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at com.craftingdead.core.util.RayTraceUtil.rayTraceBlocks(RayTraceUtil.java:125)
at com.craftingdead.core.util.RayTraceUtil.rayTrace(RayTraceUtil.java:72)
Will have to check for misconfigured block shapes and also large scans for collisions, @nuklear71 We need to review block shapes to ensure there is nothing out of sorts.
There is an issue in the
RayTraceUtil#rayTraceBlocks
method that can cause an infinite loop, potentially resulting in a server crash.Crash-Report: https://mclo.gs/fWDOgzF
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