Hack week Vs Design sprint?
Our hack week at CERN to reproduce the WorldWideWeb browser was five days long. Thatâs also the length of a design sprint. So â¦was what we did a design sprint?
Iâm going to say no.
On the surface, our project has all the hallmarks of a design sprint. A group of people who donât normally work together were thrown into an instense week of problem-solving and building, culminating in a tangible testable output. But when you look closer, the journey itself was quite different. A design sprint is typical broken into five phases, each one mapped on to a day of work:
- Understand and Map
- Demos and Sketch
- Decide and Storyboard
- Prototype
- Test
There was certainly plenty of understanding, sketching, and prototyping involved in our hack week at CERN, but we knew going in what the output would be at the end of the week. Thatâs not the case with most design sprints: figuring out what youâre going to make is half the work. In our case, we knew what needed to be produced; we just had to figure out how. Our process looked more like this:
- Understand and Map
- Research and Sketch
- Build
- Build
- Build
Now you could say that itâs a kind of design sprint, but I think thereâs value in reserving the term âdesign sprintâ for the specific five-day process. As it is, thereâs enough confusion between the term âsprintâ in its agile sense and âdesign sprintâ.
This was originally posted on my own site.