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Explosives is one of the 5 main core skills for an Agent. Explosives, like the other skills can be maxed out to 4-stars (5 levels), with each level of progression, the explosions from grenades and rockets have a bigger blast radius and cause more damage.
Crackdown 2[]
Each level makes your explosions bigger and better, plus you gain more access to the armory. To detonate a charge like, Mags or Satchel press RB, this also makes Proximity mines activate in Mid-air
Level 1: Grenade, Mag grenade
Level 2: Satchel charge, UV grenade
Level 3: Proximity mine, Flocket launcher
Level 4: Turret flack
Level 5: Turret rocket launcher
The Cell has 3 grenades that you can store: Shrapnel Grenade, Quacker & Cluster Grenade.
Crackdown 3[]
With each level, the Agent's explosive weapons and gadgets increase damage, blast radius and status effects.
Level 1 - Bag o'tricks. (Increases ammo capacity and improves recharge rate and effect duration).
Level 2 - Limpet Grenade. (A new gadget that sticks to targets and remotely detonates).
Level 3 - Rocket rack. (Raises the amount of explosive ammunition you can carry).
Level 4 - Big back o'tricks. (Further increases ammo capacity and improves recharge rate).
Level 5 - Singularity grenade. (A new grenade that draws in nearby objects and enemies before exploding).