Performance & GALV Layer Support

33 days ago by Aerosys
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Hi Game Makers!

This update comes with minor (but hopefully significant) improvements:

  • The mipmapping was improved to reduce lag (1)
  • GALV Layer now supports layers that are not bound to characters but move with the map

(1)
Due to RPG Maker being unable to auto-update plugin parameters, you want to manually copy-paste this code into "Minimap Plugin Parameters -> Performance -> Mipmapping, get factor"

if (!$gameMap) return 1; // Escape Route
 
const y = Math.max(
  $gameMap.width() * $gameMap.tileWidth() / 500,
  $gameMap.height() * $gameMap.tileHeight() / 500,
);
return [1, 2, 4, 8, 12, 16]
  .find(value => y < value) || 16;

This code is also available here: Minimap – Aerosys' Blog

Don't hesitate to give your feedback, whether positively or negatively!

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