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import java.util.Scanner;
public class Game {
private Player player;
private Level currentLevel;
private boolean running;
public Game() {
player = new Player();
currentLevel = new Level(1);
running = true;
}
public void start() {
while (running) {
// Handle player input
handleInput();
// Update game state
update();
// Draw game elements
draw();
}
}
private void handleInput() {
Scanner scanner = new Scanner(System.in);
System.out.println("Enter a command: ");
String input = scanner.nextLine();
switch(input) {
case "up":
player.move(0, -1);
break;
case "down":
player.move(0, 1);
break;
case "left":
player.move(-1, 0);
break;
case "right":
player.move(1, 0);
break;
default:
System.out.println("Invalid command!");
break;
}
}
private void update() {
// Update game state, such as player position and level progress
player.update();
currentLevel.update(player);
}
private void draw() {
// Draw game elements, such as player sprite and level environment
player.draw();
currentLevel.draw();
}
public static void main(String[] args) {
Game game = new Game();
game.start();
}
}
public class Player {
private int x, y;
private int health;
private int score;
public Player() {
x = 0;
y = 0;
health = 100;
score = 0;
}
public void update() {
// Update player state, such as position and health
health -= 1;
if (health <= 0) {
System.out.println("You have died!");
System.exit(0);
}
}
public void draw() {
// Draw player sprite
System.out.println("Player position: (" + x + ", " + y + ")");
}
public void move(int dx, int dy) {
// Move player position by dx, dy
x += dx;
y += dy;
}
public void takeDamage(int damage) {
// Reduce player health by damage
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