VRWorks for Graphics

VRWorksâ„¢ is a suite of APIs and libraries that improve graphics and performance for VR applications, built for application developers and headset manufacturers.

VR Simulation

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Key Graphics Features of VRWorks

VRWorks enables a new level of presence by delivering physically realistic visuals, haptics, and simulated environments in virtual reality. This suite of APIs and libraries enhances advanced VR performance for both application developers and headset manufacturers.

For application developers, VRWorks increases rendering efficiency and image quality with features like Variable Rate Shading (VRS), Variable Rate Super Sampling (VRSS), and Multi-View Rendering (MVR) for wide FOV displays. It also unlocks maximum performance through multi-GPU capabilities through VR-SLI and Vulkan XR support.

For HMD manufacturers, it provides optimized, plug-and-play hardware support through a collection of APIs. Key features include Direct Mode to reduce latency and Display Stream Compression (DSC) to support next-generation, high-resolution HMDs. 

These tools offer easy integration and extensive support for multiple graphics APIs, enabling the delivery of superior, more performant, and responsive VR experiences.

VRWorks for Graphics: Samples & Technologies

For App Developers

Variable Rate Shading

Variable Rate Shading enhances rendering performance and quality by varying processing for predefined and dynamic image areas. This technique applies single-pixel shading to pixel blocks, enabling applications to adjust shading rates in different areas of the screen. VRS can also be coupled with eye-tracking to maximize quality in the foveated region.

For App Developers

Variable Rate Super Sampling

Variable Rate Super Sampling (VRSS) improves VR image quality by sampling fixed foveated HMD display regions at higher shading rates. It integrates eye-tracking to dynamically change the foveated region based on user gaze. VRSS is a zero-coding solution, managed directly by the NVIDIA driver, with users simply activating it in the NVIDIA Control Panel. HMD manufacturers can integrate their eye tracking run-time to leverage VRSS.

For App Developers

VR-SLI

VR-SLI increases VR application performance by allowing multiple GPUs to be assigned per eye to accelerate stereo rendering. With the GPU affinity API, VR-SLI allows scaling for systems with more than two GPUs. VR-SLI supports OpenGL and now Vulkan VR applications.

For App Developers

Vulkan XR Multi-GPU

XR workloads consist of multiple independent views distributed across multiple physical devices. For frame presentation, these individual views are transferred to the main physical device before presented to the XR runtime, e.g., OpenXR.

With the Vulkan API, developers synchronize rendering with device-to-device image transfers and communication, especially for XR – to not introduce unnecessary stalls and latency. Vulkan offers an execution model and resource synchronization techniques to achieve this in multiple ways.

For App Developers

Multi-view Rendering

Multi-View Rendering (MVR) renders up to four projections, powering canted (non-coplanar) HMD displays for extremely wide fields of view and novel display configurations. MVR, introduced with NVIDIA’s Turing architecture, expanded Single Pass Stereo to four views. These four views, processed in a single render pass, are position-independent and can shift along any axis in projective space.

For HMD Manufacturers

Direct Mode

Direct Mode enables plug-n-play compatibility for VR headsets, where the NVIDIA driver treats the HMD as a special display solely for VR applications. Direct Mode reduces latency and utilizes Context Priority for fine-grained control over GPU scheduling. It leverages late latch and asynchronous time warp to improve FPS and further reduce latency.

For HMD Manufacturers

Display Stream Compression

As HMD resolutions increase, so do bandwidth requirements. Display Stream Compression (DSC) provides bandwidth reduction, supporting compression ratios up to 3:1. DSC was developed as an industry-wide standard for video interfaces. It features extremely low latency and visually lossless compression.

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