Released - 05 August 2015
- SERVER LAG ("MEGA STALLS") FIX!!
- New Items:
Small and
Large Bear Traps, for locking players and dinos in their tracks!
- New Structure:
Stone Behemoth Gate
- New rare
"Alpha" T-Rex can be found that is bigger and meaner than the regular
T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
- Tamed Dinos now lay
Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O
- You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
- Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
- Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
- Added the rest of the Dino Damage overlays
- Dealt with the
Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield
pearls and
Oil rarely, and they are significantly less common in the shallows.
- Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
Canteens are no longer consumed when making soups
- New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
- You can now properly enter spectator mode after dying without getting stuck at a black screen
- More dino blood overlays, & option to disable Dino blood overlays
Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
- Fixed various server crashes
- Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax:
ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325
(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)
[MORE NOTES TO COME]