Tags: interface

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Tuesday, September 17th, 2024

Nic Chan

What an excellent personal website!

Nobody wants to use any software — Character

I do not want any software

I believe that this mindset is the healthiest way to design and build things that people will use and not hate us for building. For me, it’s a way to remind myself that all humans have a whole rich, challenging life outside of the little screens I’m making for them. So that even when I’m focused on user needs and user problems, I can keep it just out of the corner of my eye: the person I’m making this for doesn’t actually want to be here, and that’s OK.

We want speedy internet and fast-loading services because we want to stop pushing buttons and opening accordions as quickly as possible.

Monday, February 5th, 2024

drab

This looks like a handy collection of HTML web components for common interface patterns.

drab does not use the shadow DOM, so you can style content within these elements as usual with CSS.

Friday, January 26th, 2024

Nuberodesign > Blog > In Praise of Buttons – Part One

I concur:

Just because a user interface uses 3D-buttons and some shading doesn’t mean that it has to look tacky. In fact, if you have to make the choice between tacky-but-usable and minimalistic-but-hard-to-use, tacky is the way to go. You don’t have to make that choice though: It’s perfectly possible to create something that is both good-looking and easy to use.

Tuesday, December 5th, 2023

Invokers (Explainer) | Open UI

This is a really interesting proposal, and I have thoughts.

Friday, November 24th, 2023

Your Website’s URLs Can and Should Be Beautiful - Opus

The key to making a beautiful URL is finding a balance between brevity and clarity. In other words, a good URL is short but not so short as to obscure what it’s pointing to. Put another way, a good URL contains enough information about its related resource to be useful, but not so much information that it drags on and becomes unwieldy.

Thursday, November 2nd, 2023

Personalization

A look at how personalisation works in digital interfaces and real-world objects.

Tuesday, October 24th, 2023

Ship Faster by Building Design Systems Slower | Big Medium

Josh mashes up design systems and pace layers, like Mark did a few years back. With this mindset, if your product interface are in sync, that’s not good—either your product is moving too slow or your design system is moving too fast.

The job of the design system team is not to innovate, but to curate. The system should provide answers only for settled solutions: the components and patterns that don’t require innovation because they’ve been solved and now standardized. Answers go into the design system when the questions are no longer interesting—proven out in product. The most exciting design systems are boring.

Wednesday, October 11th, 2023

CSS { In Real Life } | Greenwashing and the COP28 Website

Maybe when I wrote about performative performance? Michelle has a prime example:

The low carbon toggle does absolutely nothing.

In fact, worse than nothing. It doesn’t prevent images being downloaded. It doesn’t switch the site to dark mode, or prevent autoplaying animations (e.g. the hero carousel), or reduce resources transferred in other way. All it does is overlay an extra element with a background gradient on top of the large images on the site to give the appearance that those images being prevented from loading.

Monday, October 9th, 2023

Kinopio’s Design Principles

Pirijan talks us through the design principles underpinning Kinopio, a tool I like very much:

  1. Embrace Smallness by Embracing Code as a Living Design System
  2. Building for Fidget-Ability, hmmm
  3. Embrace Plain Text
  4. A Single Interface for Mobile and Desktop
  5. Refine by Pruning

Monday, September 11th, 2023

Performative performance

Web Summer Camp in Croatia finished with an interesting discussion. It was labelled a town-hall meeting, but it was more like an Oxford debating club.

Two speakers had two minutes each to speak for or against a particular statement. Their stances were assigned to them so they didn’t necessarily believe what they said.

One of the propositions was something like:

In the future, sustainable design will be as important as UX or performance.

That’s a tough one to argue against! But that’s what Sophia had to do.

She actually made a fairly compelling argument. She said that real impact isn’t going to come from individual websites changing their colour schemes. Real impact is going to come from making server farms run on renewable energy. She advocated for political action to change the system rather than having the responsibility heaped on the shoulders of the individuals making websites.

It’s a fair point. Much like the concept of a personal carbon footprint started life at BP to distract from corporate responsibility, perhaps we’re going to end up navel-gazing into our individual websites when we should be collectively lobbying for real change.

It’s akin to clicktivism—thinking you’re taking action by sharing something on social media, when real action requires hassling your political representative.

I’ve definitely seen some examples of performative sustainability on websites.

For example, at the start of this particular debate at Web Summer Camp we were shown a screenshot of a municipal website that has a toggle. The toggle supposedly enables a low-carbon mode. High resolution images are removed and for some reason the colour scheme goes grayscale. But even if those measures genuinely reduced energy consumption, it’s a bit late to enact them only after the toggle has been activated. Those hi-res images have already been downloaded by then.

Defaults matter. To be truly effective, the toggle needs to work the other way. Start in low-carbon mode, and only download the hi-res images when someone specifically requests them. (Hopefully browsers will implement prefers-reduced-data soon so that we can have our sustainable cake and eat it.)

Likewise I’ve seen statistics bandied about around the energy-savings that could be made if we used dark colour schemes. I’m sure the statistics are correct, but I’d like to see them presented side-by-side with, say, the energy impact of Google Tag Manager or React or any other wasteful dependencies that impact performance invisibly.

That’s the crux. Most of the important work around energy usage on websites is invisible. It’s the work done to not add more images, more JavaScript or more web fonts.

And it’s not just performance. I feel like the more important the work, the more likely it is to be invisible: privacy, security, accessibility …those matter enormously but you can’t see when a website is secure, or accessible, or not tracking you.

I suspect this is why those areas are all frustratingly under-resourced. Why pour time and effort into something you can’t point at?

Now that I think about it, this could explain the rise of web accessibility overlays. If you do the real work of actually making a website accessible, your work will be invisible. But if you slap an overlay on your website, it looks like you’re making a statement about how much you care about accessibility (even though the overlay is total shit and does more harm than good).

I suspect there might be a similar mindset at work when it comes to interface toggles for low-carbon mode. It might make you feel good. It might make you look good. But it’s a poor substitute for making your website carbon-neutral by default.

Sunday, September 10th, 2023

Squish Meets Structure: Designing with Language Models

The slides and transcript from a great talk by Maggie Appleton, including this perfect description of the vibes we get from large language models:

It feels like they’re either geniuses playing dumb or dumb machines playing genius, but we don’t know which.

Saturday, August 5th, 2023

Just normal web things.

A plea to let users do web things on websites. In other words, stop over-complicating everything with buckets of JavaScript.

Honestly, this isn’t wishlist isn’t asking for much, and it’s a damning indictment of “modern” frontend development that we’ve come to this:

  • Let me copy text so I can paste it.
  • If something navigates like a link, let me do link things.

Monday, June 12th, 2023

Monday, May 15th, 2023

AI isn’t the app, it’s the UI - Stack Overflow Blog

In some ways, the fervor around AI is reminiscent of blockchain hype, which has steadily cooled since its 2021 peak. In almost all cases, blockchain technology serves no purpose but to make software slower, more difficult to fix, and a bigger target for scammers. AI isn’t nearly as frivolous—it has several novel use cases—but many are rightly wary of the resemblance. And there are concerns to be had; AI bears the deceptive appearance of a free lunch and, predictably, has non-obvious downsides that some founders and VCs will insist on learning the hard way.

This is a good level-headed overview of how generative language model tools work.

If something can be reduced to patterns, however elaborate they may be, AI can probably mimic it. That’s what AI does. That’s the whole story.

There’s very practical advice on deciding where and when these tools make sense:

The sweet spot for AI is a context where its choices are limited, transparent, and safe. We should be giving it an API, not an output box.

Tuesday, May 2nd, 2023

Why Chatbots Are Not the Future by Amelia Wattenberger

Of course, users can learn over time what prompts work well and which don’t, but the burden to learn what works still lies with every single user. When it could instead be baked into the interface.

Monday, April 17th, 2023

LukeW | Ask LukeW: New Ways into Web Content

I like how Luke is using a large language model to make a chat interface for his own content.

This is the exact opposite of how grifters are selling the benefits of machine learning (“Generate copious amounts of new content instantly!”) and instead builds on over twenty years of thoughtful human-made writing.

Thursday, March 23rd, 2023

Home | The Component Gallery

Here’s an aggregator of components from multiple design systems.

Sunday, March 19th, 2023

Design notes on the 2023 Wikipedia redesign

So then the question becomes: how do you most effectively communicate designs, to facilitate the best discussions about those designs? My answer is: lots of little prototypes built with HTML, CSS, and JavaScript.

ongoing by Tim Bray · The LLM Problem

It doesn’t bother me much that bleeding-edge ML technology sometimes gets things wrong. It bothers me a lot when it gives no warnings, cites no sources, and provides no confidence interval.

Yes! Like I said:

Expose the wires. Show the workings-out.