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General This section is non-normative. A shader passes through a series of compilation steps, eventually ending up represented as machine code for the specific device the user is running. Any intermediate forms the source may take throughout this transformation are beyond the scope of this specification. . Note:: The WebGPU Shading Language is designed to target other high-level shading languages
This article is introducing a new graphics shading language for the Web named Web High Level Shading Language (WHLSL, pronounced âwhistleâ). The language is insprired by HLSL, the dominant shading language for graphics app developers. It extends HLSL for the Web platform to be safe and secure. Itâs easy to read and write, and is well-specified using formal techniques. Background Over the past few
WebRenderâs 28th newsletter is here, and as requested, todayâs little story is about picture caching. Itâs a complex topic so I had to simplify a lot here. Moved to a separate post now. Notable WebRender and Gecko changes Bobby improved GPU memory usage by better evicting standalone entries in the texture cache. Kats fixed a bad interaction between the startup sanity check and performance telemetr
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