The artwork of Tyler Hobbs, a practicing generative artist, creative coder, and painter, whose work has been featured in numerous exhibitions and has been...
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tileshift3 Continuing the exploration of grids and image manipulation. Made with #processing and some help from #chatgpt.  Iâd appreciate suggestions, feedback, and comments. Please subscribe for more. If youâre interested in the code, I will  post it on Github. Likely on Open Processing by tomorrow. #creativecoding #generativedesign #videoart #remix #programming #vlog #vlogger #inprogress
ãªã©ãã¡ã¼ã»ã¨ãªã¢ã½ã³ (Olafur Eliasson, Ãlafur ElÃassonã»ãªã¦ã©ã´ã¥ã«ã»ã¨ãªã¢ã½ã³ã1967å¹´ - ) ã¯ããã³ãã¼ã¯ã»ã³ãã³ãã¼ã²ã³çã¾ãã®ã¢ã¤ã¹ã©ã³ãç³»ã®è¸è¡å®¶ãç¾å¨ã¯ã³ãã³ãã¼ã²ã³ããã³ãã«ãªã³å¨ä½[1]ã 彫å»ã¨ãå ã»æ°´ã»æ°æ¸©ã¨ãã£ãèªç¶ã®è¦ç´ ã使ããéè³è ã®ä½é¨ãé«ãã大è¦æ¨¡ãªã¤ã³ã¹ã¿ã¬ã¼ã·ã§ã³ã§ç¥ããã¦ããã1995å¹´ã空éèªç¥ã®ç 究æã§ããã¹ã¿ã¸ãªã»ãªã©ãã¡ã¼ã»ã¨ãªã¢ã½ã³ããã«ãªã³ã«è¨ç«ãã[2]ã ãªã©ãã¡ã¼ã¯å ¬å ±ç©ºéã§ã®ããã¤ãã®ããã¸ã§ã¯ãã«æºãã£ã¦ããããã®ä¸ã«ã¯ã1998å¹´ãã2001å¹´ã«è¤æ°ã®é½å¸ã§è¡ã£ãã¤ã³ã¿ã¼ãã³ã·ã§ã³ãã°ãªã¼ã³ã»ãªãã¼ãã2007å¹´ã«æééå®ã®ãããªãªã³ããã«ã¦ã§ã¼ã®å»ºç¯å®¶ã·ã§ãã£ã«ã»ãã¬ã¼ãã«ã»ãã¼ã«ã»ã³ï¼è±èªçï¼ã¨å ±åã§è¨è¨ãããã³ãã³ã®ããµã¼ãã³ã¿ã¤ã³ã»ã®ã£ã©ãªã¼ã»ãããªãªã³ãããããªãã¯ã¢ã¼ãåºéï¼è±
m @mthshrak ç¾æå¸10æå·è³¼å ¥ãgnckããã®è«æãæ©éæèªããã¸ã¿ã«ç»åã«ããä½åãããã«èããã¹ããããã®éçãæ´çããã¾ããããã®è«èãã示ããããã¨ãåºæºã«æ§ã ã«èãå§ãããã¨ãã§ããã¨æããå¿ èªã§ããã 2014-09-13 16:07:45 nukisukeâ¨ï¸ @nukisuke ç¾è¡æå¸ç®æ¬å±ããã®ã§ãgnckãç»åã®åé¡ç³» æ¼ç®æ§ã®ç¾å¦ãèªãã主ã«è¶ 絶ããããªææ³è«ã§ãåè«ã«ç¬¬ä¸å¸ãä¸ããã®ã¯è±æããç»åãçãªè¡¨è±¡ãé¸ã¶äºèæ¨æ´è¡ãæ¢ æ²¢åæ¨ãã®ä½åãããªãåãããããªãã¨æããã®ããç¥ãæå¼ãã«ãªã£ã¦ãã¦é¢ç½ãã£ãããããï¼ãããããåºãã¦è¡ãã¹ãè«ã 2014-09-14 10:56:45
çµµã£ã¦ããã®ã¯éæ¢ç»ã ããã©ããã¦ãããä¸å ´é¢ããæããªãããã ããæããã主é¡ã¯ãã¯ãç©èªã®ä¸é¨ãªããã§ãã ãããã®åã«ä½ãèµ·ããããã®å¾ã«ä½ãèµ·ããã®ãããæãå ¥ããããªã£ã¡ããã®ã¯ç»å®¶ã®å®¿å½ã ããã¯14ä¸ç´ï½15ä¸ç´é ã ã¨ããã¤ãã®å ´é¢ãç¡çããã²ã¨ã¤ã®ç»é¢ã«åãããã¨ã§è¡¨ç¾ããã®ãéä¾ã§ï¼ âcontinuous narrativeâ ã¨å¼ã¶ï¼ãæ ç·ã®ãªã漫ç»ã®ããã«ãåã人ãã²ã¨ã¤ã®çµµã«ä½åº¦ãåºã¦ãããããã ãããªãã¨ãâ Paolo Uccello Saint George and the Dragon 1470 Oil on canvas National Gallery, London ã¹ãã¼ãªã¼ã¨ãã¦ã¯ãèã®ãªã«ã®ã¦ã¹ãæ§ã§ç«ãçªãããã®å¾ã«å§«ãå·ã¤ããç«ã®é¦ã«å¸¯ãç¹ãã¯ãã ãã©ãããã§ã¯æç³»åã®ãºã¬ã解æ¶ããã¦åãç»é¢ã«æããã¦ãã Piero di Cosimo
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A project by Conner MacPhee & Anali Gharakhani, photo by Taiyo Watanabe iGeo is free and open source 3D modeling software library in Java for computational design in architecture, product design, interaction design and more. It includes libraries of vector math operations, NURBS curve and surface geometries, polygon meshes and 3D model file I/O. It also has an interface specialized for processing.
A few months ago I was asked to make some visuals for Google IOÂ , something I've done in the past with these procedural circuit-board diagrams. I spent a good few weeks experimenting with a ton of different things, in both THREE.JS and Processing, and slowly gravitated towards one concept. This post will be image heavy, so I'll skip on the failed experiments and get right to it. The idea of a proc
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