1: 1-2-3
2: Areas
3: Selection
4: Tables
5: Backwards
6: Palindrome
7: Palindromes
8: Heat
9: Babushka
10: X
Your Answers
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Welcome to the APL Challenge!

The deadline for the current round (2024.4) is Friday 31 January 2025 at 09:00 UTC.

APL is a programming language that will change the way you think about solving problems. You don’t need to know any APL or programming at all to participate in this challenge; the question texts will teach you everything you need to know to progress. To do this, we have kept what we teach very simple, even though APL is slightly more complicated than what we describe.

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In APL, how do I…?

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APL Challenge 2024.4

Note: In this problem, you’re asked to enter some APL code, including an APL symbol and the data (text or numbers) given to it. Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


1: Easy as 1-2-3

It is easy to count in APL. Just write the symbol (iota, a Greek letter), to the left of a number; this will give you all the whole numbers from 1 to the number you wrote. (Iota is like an i for integers, which means whole numbers.) For example. ⍳ 10 gives 1 2 3 4 5 6 7 8 9 10


Write some APL code that uses to get the numbers from 1 to 42. The result should be 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

Answer:Answer:

Note: In this problem, you’re asked to enter some APL code, including an APL symbol and the data (text or numbers) given to it. Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


2: Rectangle Areas

In APL, multiplication uses the symbol × (times). It works as you’d expect. However, in APL all basic mathematical symbols can work on multiple numbers at once. For example, 5 2 3 × 2 4 3 gives 10 8 9 because:

  • 5 × 2 is 10
  • 2 × 4 is 8
  • 3 × 3 is 9

Write some APL code that uses a single × to calculate the area of three rectangles. The first has sides of length 3 and 2, the second has sides of length 1 and 7, and the third has sides of length 4 and 2. The result should be 6 7 8

Answer:Answer:

Note: In this problem, you’re asked to enter some APL code, including an APL symbol and the data (text or numbers) given to it. Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


3: Selection

In APL, text must appear between single quotes ('). For example, 'ABC' will give a result that looks like ABC.

You can select specific letters from a text by putting square brackets ( [] ) to the right of the text. Inside the square brackets, you put numbers that say which letters you want to get from the text. For example, 'ABCDE'[1] gives you the letter A because that’s the 1st letter of 'ABCDE'. Similarly, 'ABCDE'[5 2 2] gives you EBB, because:

  • The 5th letter of 'ABCDE' is E
  • The 2nd letter of 'ABCDE' is B
  • The 2nd letter of 'ABCDE' is B

Write some APL code using square brackets that transforms 'DYALOG APL' into 'GO POLLY'

Answer:Answer:

Note: In this problem, you’re asked to write an APL expression (some APL code), including arguments (data given to APL symbols). Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


4: How the Tables have Turned

An APL symbol takes the answer of all the code to its right as its right argument. For example, 2×3+4 gives 14, rather than the 10 that you might expect. This is because the × takes the answer of 3+4 as its right argument.

(Rho, a Greek letter) is called Reshape (Rho is like an r for reshape). It can take a list of two numbers on the left and any data on the right. The two numbers state how many rows and columns the data on the right should be reshaped into.

For example, to get a table with 3 rows and 5 columns, filled with 7 9 4, you'd write 3 5 ⍴ 7 9 4. It'd look like this:

7 9 4 7 9
4 7 9 4 7
9 4 7 9 4

The numbers are reused as needed to fill the rows and columns, first filling the top row, then the next one, and so on.


Using Reshape () and Iota ( from problem 1), create the following table of numbers:

 1  2  3  4
 5  6  7  8
 9 10 11 12
13 14 15 16
17 18 19 20
21 22 23 24
Answer:Answer:

Note: In this problem, you’re asked to write an APL expression (some APL code), including arguments (data given to APL symbols). Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


5: All Backwards

So far, we’ve only used text (in single quotes, like 'DYALOG APL') and lists of numbers (with spaces between them, like 3 1 4 1 5 9). Both of these are simple lists; one is a list of letters (we count space as a letter), the other is a list of numbers (the spaces between numbers don’t count). APL can also handle lists in which every element is itself a list. For example, 'DYALOG' 'APL' is a list of two texts, that is, a list of two lists of letters.

is called Reverse. ⌽ 3 1 4 gives 4 1 3.

Now let’s look at a more complicated example: ⌽ 2 3 ⍴ 'SAWNET'. Remember from the previous problem that takes the answer of 2 3 ⍴ 'SAWNET' as its right argument. Therefore, the result is:

WAS
TEN

The APL symbols that you’ve met so far take either one data argument (on the right) or two data arguments (one on each side). These symbols are called functions.

Some APL symbols take a data argument on the right (just like a function), but on the left take a function instead of data. These symbols are called operators. An operator uses the given function with the given data in a specific way. Each (¨) is such an operator. It takes a list on its right, and a function on its left, and applies the function to each element of the list. For example, ⍳¨ 3 1 4 gives:

┌─────┬─┬───────┐
│1 2 3│1│1 2 3 4│
└─────┴─┴───────┘

Using Reverse () and Each (¨), turn 'mood' 'net' 'pop' into:

┌───┬───┬────┐
│pop│ten│doom│
└───┴───┴────┘

Note that both the list of words, and each word, have been reversed.

Answer:Answer:

Note: In this problem, you’re asked to write an APL expression (some APL code), including arguments (data given to APL symbols). Your code will be tested by the APL Challenge system to check that it gives the correct answer and uses the methods described below.


6: Palindrome

In APL, yes/no questions are answered with 1 for yes and 0 for no.

The symbol is Match. It reports whether whatever is on its left matches whatever is on its right. For example, 'You' ≡ 'You' gives 1. However, 'I' 'Like' 'You' ≡ 'I' 'Love' 'You' gives 0, because we don’t look at each word separately, only at the whole list of texts.

Remembering ¨ from problem 5, you can see that 'I' 'Like' 'You' ≡¨ 'I' 'Love' 'You' gives 1 0 1, because:

  • 1: yes, 'I' matches 'I'
  • 0: no, 'Like' does not match 'Love'
  • 1: yes, 'You' matches 'You'

Using Match () and Reverse ( from problem 5), check whether 'APL' is a palindrome (a word that stays the same when read backwards). Hint: It is not, so the answer should be 0.

Answer:Answer:

Note: In this problem, you’re asked to enter your own APL function, without giving it any arguments. Your code will be checked by the APL Challenge system using several tests to see whether it is correct.


7: More Palindromes

You can create your own function by putting an expression (for example, ⍳10) in curly brackets (for example, {⍳10}). Within the inner expression (in our example, ⍳10), (the Greek letter omega) stands for the argument to the right of the closing curly bracket ( } ). (Omega is the right-most letter of the Greek alphabet.)

For example, a function that multiplies its argument by two could be written {2×⍵}, so {2×⍵}5 gives 10.

Remember from problem 4 that the right argument of each function is the result of all the code to its right. This means that a function that subtracts one from its argument and then multiplies it by two, could be written {2×⍵-1}.


Using what you learnt in problem 6, write a function that checks whether its argument is a palindrome (a word that stays the same when read backwards). For example:

      {answer} 'racecar'
1

      {answer} 'medium'
0

      {answer} 'civic'
1
Answer:Answer:

In this problem, you’re asked to enter your own APL function, without giving it any arguments. Your function will be checked by the APL Challenge system using several tests to see whether it is correct.


8: Turning up the Heat

In problem 7, you saw how to write a function that takes a right argument using . If you want to create a function that also takes a left argument, use (alpha; the left-most letter of the Greek alphabet). For example, a function that sums its left and right arguments and then multiplies by two could be written {2×⍺+⍵}.

In problem 5, you saw how we can create lists simply by putting elements next to each other. This also works for argument names that are separated by spaces:

      {⍵ ⍵ ⍵} 4
4 4 4

      {⍵ ⍵ ⍵} 'd'
ddd

We call this Stranding, like a strand of thread.

Another way to join things is by using , (Catenate but usually just said aloud as Comma). For example, 2 , 3 gives 2 3. This is a normal function, so it follows the rules you learnt in problem 4. Catenate and Stranding behave differently when at least one element is a list. In such a case, Catenate joins the two arguments into a single list:

      'Hot' , 'Dog'
HotDog

In contrast, stranding of two things always creates a two-element list:

      'Hot' 'Dog'
┌───┬───┐
│Hot│Dog│
└───┴───┘

Write a function using Stranding, Reshape ( from problem 4), and Catenate (,) that takes a letter as its left argument and a size as its right argument, then produces a square table of the given size. The table should be made entirely of plus symbols (+), replaced by the given letter marking the diagonal from the top left to the bottom right:

      'o' {answer} 3
o++
+o+
++o

      'Q' {answer} 4
Q+++
+Q++
++Q+
+++Q
Answer:Answer:

In this problem, you’re asked to enter your own APL function, without giving it any arguments. Your function will be checked by the APL Challenge system using several tests to see whether it is correct.


9: Babushka

In problem 7 and problem 8, you saw that you could write your own function using APL symbols. You can also write functions that contain other functions that you have written. For example, a function that, given a letter, reshapes it into 3 copies, and then reshapes each copy into a 2-by-4 table, could be written like this:

      { {2 4⍴⍵}¨ 3⍴⍵} 'a'
┌────┬────┬────┐
│aaaa│aaaa│aaaa│
│aaaa│aaaa│aaaa│
└────┴────┴────┘

In problem 5, you saw how the Each (¨) operator can be used with functions that take a single argument (which is then on the right). It can also be used with a function that takes both a right argument and a left argument. In this case, it pairs up elements from the left with elements from the right:

      1 2 3 ⍴¨ 'abc'
┌─┬──┬───┐
│a│bb│ccc│
└─┴──┴───┘

Using the way of selection you learnt in problem 3, write a function that takes a list of numbers on the left and a list of words on the right. It must then use the first number on the left to select a letter from the first word on the right, use the second number to select a letter from the second word, and so on:

      3 2 1 {answer} 'here' 'be' 'dragons'
red

      3 3 1 5 {answer} 'just' 'eat' 'apple' 'today'
stay
Answer:Answer:

In this problem, you’re asked to enter your own APL function without giving it any arguments. Your function will be checked by the APL Challenge system using several tests to see whether it is correct.


10: X Marks the Spot


Using everything that you’ve learnt so far, write a function that takes a size as right argument and draws a large X of that size. Use backslash symbols (\) and slash symbols (/) for the diagonals:

      {answer} 4
\  /
 \/ 
 /\ 
/  \

When your function is given an odd number as argument, then the diagonals meet in a single letter. Put an X there:

      {answer} 5
\   /
 \ / 
  X  
 / \ 
/   \
Answer:Answer:

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