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  1. 7c646ff Include stddef.h so NULL is defined. by [email protected] · 12 years ago master
  2. 53ee341 Merged EXT_frag_depth changes into dx11proto branch by [email protected] · 12 years ago
  3. 8a27062 Bump version for dx11proto branch. by [email protected] · 12 years ago
  4. e594b1d Restore 64-bit support of the GLSL lexer. by [email protected] · 12 years ago
  5. 9237afa Removed checks for zero-length arrays because you can never define such arrays. by [email protected] · 12 years ago
  6. c4bb58c Removed code for unsupported pack-unpack language. by [email protected] · 12 years ago
  7. 4132174 Fix linker issue on Windows by [email protected] · 12 years ago
  8. bdc8239 Fix compiler warning on Windows by [email protected] · 12 years ago
  9. ab9dc12 bump version to 2243 by [email protected] · 12 years ago
  10. 3cce4bd Add expression complexity and call stack depth limits. by [email protected] · 12 years ago
  11. 961038c Add adapter LUID to EGL vendor string. by [email protected] · 12 years ago
  12. fc84fd6 Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by [email protected] · 12 years ago
  13. 9a14886 Add missing intrin.h include for __cpuid. Landing on behalf of Net147 by [email protected] · 12 years ago
  14. 23639c5 Bumping version number for dx11proto by [email protected] · 12 years ago
  15. b7a428a Used size_t for object size instead of signed int. by [email protected] · 12 years ago
  16. daddb18 Clamped negative index access. by [email protected] · 12 years ago
  17. 77f4fa5 Refactor location tracking. by [email protected] · 12 years ago
  18. 6a59f64 Remove dead code left over from the old preprocessor. by [email protected] · 12 years ago
  19. 167fd87 Refactor class to represent structure. by [email protected] · 12 years ago
  20. c11fb88 Delete dead code for cloning various types. by [email protected] · 12 years ago