR before they are executed. These plugins use the Groovy DSL or Kotlin DSL instead of pure Java, Kotlin, or Groovy. They are best used as convention plugins that share build logic across projects or as a way to neatly organize build logic.
To create a precompiled script plugin, you can:
-
Use Gradle’s Kotlin DSL - The plugin is a
.gradle.kts
file, and applyid("kotlin-dsl")
. -
Use Gradle’s Groovy DSL - The plugin is a
.gradle
file, and applyid("groovy-gradle-plugin")
.
To apply a precompiled script plugin, you need to know its ID. The ID is derived from the plugin script’s filename and its (optional) package declaration.
For example, the script src/main/*/some-java-library.gradle(.kts)
has a plugin ID of some-java-library
(assuming it has no package declaration).
Likewise, src/main/*/my/some-java-library.gradle(.kts)
has a plugin ID of my.some-java-library
as long as it has a package declaration of my
.
Precompiled script plugin names have two important limitations:
-
They cannot start with
org.gradle
. -
They cannot have the same name as a core plugin.
When the plugin is applied to a project, Gradle creates an instance of the plugin class and calls the instance’s Plugin.apply() method.
A new instance of a Plugin is created within each project applying that plugin.
|
Let’s rewrite the GreetingPlugin
script plugin as a precompiled script plugin.
Since we are using the Groovy or Kotlin DSL, the file essentially becomes the plugin.
The original script plugin simply created a hello
task which printed a greeting, this is what we will do in the pre-compiled script plugin:
tasks.register("hello") {
doLast {
println("Hello from the convention GreetingPlugin")
}
}
tasks.register("hello") {
doLast {
println("Hello from the convention GreetingPlugin")
}
}
The GreetingPlugin
can now be applied in other subprojects' builds by using its ID:
plugins {
application
id("GreetingPlugin")
}
plugins {
id 'application'
id('GreetingPlugin')
}
$ gradle -q hello Hello from the convention GreetingPlugin
Convention plugins
A convention plugin is typically a precompiled script plugin that configures existing core and community plugins with your own conventions (i.e. default values) such as setting the Java version by using java.toolchain.languageVersion = JavaLanguageVersion.of(17)
.
Convention plugins are also used to enforce project standards and help streamline the build process.
They can apply and configure plugins, create new tasks and extensions, set dependencies, and much more.
Let’s take an example build with three subprojects: one for data-model
, one for database-logic
and one for app
code.
The project has the following structure:
.
├── buildSrc
│ ├── src
│ │ └──...
│ └── build.gradle.kts
├── data-model
│ ├── src
│ │ └──...
│ └── build.gradle.kts
├── database-logic
│ ├── src
│ │ └──...
│ └── build.gradle.kts
├── app
│ ├── src
│ │ └──...
│ └── build.gradle.kts
└── settings.gradle.kts
The build file of the database-logic
subproject is as follows:
plugins {
id("java-library")
id("org.jetbrains.kotlin.jvm") version "2.0.20"
}
repositories {
mavenCentral()
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(11))
}
tasks.test {
useJUnitPlatform()
}
kotlin {
jvmToolchain(11)
}
// More build logic
plugins {
id 'java-library'
id 'org.jetbrains.kotlin.jvm' version '2.0.20'
}
repositories {
mavenCentral()
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(11))
}
tasks.test {
useJUnitPlatform()
}
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(11))
}
}
// More build logic
We apply the java-library
plugin and add the org.jetbrains.kotlin.jvm
plugin for Kotlin support.
We also configure Kotlin, Java, tests and more.
Our build file is beginning to grow…
The more plugins we apply and the more plugins we configure, the larger it gets.
There’s also repetition in the build files of the app
and data-model
subprojects, especially when configuring common extensions like setting the Java version and Kotlin support.
To address this, we use convention plugins. This allows us to avoid repeating configuration in each build file and keeps our build scripts more concise and maintainable. In convention plugins, we can encapsulate arbitrary build configuration or custom build logic.
To develop a convention plugin, we recommend using buildSrc
– which represents a completely separate Gradle build.
buildSrc
has its own settings file to define where dependencies of this build are located.
We add a Kotlin script called my-java-library.gradle.kts
inside the buildSrc/src/main/kotlin
directory.
Or conversely, a Groovy script called my-java-library.gradle
inside the buildSrc/src/main/groovy
directory.
We put all the plugin application and configuration from the database-logic
build file into it:
plugins {
id("java-library")
id("org.jetbrains.kotlin.jvm")
}
repositories {
mavenCentral()
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(11))
}
tasks.test {
useJUnitPlatform()
}
kotlin {
jvmToolchain(11)
}
plugins {
id 'java-library'
id 'org.jetbrains.kotlin.jvm'
}
repositories {
mavenCentral()
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(11))
}
tasks.test {
useJUnitPlatform()
}
kotlin {
jvmToolchain {
languageVersion.set(JavaLanguageVersion.of(11))
}
}
The name of the file my-java-library
is the ID of our brand-new plugin, which we can now use in all of our subprojects.
Why is the version of id 'org.jetbrains.kotlin.jvm' missing? See Applying External Plugins to Pre-Compiled Script Plugins.
|
The database-logic
build file becomes much simpler by removing all the redundant build logic and applying our convention my-java-library
plugin instead:
plugins {
id("my-java-library")
}
plugins {
id('my-java-library')
}
This convention plugin enables us to easily share common configurations across all our build files. Any modifications can be made in one place, simplifying maintenance.
Binary plugins
Binary plugins in Gradle are plugins that are built as standalone JAR files and applied to a project using the plugins{}
block in the build script.
Let’s move our GreetingPlugin
to a standalone project so that we can publish it and share it with others.
The plugin is essentially moved from the buildSrc
folder to its own build called greeting-plugin
.
You can publish the plugin from buildSrc , but this is not recommended practice. Plugins that are ready for publication should be in their own build.
|
greeting-plugin
is simply a Java project that produces a JAR containing the plugin classes.
The easiest way to package and publish a plugin to a repository is to use the Gradle Plugin Development Plugin. This plugin provides the necessary tasks and configurations (including the plugin metadata) to compile your script into a plugin that can be applied in other builds.
Here is a simple build script for the greeting-plugin
project using the Gradle Plugin Development Plugin:
plugins {
`java-gradle-plugin`
}
gradlePlugin {
plugins {
create("simplePlugin") {
id = "org.example.greeting"
implementationClass = "org.example.GreetingPlugin"
}
}
}
plugins {
id 'java-gradle-plugin'
}
gradlePlugin {
plugins {
simplePlugin {
id = 'org.example.greeting'
implementationClass = 'org.example.GreetingPlugin'
}
}
}
For more on publishing plugins, see Publishing Plugins.
Project vs Settings vs Init plugins
In the example used through this section, the plugin accepts the Project type as a type parameter. Alternatively, the plugin can accept a parameter of type Settings to be applied in a settings script, or a parameter of type Gradle to be applied in an initialization script.
The difference between these types of plugins lies in the scope of their application:
- Project Plugin
-
A project plugin is a plugin that is applied to a specific project in a build. It can customize the build logic, add tasks, and configure the project-specific settings.
- Settings Plugin
-
A settings plugin is a plugin that is applied in the
settings.gradle
orsettings.gradle.kts
file. It can configure settings that apply to the entire build, such as defining which projects are included in the build, configuring build script repositories, and applying common configurations to all projects. - Init Plugin
-
An init plugin is a plugin that is applied in the
init.gradle
orinit.gradle.kts
file. It can configure settings that apply globally to all Gradle builds on a machine, such as configuring the Gradle version, setting up default repositories, or applying common plugins to all builds.