Music 256a + CS 476a
| Fall 2023
Music, Computing, Design: The Art of Design
Stanford University
Ge Wang and
Andrew Zhu
Aday
(TA)
syllabus |
assignments |
final projects |
gallery
| class
FAQ
class: MW 3:30-5:20pm
location:
CCRMA Classroom (the Knoll)
prerequisite:
prior programming experience
(this course is a soft pre-requisite for:
Music 356 / CS 470: Music
and AI)
textbook
Wang, G.
Artful Design: Technology in Search of the Sublime
Stanford University Press, 2018. (ISBN: 978-1503600522)
(available at Stanford Bookstore,
who will honor price-match
at register with Amazon
or Barnes
and Noble)
course
description
This course explores the artful design of interactive musical software,
tools, instruments, toys, and games. Topics include strategies for
crafting interactive systems, audiovisual design, game design, and the
aesthetic dimension of shaping technology in our world today. Course work
features several programming assignments, short weekly reading responses,
an emphasis on critical design feedback, and a "design your own" final
project. You will learn to create systems using a combination of audiovisual programming
tools including ChuGL (all new) and Chunity and some Unreal Engine. Prerequisite:
experience in C/C++, Java, Unity, or Unreal Engine.
256a topics include:
- real-time software system design for music
(integrating audio, graphics, interaction)
- principles and patterns for artful design
- game and toy design for music
- technology-mediated social design
- audio-visual interactive programming tools
- a practical philosophy of shaping technology
(see final projects from:
2022,
2021,
2020,
2019,
2018,
2017,
2015,
2014,
2013,
2011,
2010 and
2009)
assignments
- weekly reading responses: see guidelines + schedule
- homework #1:
Reading Response + Design Etude + ChucK Exercise
due date: Tuesday (10/3) 11:59:59pm
- homework #2:
Sound Peeking
milestone 1: Wednesday (10/11, in-class)
3 ideas for real-time visualizers; be ready to discuss
milestone 2: Wednesday (10/18, 1pm) in-class critique + webpage
updated
(in-class feedback)
final: Monday (10/25, 1pm) final polished video demo on webpage + in-class presentation
(in-class
feedback)
- homework #3: Interactive
Audiovisual Music Sequencer
milestone 1: Monday (10/30) initial research, tutorial, 3 sketches
milestone 2: Monday (11/6) working core mechanic
(in-class
feedback) final deliverables: Monday (11/13)
(in-class
feedback)
- final project:
Design Your Own Interactive Audiovisual Software Tool
"Design and prototype an interactive software tool, integrating
real-time audio and graphics and interaction."
milestone 1: project proposals Wednesday, 2023.11.15
milestone 2: core mechanic Monday, 2023.11.27 (in-class
feedback)
milestone 3: minimal essential system Monday, 2023.12.04
(in-class
feedback)
final deliverables (on webpage): Wednesday, 2023.12.13
5pm
final Presentations (CCRMA Classroom): 2023.12.13
7pm
(in-class
feedback)
MCD |
CCRMA |
music |
CS |
stanford
|