Expanded language support

3 years ago by Ash K (@cis_ash)
Share this post:

What's new:

  • files are saved in .txt format by default now
  • you can still save them in an arbitrary format or with none at all if you want to
  • added support for pretty much all alphabets that exist around the world
    • we already had good support for Cyrillic, Latin Extended and Japanese character sets before this
    • now we support almost everything there is with a few rare exceptions you likely wont notice

Known issues:

  • we do not have Right to Left text support yet, but...
  • that is a feature that Godot 4.0 is said to have. It will release in the near future, we will add this feature once the new version of the engine is available
  • we are aware that copy-pasting text written from right to left results in it getting flipped, this is a problem that is common for many applications, we will try to fix this issue in the future when full RtoL support comes with Godot 4.0
  • some beefy characters like emoji and Egyptian hieroglyphics are only displayed on the Linux version, this is a bug in the engine and we have no fix for it at the moment

Files

Windows 37 MB
Version 3 Apr 04, 2021
Linux 32bit 37 MB
Version 3 Apr 04, 2021
Linux 64bit 37 MB
Version 3 Apr 04, 2021
OSX 80 MB
Version 3 Apr 04, 2021

Get Textreme 2

Buy Now$3.00 USD or more

Comments

Log in with itch.io to leave a comment.

(+1)

Ah, so you also kept using Mini-WakuWaku for Japanese? For Kanji, maybe you should mix it with M+ Rounded 1c.

Right now missing glyphs in mini-wakuwaku are replaced by Noto. The mix of angular and rounded does indeed look a bit weird when used together.

I agree that M+ would probably fit better with the miniwakuwaku hiragana. Maybe it will happen some time...

(1 edit)

Ah ok