The Snooze Pack is an ability which Banjo learns from Jamjars in Grunty Industries. This move is executed by holding and pressing
and allows Banjo to sleep in his backpack to recover health at a rate of about one honeycomb per second. This is extremely useful, especially when crushing hazards, such as Stomponadon, (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a Split-Up Pad is around; simply split up, Snooze Pack, and rejoin for a health boost. The move's main downside is that it takes about a second to jump out of the backpack, which is bad if you are surprise attacked.
Jamjars' Rhyme[]
- When you're feeling
- rather low,
- I know a place
- that you can go!
followed by
- removes your pack,
- have a nap
- to get energy back!
Language | Name | Meaning |
---|---|---|
Japanese | おやすみリュック Oyasumi Ryukku |
Rest Backpack |


Spiral Mountain (Pre-learned): | Beak Barge · Beak Bomb · Beak Buster · Climb · Dive · Egg Firing · Feathery Flap · Flap Flip · Flight · Forward Roll · Jump · Peck · Rat-a-tat Rap · Shock Spring Jump · Stilt Stride · Talon Trot · Turbo Talon Trot · Wonderwing |
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Isle o' Hags Worlds: | Airborne Egg Aiming · Beak Bayonet · Bill Drill · Breegull Bash · Breegull Blaster · Claw Clamber Boots · Clockwork Kazooie Eggs · Egg Aim · Fast Swimming · Fire Eggs · Grenade Eggs · Grip Grab · Ice Eggs · Split-up · Springy Step Shoes · Sub-Aqua Egg Aiming · Talon Torpedo |
Banjo-only: | Pack Jump · Pack Whack · Sack Pack · Shack Pack · Snooze Pack · Taxi Pack |
Kazooie-only: | Glide · Hatch · Leg Spring · Wing Whack |