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b3ecc64
Create a fake variable for function identifiers used as a variable identifier to allow continuing compilation after reporting the error.
by Nicolas Capens
· 11 years ago
master
f0857ca
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 11 years ago
af640ef
Fix device removed handling for systems which do not
by Jamie Madill
· 11 years ago
67e77d7
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 11 years ago
3bc1f24
Bump version.h
by Shannon Woods
· 11 years ago
dcb0632
Fix enum names that were not updated in the tests.
by Geoff Lang
· 11 years ago
bbdab83
Update gclient configuation for DEPS and git repository.
by Geoff Lang
· 11 years ago
f87dd56
Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path.
by Jamie Madill
· 11 years ago
3e82783
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 11 years ago
a76d79e
Rename the Diagnostics enum values to have a PP_ prefix
by Ehsan Akhgari
· 11 years ago
0695e63
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 11 years ago
aae7e8c
Add #include guards to ForLoopUnroll.h
by Ehsan Akhgari
· 11 years ago
a60e080
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 11 years ago
d1ffb56
Disable optimizations for shaders with conditional discard in D3D9, and only use expanded
by Jamie Madill
· 11 years ago
9c31834
Fix build on QNX.
by Jamie Madill
· 11 years ago
4b48845
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 11 years ago
681c50e
Fixed a bug where the vertex data manager was not caching the current
by Geoff Lang
· 11 years ago
8179512
Fix build on QNX.
by Jamie Madill
· 11 years ago
297eb16
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 11 years ago
0f0edf9
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 11 years ago
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