ããã«ã¡ã¯ãæè¡é¨å¹³å±±ã§ãã ãã¶ã15å¹´ã¶ããããã«ç ä¿®ã®é¡ã®è¬å¸«ããã£ãã®ã§ããã®ãã¨ã«ã¤ãã¦æ¸ãã¾ãã æ¦è¦ 2Dç¨(github)ã 3Dç¨(github) ã®2ã¤ã®Unityããã¸ã§ã¯ãããã³ãã¬ã¼ãã¨ãã¦ç¨æãã¦ã ããã«ãã³ã¼ãã ãã§ãã²ã¼ã ãä½ãç ä¿®ããã¾ããã ã©ã¡ãããHierarchyã«ä½ãã足ããã¨ã¯ç¦æ¢ã 足ãã¦è¯ãã¢ã»ããã¯C#ãã¡ã¤ã«ã®ã¿ã§ã ãã®C#ãã¡ã¤ã«å ã§ã¯UnityEngineã®æ©è½ã使ç¨ç¦æ¢ã ã¨ããã¬ã®ã¥ã¬ã¼ã·ã§ã³ã§ãã ãããããIMachineãªãã¤ã³ã¿ã¼ãã§ã¤ã¹ãåå¨ãã ãããéãã¦ã²ã¼ã ãä½ãã¾ãã ä¾ãã°2Dç¨ã®IMachineã®ä¸»è¦é¨åã¯ãããªæãã§ãã public interface IMachine { public int Width { get; } // ã¹ã¯ãªã¼ã³æ¨ªè§£å度 public int Height { get
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