The new year kicked off once again with the Consumer Electronics Show, where more than 200,000 attendees descended on Las Vegas to walk through 2.5 million square feet of trade show space spread among eight locations. Notably absent this year were any huge announcements, but that didn't stop marketers and agencies from prowling the show floors and conference rooms of Sin City to glimpse the future
As CES 2016 begins to draw to a close, thereâs a truth show officials probably donât want to admit: This was not a show with a breakaway item. Thatâs not a bad thing. By taking a year to catch their breath, electronics companies were better able to refine products that are still in the process of catching on with the mass market (or, in some cases, just about to test the waters after lots of sneak
This year, according to our fitness trackers, we walked nearly twenty miles of convention show floor looking for innovations with the potential to dramatically disrupt existing businesses and industriesâthe better and cheaper offerings we call Big Bang Disruptors. It was great to see companies weâve written about in earlier years growing bigger, some steadily developing their new technologies and
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CES is almost upon us. With the promise of even more sophisticated and connected gadgets that aim to improve every aspect of our lives, bleeding edge technology set to invade our homes and immerse us in worlds unimaginable, and transportation we only need to climb into that'll whisk us away to wherever we want, it's easy to get excited about the future. But, casting a brief eye over what's to be e
Twenty years almost to the day, on 6 January 1995, Nintendo revealed its new Virtual Boy virtual reality headset at the Consumer Electronics Show in Las Vegas. Technologists had been experimenting with virtual reality since the 1960s, but the headset was a significant milestone by the then thriving Japanese games company. The press were unwilling to write off anything by Nintendo, but VR aficionad
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