The Web’s Grain
Start drawing, then put the box around it
See ⮂ Also
⭐⭐ gridless.design Donnie D'Amato get rid of the grid
Blasphemy, I need structure and order!"
The web is good at these things, just not in the ways that designers have been accustomed to working. We'll take a look at how we got here and how we might change our perspective. Let's think outside of the grid and allow other guidelines to provide a comprehensive layout.
To have the actual drawings in reach We like to keep the stack of finished and unfinished drawings nearby so that the whole project can be reviewed easily. Their physical presence is evidence of work done, and a reminder of what there is to do. The grime that builds up from being worked over is poignant and satisfying. We see the history of the presence of our hand. To have the actual drawings in reach allows us to understand the project in a more complete and comprehensive way. In the buildings we design, we struggle to achieve a unity and sense of wholeness that can come from a balance of individual gestures within a larger and more singular container. The focus of a computer screen feels too compartmentalized and tight to see and understand the whole.
The Coming Hockney Auction Sale Lawrence Weschler As the folks at Christie’s are delighted to point out, it marks the only time Hockney combined two of his most popular subjects: a swimming pool, that is, in the context of a double portrait. For indeed, swimming pools had transfixed Hockney ever since he first arrived (out of cold grey Northern England) in sunny Los Angeles, in 1964, and, as with so much else about LA, the young artist began seeing, as if for the first time, the artistic potential in things which everyone else in the Southland had been taking for granted.
To abandon control In print the designer is god. An enormous industry has emerged from WYSIWYG, and many of the web’s designers are grounded in the beliefs and practices, the ritual of that medium. As designers we need to rethink this role, to abandon control, and seek a new relationship with the page.
The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesn’t have the same constraints, and design for this flexibility. But first, we must “accept the ebb and flow of things.”
Should designers code? Brad Frost Telling web designers they don't need to worry about code is like telling architects they don't need to worry about steel, wood or physics. [Twitter]
I still believe this. Does that mean designers need to know how to implement designs in code? Do architects need to be able to lay a block foundation or hang drywall? No.
Designers need to understand and work with the grain of the medium for which they’re designing. For the web, that means understanding important concepts related to how things play out in the browser.
...It’s also important to recognize that static design tools are not the browser and can’t articulate many dimensions of a user experience...The best thing any designer can do is to communicate and closely collaborate with the people who are building things in the actual medium. Designers who foster good relationships with developers will learn what they need to about code, and the final product will greatly benefit from that collaboration.
We are working against the grain of the wood A woodworker works along the grain of the wood to prevent splinter. A butcher slices across to the muscle fiber to improve tenderness. A sailor trims the sail to balance the lift and drag from the wind. When we respect the material, the material pays us back in convenience, safety, and efficiency.
Good web design requires the same understanding of and respect for the materials. And that material is the browser, along with its semantic HTML, default styles, and standard behaviors. But the wide use of design software such as Figma, Sketch, and AdobeXD has trivialized the nuances of such material into “canvases” or “artboards” of pre-defined sizes. The convenient styling and manipulation of pixels and objects have disguised the hierarchy of the DOM, the constraints of the device, and the personal preferences and browser setting from real users. Dishonest tools encourage dishonest design.
We are working against the grain of the wood.