DOSBox
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DOSBox v0.73 ===== NOTE: ===== While we are hoping that one day DOSBox will run all programs ever made for the PC, we are not there yet. At present, DOSBox running on a high-end machine will roughly be the equivalent of a 486 PC. DOSBox can be configured to run a wide range of DOS games, from CGA/Tandy/PCjr classics up to games from the Quake era. ====== INDEX: ====== 1. Quickstart 2. FAQ 3. Usage 4. Internal Programs 5. Special Keys 6. Mapper 7. Keyboard Layout 8. Serial Multiplayer feature 9. How to run resource-demanding games 10. Troubleshooting 11. The config file 12. The language file 13. Building your own version of DOSBox 14. Special thanks 15. Contact ============== 1. Quickstart: ============== Type INTRO in DOSBox for a quick tour. It is essential that you get familiar with the idea of mounting, DOSBox does not automatically make any drive (or a part of it) accessible to the emulation. See the FAQ entry "I've got a Z instead of a C at the prompt" as well as the description of the MOUNT command (section 4). ======= 2. FAQ: ======= Some Frequently Asked Questions: Q: I've got a Z instead of a C at the prompt. Q: Do I always have to type these commands? Automation? Q: How do I change to fullscreen? Q: My CD-ROM doesn't work. Q: The game/application can't find its CD-ROM. Q: The mouse doesn't work. Q: There is no sound. Q: The sound stutters or sounds stretched/weird. Q: I can't type \ or : in DOSBox. Q: The keyboard lags. Q: The cursor always moves into one direction! Q: The game/application runs much too slow! Q: The game/application does not run at all/crashes! Q: Can DOSBox harm my computer? Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ. Q: What sound hardware does DOSBox presently emulate? Q: DOSBox crashes on startup and I'm running arts. Q: My Build game(Duke3D/Blood/Shadow Warrior) has problems. Q: Great README, but I still don't get it. Q: I've got a Z instead of a C at the prompt. A: You have to make your directories available as drives in DOSBox by using the "mount" command. For example, in Windows "mount C D:\GAMES" will give you a C drive in DOSBox which points to your Windows D:\GAMES directory. In Linux, "mount c /home/username" will give you a C drive in DOSBox which points to /home/username in Linux. To change to the drive mounted like above, type "C:". If everything went fine, DOSBox will display the prompt "C:\>". Q: Do I always have to type these commands? Automation? A: In the DOSBox configuration file is an [autoexec] section. The commands present there are run when DOSBox starts, so you can use this section for the mounting. Q: How do I change to fullscreen? A: Press alt-enter. Alternatively: Edit the configuration file of DOSBox and change the option fullscreen=false to fullscreen=true. If fullscreen looks wrong in your opinion: Play with the option fullresolution in the configuration file of DOSBox. To get back from fullscreen mode: Press alt-enter again. Q: My CD-ROM doesn't work. A: To mount your CD-ROM in DOSBox you have to specify some additional options when mounting the CD-ROM. To enable CD-ROM support (includes MSCDEX): - mount d f:\ -t cdrom (windows) - mount d /media/cdrom -t cdrom (linux) In some cases you might want to use a different CD-ROM interface, for example if CD audio does not work: To enable SDL-support (does not include low-level CD access!): - mount d f:\ -t cdrom -usecd 0 -noioctl To enable ioctl access using digital audio extraction for CD audio (windows-only, useful for Vista): - mount d f:\ -t cdrom -ioctl_dx To enable ioctl access using MCI for CD audio (windows-only): - mount d f:\ -t cdrom -ioctl_mci To force ioctl-only access (windows-only): - mount d f:\ -t cdrom -ioctl_dio To enable low-level aspi-support (win98 with aspi-layer installed): - mount d f:\ -t cdrom -aspi In the commands: - d driveletter you will get in DOSBox - f:\ location of CD-ROM on your PC. - 0 The number of the CD-ROM drive, reported by "mount -cd" (note that this value is only needed when using SDL for CD audio, otherwise it is ignored) See also the next question: The game/application can't find its CD-ROM. Q: The game/application can't find its CD-ROM. A: Be sure to mount the CD-ROM with -t cdrom switch, this will enable the MSCDEX interface required by DOS games to interface with CD-ROMs. Also try adding the correct label (-label LABEL) to the mount command, where LABEL is the CD-label (volume ID) of the CD-ROM. Under Windows you can specify -ioctl, -aspi or -noioctl. Look at the description of the mount command in Section 4 for their meaning and the additional audio-CD related options -ioctl_dx, ioctl_mci, ioctl_dio. Try creating a CD-ROM image (preferably CUE/BIN pair) and use the DOSBox-internal IMGMOUNT tool to mount the image (the CUE sheet). This enables very good low-level CD-ROM support on any operating system. Q: The mouse doesn't work. A: Usually, DOSBox detects when a game uses mouse control. When you click on the screen it should get locked (confined to the DOSBox window) and work. With certain games, the DOSBox mouse detection doesn't work. In that case you will have to lock the mouse manually by pressing CTRL-F10. Q: There is no sound. A: Be sure that the sound is correctly configured in the game. This might be done during the installation or with a setup/setsound utility that accompanies the game. First see if an autodetection option is provided. If there is none try selecting soundblaster or soundblaster16 with the default settings being "address=220 irq=7 dma=1". You might also want to select midi at address 330 as music device. The parameters of the emulated soundcards can be changed in the DOSBox configuration file. If you still don't get any sound set the core to normal and use some lower fixed cycles value (like cycles=2000). Also assure that your host operating sound does provide sound. In certain cases it might be useful to use a different emulated sound device like a soundblaster pro (sbtype=sbpro1 in the DOSBox configuration file) or the gravis ultrasound (gus=true). Q: The sound stutters or sounds stretched/weird. A: You're using too much CPU power to keep DOSBox running at the current speed. You can lower the cycles, skip frames, reduce the sampling rate of the respective sound device (see the DOSBox configuration file) or the mixer device. You can also increase the prebuffer in the configfile. If you are using cycles=max or =auto, then make sure that there is no background processes interfering! (especially if they access the harddisk) Q: I can't type \ or : in DOSBox. A: This can happen in various cases, like your host keyboard layout does not have a matching DOS layout representation (or it was not correctly detected), or the key mapping is wrong. Some possible fixes: 1. Use / instead, or ALT-58 for : and ALT-92 for \. 2. Change the DOS keyboard layout (see Section 7: Keyboard Layout). 3. Add the commands you want to execute to the [autoexec]-section of the DOSBox configuration file. 4. Open the DOSBox configuration file and change the usescancodes entry. 5. Switch the keyboard layout of your operating system. Note that if the host layout can not be identified, or keyboardlayout is set to none in the DOSBox configuration file, the standard US layout is used. In this configuration try the keys around "enter" for the key \ (backslash), and for the key : (colon) use shift and the keys between "enter" and "l". Q: The keyboard lags. A: Lower the priority setting in the DOSBox configuration file, for example set "priority=normal,normal". You might also want to try lowering the cycles (use a fixed cycle count to start with, like cycles=10000). Q: The cursor always moves into one direction! A: See if it still happens if you disable the joystick emulation, set joysticktype=none in the [joystick] section of your DOSBox configuration file. Maybe also try unplugging any joystick/gamepad. If you want to use the joystick in the game, try setting timed=false and be sure to calibrate the joystick (both in your OS as well as in the game or the game's setup program). Q: The game/application runs much too slow! A: Look at the section "How to run resource-demanding games" for more information. Q: The game/application does not run at all/crashes! A: Look at Section 10: Troubleshooting Q: Can DOSBox harm my computer? A: DOSBox can not harm your computer more than any other resource demanding program. Increasing the cycles does not overclock your real CPU. Setting the cycles too high has a negative performance effect on the software running inside DOSBox. Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ. A: This is possible! Just create a config file: config -writeconf configfile. Start your favourite editor and look through the settings. To start DOSBox with your new settings: dosbox -conf configfile See the description of the config command in Section 4 for more details. Q: What sound hardware does DOSBox presently emulate? A: DOSBox emulates several legacy sound devices: - Internal PC speaker This emulation includes both the tone generator and several forms of digital sound output through the internal speaker. - Creative CMS/Gameblaster The is the first card released by Creative Labs(R). The default configuration places it on port 0x220. It should be noted that enabling this with the Adlib emulation may result in conflicts. - Tandy 3 voice The emulation of this sound hardware is complete with the exception of the noise channel. The noise channel is not very well documented and as such is only a best guess as to the sound's accuracy. - Tandy DAC Emulation of the Tandy DAC utilizes the soundblaster emulation, thus be sure the soundblaster is not disabled in the DOSBox configuration file. The Tandy DAC is only emulated at the BIOS level. - Adlib This emulation is almost perfect and includes the Adlib's ability to almost play digitized sound. - SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II By default DOSBox provides Soundblaster 16 level 16-bit stereo sound. You can select a different SoundBlaster version in the configfile of DOSBox (See Internal Commands: CONFIG). - Disney Soundsource Using the printer port, this sound device outputs digital sound only. - Gravis Ultrasound The emulation of this hardware is nearly complete, though the MIDI capabilities have been left out, since an MPU-401 has been emulated in other code. - MPU-401 A MIDI passthrough interface is also emulated. This method of sound output will only work when used with a General Midi or MT-32 device. Q: DOSBox crashes on startup and I'm running arts. A: This isn't really a DOSBox problem, but the solution is to set the environment variable SDL_AUDIODRIVER to alsa or oss. Q: My Build game(Duke3D/Blood/Shadow Warrior) has problems. A: First of all, try to find a port of the game. Those will offer a better experience. To fix the graphics problem that occurs in DOSBox on higher resolutions. Open the configuration file of DOSBox and search for machine=svga_s3. Change svga_s3 to vesa_nolfb Q: Great README, but I still don't get it. A: A look at "The Newbie's pictorial guide to DOSBox" located at http://vogons.zetafleet.com/viewforum.php?f=39 might help you. Also try the wiki of DOSBox: http://www.dosbox.com/wiki/ For more questions read the remainder of this README and/or check the site/forum: http://www.dosbox.com ========= 3. Usage: ========= An overview of the command line options you can give to DOSBox. Windows Users must open cmd.exe or command.com or edit the shortcut to dosbox.exe for this. The options are valid for all operating systems unless noted in the option description: dosbox [name] [-exit] [-c command] [-fullscreen] [-conf congfigfile] [-lang languagefile] [-machine machinetype] [-noconsole] [-startmapper] [-noautoexec] [-securemode] [-scaler scaler | -forcescaler scaler] [-version] dosbox -version dosbox -editconf program dosbox -opencaptures program dosbox -printconf dosbox -eraseconf name If "name" is a directory it will mount that as the C: drive. If "name" is an executable it will mount the directory of "name" as the C: drive and execute "name". -exit DOSBox will close itself when the DOS application "name" ends. -c command Runs the specified command before running "name". Multiple commands can be specified. Each command should start with "-c" though. A command can be: an Internal Program, a DOS command or an executable on a mounted drive. -fullscreen Starts DOSBox in fullscreen mode. -conf configfile Start DOSBox with the options specified in "configfile". Multiple -conf options may be present. See Section 11 for more details. -lang languagefile Start DOSBox using the language specified in "languagefile". -machine machinetype Setup DOSBox to emulate a specific type of machine. Valid choices are: hercules, cga, pcjr, tandy, svga_s3 (default) as well as the additional svga chipsets listed in the help of the DOSBox configuration file. svga_s3 enables vesa emulation as well. For some special vga effects the machinetype vgaonly can be used, note that this disables svga capabilites and might be (considerably) slower due to the much higher emulation precision. The machinetype affects both the videocard and the available soundcards. -noconsole (Windows Only) Start DOSBox without showing the console window. Output will be redirected to stdout.txt and stderr.txt -startmapper Enter the keymapper directly on startup. Useful for people with keyboard problems. -noautoexec Skips the [autoexec] section of the loaded configuration file. -securemode Same as -noautoexec, but adds config.com -securemode at the bottom of AUTOEXEC.BAT (which in turn disables any changes to how the drives are mounted inside DOSBox). -scaler scaler Uses the scaler specified by "scaler". See the DOSBox configuration file for the available scalers. -forcescaler scaler Similar to the -scaler parameter, but tries to force usage of the specified scaler even if it might not fit. -version output version information and exit. Useful for frontends. -editconf program calls program with as first parameter the configuration file. You can specify this command more than once. In this case it will move to second program if the first one fails to start. -opencaptures program calls program with as first paramater the location of the captures folder. -printconf prints the location of the default configuration file. -eraseconf removes the default configuration file. Note: If a name/command/configfile/languagefile contains a space, put the whole name/command/configfile/languagefile between quotes ("command or file name"). If you need to use quotes within quotes (most likely with -c and mount): Windows and OS/2 users can use single quotes inside the double quotes. Other people should be able to use escaped double quotes inside the double quotes. Windows: -c "mount c 'c:\program files\'" Linux: -c "mount c \"/tmp/name with space\"" For example (Windows): dosbox c:\atlantis\atlantis.exe -c "MOUNT D C:\SAVES" This mounts c:\atlantis as c:\ and runs atlantis.exe. Before it does that it would first mount C:\SAVES as the D drive. In Windows, you can also drag directories/files onto the DOSBox executable. ===================== 4. Internal Programs: ===================== DOSBox supports most of the DOS commands found in command.com. To get a list of the internal commands type "HELP" at the prompt. In addition, the following commands are available: MOUNT "Emulated Drive letter" "Real Drive or Directory" [-t type] [-aspi] [-ioctl] [-noioctl] [-usecd number] [-size drivesize] [-label drivelabel] [-freesize size_in_mb] [-freesize size_in_kb (floppies)] MOUNT -cd MOUNT -u "Emulated Drive letter" Program to mount local directories as drives inside DOSBox. "Emulated Drive letter" The driveletter inside DOSBox (eg. C). "Real Drive letter (usually for CD-ROMs in Windows) or Directory" The local directory you want accessible inside DOSBox. -t type Type of the mounted directory. Supported are: dir (default), floppy, cdrom. -size drivesize Sets the size of the drive, where drivesize is of the form "bps,spc,tcl,fcl": bps: bytes per sector, by default 512 for regular drives and 2048 for CD-ROM drives spc: sectors per cluster, usually between 1 and 127 tcl: total clusters, between 1 and 65534 fcl: total free clusters, between 1 and tcl -freesize size_in_mb | size_in_kb Sets the amount of free space available on a drive in megabytes (regular drives) or kilobytes (floppy drives). This is a simpler version of -size. -label drivelabel Sets the name of the drive to "drivelabel". Needed on some systems if the CD-ROM label isn't read correctly (useful when a program can't find its CD-ROM). If you don't specify a label and no lowlevel support is selected (that is omitting the -usecd # and/or -aspi parameters, or specifying -noioctl): For Windows: label is extracted from "Real Drive". For Linux: label is set to NO_LABEL. If you do specify a label, this label will be kept as long as the drive is mounted. It will not be updated !! -aspi Forces use of the aspi layer. Only valid if mounting a CD-ROM under Windows systems with an ASPI-Layer. -ioctl (automatic selection of the CD audio interface) -ioctl_dx (digital audio extraction used for CD audio) -ioctl_dio (ioctl calls used for CD audio) -ioctl_mci (MCI used for CD audio) Forces use of ioctl commands. Only valid if mounting a CD-ROM under a Windows OS which support them (Win2000/XP/NT). The various choices only differ in the way CD audio is handled, preferrably -ioctl_dio is used (lowest workload), but this might not work on all systems so -ioctl_dx (or -ioctl_mci) can be used. -noioctl Forces use of the SDL CD-ROM layer. Valid on all systems. -usecd number Valid on all systems, under windows the -noioctl switch has to be present to make use of the -usecd switch. Enables to select the drive that should be used by SDL. Use this if the wrong or no CD-ROM drive is mounted while using the SDL CD-ROM interface. "number" can be found by "MOUNT -cd". -cd Displays all CD-ROM drives detected by SDL, and their numbers. See the information at the -usecd entry above. -u Removes the mount. Doesn't work for Z:\. Note: It's possible to mount a local directory as CD-ROM drive. Hardware support is then missing. Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC. So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C: in DOSBox. It also allows you to change the drive letter identification for programs that demand specific drive letters. For example: Touche: Adventures of The Fifth Musketeer must be run on your C: drive. Using DOSBox and its mount command, you can trick the game into believing it is on the C drive, while you can still place it where you like. For example, if the game is in D:\OLDGAMES\TOUCHE, the command MOUNT C D:\OLDGAMES will allow you to run Touche from the D drive. Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same is true for mounting the root of any other drive, except for CD-ROMs (due to their read-only nature). Otherwise if you or DOSBox make a mistake you may lose all your files. It is recommended to put all your applications/games into a subdirectory and mount that. General MOUNT Examples: 1. To mount c:\DirX as a floppy : mount a c:\DirX -t floppy 2. To mount system CD-ROM drive E as CD-ROM drive D in DOSBox: mount d e:\ -t cdrom 3. To mount system CD-ROM drive at mountpoint /media/cdrom as CD-ROM drive D in DOSBox: mount d /media/cdrom -t cdrom -usecd 0 4. To mount a drive with ~870 mb free diskspace (simple version): mount c d:\ -freesize 870 5. To mount a drive with ~870 mb free diskspace (experts only, full control): mount c d:\ -size 512,127,16513,13500 6. To mount /home/user/dirY as drive C in DOSBox: mount c /home/user/dirY 7. To mount the directory where DOSBox was started as D in DOSBox: mount d . (note the . which represents the directory where DOSBox was started) MEM Program to display the amount of free memory. VER VER set major_version [minor_version] Display the current DOSBox version and reported DOS version (parameterless usage). Change the reported DOS version with the "set" parameter, for example: "VER set 6 22" to have DOSBox report DOS 6.22 as version number. CONFIG -writeconf localfile CONFIG -writelang localfile CONFIG -securemode CONFIG -set "section property=value" CONFIG -get "section property" CONFIG can be used to change or query various settings of DOSBox during runtime. It can save the current settings and language strings to disk. Information about all possible sections and properties can be found in Section 11 (The Config File). -writeconf localfile Write the current configuration settings to file. "localfile" is located on the local drive, not a mounted drive in DOSBox. The configuration file controls various settings of DOSBox: the amount of emulated memory, the emulated soundcards and many more things. It allows access to AUTOEXEC.BAT as well. See Section 11 (The Config File) for more information. -writelang localfile Write the current language settings to file. "localfile" is located on the local drive, not a mounted drive in DOSBox. The language file controls all visible output of the internal commands and the internal DOS. -securemode Switches DOSBox to a more secure mode. In this mode the internal commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either to create a new configfile or languagefile in this mode. (Warning: you can only undo this mode by restarting DOSBox.) -set "section property=value" CONFIG will attempt to set the property to new value. Currently CONFIG can not report whether the command succeeded or not. -get "section property" The current value of the property is reported and stored in the environment variable %CONFIG%. This can be used to store the value when using batch files. Both "-set" and "-get" work from batch files and can be used to set up your own preferences for each game. Examples: 1. To create a configfile in your current directory: config -writeconf dosbox.conf 2. To set the cpu cycles to 10000: config -set "cpu cycles=10000" 3. To turn ems memory emulation off: config -set "dos ems=off" 4. To check which cpu core is being used. config -get "cpu core" LOADFIX [-size] [program] [program-parameters] LOADFIX -f Program to reduce the amount of available conventional memory. Useful for old programs which don't expect much memory to be free. -size number of kilobytes to "eat up", default = 64kb -f frees all previously allocated memory Examples: 1. To start mm2.exe and allocate 64kb memory (mm2 will have 64 kb less available) : loadfix mm2 2. To start mm2.exe and allocate 32kb memory : loadfix -32 mm2 3. To free previous allocated memory : loadfix -f RESCAN Make DOSBox reread the directory structure. Useful if you changed something on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!) MIXER Makes DOSBox display its current volume settings. Here's how you can change them: mixer channel left:right [/NOSHOW] [/LISTMIDI] channel Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [, CDAUDIO]. CDAUDIO is only available if a CD-ROM interface with volume control is enabled (CD image, ioctl_dx). left:right The volume levels in percentages. If you put a D in front it will be in decibel (Example: mixer gus d-10). /NOSHOW Prevents DOSBox from showing the result if you set one of the volume levels. /LISTMIDI Lists the available midi devices on your PC (Windows). To select a device other than the Windows default midi-mapper, add a line 'midiconfig=id' to the [midi] section in the configuration file, where 'id' is the number for the device as listed by LISTMIDI. IMGMOUNT A utility to mount disk images and CD-ROM images in DOSBox. IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format] -size [sectorsbytesize, sectorsperhead, heads, cylinders] IMGMOUNT DRIVE [imagefile1, .. ,imagefileN] -t iso -fs iso imagefile Location of the image file to mount in DOSBox. The location can be on a mounted drive inside DOSBox, or on your real disk. It is possible to mount CD-ROM images (ISOs or CUE/BIN) as well, if you need CD swapping capabilities specify all images in succession (see the next entry). CUE/BIN pairs are the preferred CD-ROM image type as they can store audio tracks compared to ISOs (which are data-only). For the CUE/BIN mounting always specify the CUE sheet. imagefile1, .. ,imagefileN Location of the image files to mount in DOSBox. Specifying a number of image files is only allowed for CD-ROM images. The CD's can be swapped with CTRL-F4 at any time. This is required for games which use multiple CD-ROMs and require the CD to be switched during the gameplay at some point. -t The following are valid image types: floppy: Specifies a floppy image. DOSBox will automatically identify the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc). iso: Specifies a CD-ROM iso image. The geometry is automatic and set for this size. This can be an iso or a cue/bin pair. hdd: Specifies a harddrive image. The proper CHS geometry must be set for this to work. -fs The following are valid file system formats: iso: Specifies the ISO 9660 CD-ROM format. fat: Specifies that the image uses the FAT file system. DOSBox will attempt to mount this image as a drive in DOSBox and make the files available from inside DOSBox. none: DOSBox will make no attempt to read the file system on the disk. This is useful if you need to format it or if you want to boot the disk using the BOOT command. When using the "none" filesystem, you must specify the drive number (2 or 3, where 2 = master, 3 = slave) rather than a drive letter. For example, to mount a 70MB image as the slave drive device, you would type (without the quotes): "imgmount 3 d:\test.img -size 512,63,16,142 -fs none" Compare this with a mount to be able to access the drive within DOSBox, which would read as: "imgmount e: d:\test.img -size 512,63,16,142" -size The Cylinders, Heads and Sectors of the drive. Required to mount hard drive images. An example how to mount CD-ROM images: 1a. mount c /tmp 1b. imgmount d c:\myiso.iso -t iso or (which also works): 2. imgmount d /tmp/myiso.iso -t iso BOOT Boot will start floppy images or hard disk images independent of the operating system emulation offered by DOSBox. This will allow you to play booter floppies or boot other operating systems inside DOSBox. If the target emulated system is PCjr (machine=pcjr) the boot command can be used to load PCjr cartridges (.jrc). BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter] BOOT [cart.jrc] (PCjr only) diskimgN.img This can be any number of floppy disk images one wants mounted after DOSBox boots the specified drive letter. To swap between images, hit CTRL-F4 to change from the current disk to the next disk in the list. The list will loop back from the last disk image to the beginning. [-l driveletter] This parameter allows you to specify the drive to boot from. The default is the A drive, the floppy drive. You can also boot a hard drive image mounted as master by specifying "-l C" without the quotes, or the drive as slave by specifying "-l D" cart.jrc (PCjr only) When emulation of a PCjr is enabled, cartridges can be loaded with the BOOT command. Support is still limited. IPX You need to enable IPX networking in the configuration file of DOSBox. All of the IPX networking is managed through the internal DOSBox program IPXNET. For help on the IPX networking from inside DOSBox, type "IPXNET HELP" (without quotes) and the program will list the commands and relevant documentation. With regard to actually setting up a network, one system needs to be the server. To set this up, type "IPXNET STARTSERVER" (without the quotes) in a DOSBox session. The server DOSBox session will automatically add itself to the virtual IPX network. For every additional computer that should be part of the virtual IPX network, you'll need to type "IPXNET CONNECT <computer host name or IP>". For example, if your server is at bob.dosbox.com, you would type "IPXNET CONNECT bob.dosbox.com" on every non-server system. To play games that need Netbios a file named NETBIOS.EXE from Novell is needed. Establish the IPX connection as explained above, then run "netbios.exe". The following is an IPXNET command reference: IPXNET CONNECT IPXNET CONNECT opens a connection to an IPX tunnelling server running on another DOSBox session. The "address" parameter specifies the IP address or host name of the server computer. You can also specify the UDP port to use. By default IPXNET uses port 213 - the assigned IANA port for IPX tunnelling - for its connection. The syntax for IPXNET CONNECT is: IPXNET CONNECT address <port> IPXNET DISCONNECT IPXNET DISCONNECT closes the connection to the IPX tunnelling server. The syntax for IPXNET DISCONNECT is: IPXNET DISCONNECT IPXNET STARTSERVER IPXNET STARTSERVER starts an IPX tunnelling server on this DOSBox session. By default, the server will accept connections on UDP port 213, though this can be changed. Once the server is started, DOSBox will automatically start a client connection to the IPX tunnelling server. The syntax for IPXNET STARTSERVER is: IPXNET STARTSERVER <port> If the server is behind a router, UDP port <port> needs to be forwarded to that computer. On Linux/Unix-based systems port numbers smaller than 1023 can only be used with root privileges. Use ports greater than 1023 on those systems. IPXNET STOPSERVER IPXNET STOPSERVER stops the IPX tunnelling server running on this DOSBox session. Care should be taken to ensure that all other connections have terminated as well, since stopping the server may cause lockups on other machines that are still using the IPX tunnelling server. The syntax for IPXNET STOPSERVER is: IPXNET STOPSERVER IPXNET PING IPXNET PING broadcasts a ping request through the IPX tunnelled network. In response, all other connected computers will respond to the ping and report the time it took to receive and send the ping message. The syntax for IPXNET PING is: IPXNET PING IPXNET STATUS IPXNET STATUS reports the current state of this DOSBox session's IPX tunnelling network. For a list of all computers connected to the network use the IPXNET PING command. The syntax for IPXNET STATUS is: IPXNET STATUS KEYB [languagecode [codepage [codepagefile]]] Change the keyboard layout. For detailed information about keyboard layouts please see Section 7. [languagecode] is a string consisting of two (in special cases more) characters, examples are GK (Greece) or IT (Italy). It specifies the keyboard layout to be used. [codepage] is the number of the codepage to be used. The keyboard layout has to provide support for the specified codepage, otherwise the layout loading will fail. If no codepage is specified, an appropriate codepage for the requested layout is chosen automatically. [codepagefile] can be used to load codepages that are yet not compiled into DOSBox. This is only needed when DOSBox does not find the codepage. Examples: 1. To load the german keyboard layout (automatically uses codepage 858): keyb gr 2. To load the russian keyboard layout with codepage 866: keyb ru 866 In order to type russian characters press ALT+RIGHT-SHIFT. 3. To load the french keyboard layout with codepage 850 (where the codepage is defined in EGACPI.DAT): keyb fr 850 EGACPI.DAT 4. To load codepage 858 (without a keyboard layout): keyb none 858 This can be used to change the codepage for the FreeDOS keyb2 utility. 5. To display the current codepage and, if loaded, the keyboard layout: keyb For more information use the /? command line switch with the programs. ================ 5. Special Keys: ================ ALT-ENTER Switch to full screen and back. ALT-PAUSE Pause emulation (hit ALT-PAUSE again to continue). CTRL-F1 Start the keymapper. CTRL-F4 Change between mounted disk-images. Update directory cache for all drives! CTRL-ALT-F5 Start/Stop creating a movie of the screen. (avi video capturing) CTRL-F5 Save a screenshot. (PNG format) CTRL-F6 Start/Stop recording sound output to a wave file. CTRL-ALT-F7 Start/Stop recording of OPL commands. (DRO format) CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands. CTRL-F7 Decrease frameskip. CTRL-F8 Increase frameskip. CTRL-F9 Kill DOSBox. CTRL-F10 Capture/Release the mouse. CTRL-F11 Slow down emulation (Decrease DOSBox Cycles). CTRL-F12 Speed up emulation (Increase DOSBox Cycles). ALT-F12 Unlock speed (turbo button). (NOTE: Once you increase your DOSBox cycles beyond your computer's maximum capacity, it will produce the same effect as slowing down the emulation. This maximum will vary from computer to computer.) These are the default keybindings. They can be changed in the keymapper (see Section 6: Mapper). Saved/recorded files can be found in current_directory/capture (this can be changed in the DOSBox configuration file). The directory has to exist prior to starting DOSBox, otherwise nothing gets saved/recorded ! ========== 6. Mapper: ========== When you start the DOSBox mapper (either with CTRL-F1 or -startmapper as a command line argument to the DOSBox executable) you are presented with a virtual keyboard and a virtual joystick. These virtual devices correspond to the keys and events DOSBox will report to the DOS applications. If you click on a button with your mouse, you can see in the lower left corner with which event it is associated (EVENT) and to what events it is currently bound. Event: EVENT BIND: BIND Add Del mod1 hold Next mod2 mod3 EVENT The key or joystick axis/button/hat DOSBox will report to DOS applications. BIND The key on your real keyboard or the axis/button/hat on your real joystick(s) (as reported by SDL) which is connected to the EVENT. mod1,2,3 Modfiers. These are keys you need to have to be pressed while pressing BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you want to change the special keys of DOSBox. Add Add a new BIND to this EVENT. Basically add a key from your keyboard or an event from the joystick (button press, axis/hat movement) which will produce the EVENT in DOSBox. Del Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not possible to trigger this event in DOSBox (that is there's no way to type the key or use the respective action of the joystick). Next Go through the list of bindings which map to this EVENT. Example: Q1. You want to have the X on your keyboard to type a Z in DOSBox. A. Click on the Z on the keyboard mapper. Click "Add". Now press the X key on your keyboard. Q2. If you click "Next" a couple of times, you will notice that the Z on your keyboard also produces an Z in DOSBox. A. Therefore select the Z again, and click "Next" until you have the Z on your keyboard. Now click "Del". Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX appear. A. The X on your keyboard is still mapped to the X as well! Click on the X in the keyboard mapper and search with "Next" until you find the mapped key X. Click "Del". Examples about remapping the joystick: You have a joystick attached, it is working fine under DOSBox and you want to play some keyboard-only game with the joystick (it is assumed that the game is controlled by the arrows on the keyboard): 1. Start the mapper, then click on one of the arrows in the middle of the left part of the screen (right above the Mod1/Mod2 buttons). EVENT should be key_left. Now click on Add and move your joystick in the respective direction, this should add an event to the BIND. 2. Repeat the above for the missing three directions, additionally the buttons of the joystick can be remapped as well (fire/jump). 3. Click on Save, then on Exit and test it with some game. You want to swap the y-axis of the joystick because some flightsim uses the up/down joystick movement in a way you don't like, and it is not configurable in the game itself: 1. Start the mapper and click on Y- in the upper joystick field (this is for the first joystick if you have two joysticks attached) or the lower joystick field (second joystick or, if you have only one joystick attached, the second axes cross). EVENT should be jaxis_0_1- (or jaxis_1_1-). 2. Click on Del to remove the current binding, then click Add and move your joystick downwards. A new bind should be created. 3. Repeat this for Y+, save the layout and finally test it with some game. If you change the default mapping, you can save your changes by clicking on "Save". DOSBox will save the mapping to a location specified in the configuration file (the mapperfile= entry). At startup, DOSBox will load your mapperfile, if it is present in the DOSBox configuration file. =================== 7. Keyboard Layout: =================== To switch to a different keyboard layout, either the entry "keyboardlayout" in the [dos] section of the DOSBox configuration file can be used, or the internal DOSBox program keyb.com. Both accept DOS conforming language codes (see below), but only by using keyb.com a custom codepage can be specified. The default keyboardlayout=auto currently works under windows only, the layout is chosen according to the OS layout. Layout switching DOSBox supports a number of keyboard layouts and codepages by default, in this case just the layout identifier needs to be specified (like keyboardlayout=sv in the DOSBox configuration file, or using "keyb sv" at the DOSBox command prompt). Some keyboard layouts (for example layout GK codepage 869 and layout RU codepage 808) have support for dual layouts that can be activated by pressing LEFT-ALT+RIGHT-SHIFT and deactivated by LEFT-ALT+LEFT-SHIFT. Supported external files The FreeDOS .kl files are supported (FreeDOS keyb2 keyboard layoutfiles) as well as the FreeDOS keyboard.sys/keybrd2.sys/keybrd3.sys libraries which consist of all available .kl files. See http://projects.freedos.net/keyb/ for precompiled keyboard layouts if the DOSBox-integrated layouts don't work for some reason, or if updated or new layouts become available. Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS UPX-compressed codepage files) can be used. Some codepages are compiled into DOSBox, so it is mostly not needed to care about external codepage files. If you need a different (or custom) codepage file, copy it into the directory of the DOSBox configuration file so it is accessible for DOSBox. Additional layouts can be added by copying the corresponding .kl file into the directory of the DOSBox configuration file and using the first part of the filename as language code. Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify "keyboardlayout=uz" in the DOSBox configuration file. The integration of keyboard layout packages (like keybrd2.sys) works similar. Note that the keyboard layout allows foreign characters to be entered, but there is NO support for them in filenames. Try to avoid them both inside DOSBox as well as in files on your host operating system that are accessible by DOSBox. ============================== 8. Serial Multiplayer feature: ============================== DOSBox can emulate a serial nullmodem cable over network and internet. It can be configured through the [serialports] section in the DOSBox configuration file. To create a nullmodem connection, one side needs to act as the server and one as the client. The server needs to be set up in the DOSBox configuration file like this: serial1=nullmodem The client: serial1=nullmodem server:<IP or name of the server> Now start your game and choose nullmodem / serial cable / already connected as multiplayer method on COM1. Set the same baudrate on both computers. Furthermore, additional parameters can be specified to control the behavior of the nullmodem connection. These are all parameters: * port: - TCP port number. Default: 23 * rxdelay: - how long (milliseconds) to delay received data if the interface is not ready. Increase this value if you encounter overrun errors in the DOSBox Status Window. Default: 100 * txdelay: - how long to gather data before sending a packet. Default: 12 (reduces Network overhead) * server: - This nullmodem will be a client connecting to the specified server. (No server argument: be a server.) * transparent:1 - Only send the serial data, no RTS/DTR handshake. Use this when connecting to anything other than a nullmodem. * telnet:1 - Interpret Telnet data from the remote site. Automatically sets transparent. * usedtr:1 - The connection will not be established until DTR is switched on by the DOS program. Useful for modem terminals. Automatically sets transparent. * inhsocket:1 - Use a socket passed to DOSBox by command line. Automatically sets transparent. (Socket Inheritance: It is used for playing old DOS door games on new BBS software.) Example: Be a server listening on TCP port 5000. serial1=nullmodem server:<IP or name of the server> port:5000 rxdelay:1000 ======================================= 9. How to run resource-demanding games: ======================================= DOSBox emulates the CPU, the sound and graphic cards, and other peripherals of a PC, all at the same time. The speed of an emulated DOS application depends on how many instructions can be emulated, which is adjustable (number of cycles). CPU Cycles By default (cycles=auto) DOSBox tries to detect whether a game needs to be run with as many instructions emulated per time interval as possible. You can force this behaviour by setting cycles=max in the DOSBox configuration file. The DOSBox window will display a line "Cpu Cyles: max" at the top then. In this mode you can reduce the amount of cycles on a percentage-basis (hit CTRL-F11) or raise it again (CTRL-F12). Sometimes manually setting the number of cycles achieves better results, in the DOSBox configuration file specify for example cycles=30000. When running some DOS application you can raise the cycles with CTRL-F12 even more, but you will be limited by the power of your actual CPU. You can see how much free time your real CPU has by looking at the Task Manager in Windows 2000/XP and the System Monitor in Windows 95/98/ME. Once 100% of your real CPU time is used there is no further way to speed up DOSBox unless you reduce the load generated by the non-CPU parts of DOSBox. CPU Cores On x86 architectures you can try to force the usage of a dynamically recompiling core (set core=dynamic in the DOSBox configuration file). This usually gives better results if the auto detection (core=auto) fails. It is best accompanied by cycles=max. Note that there might be games that work worse with the dynamic core, or do not work at all! Graphics emulation VGA emulation is a very demanding part of DOSBox in terms of actual CPU usage. Increase the number of frames skipped (in increments of one) by pressing CTRL-F8. Your CPU usage should decrease when using a fixed cycle setting. Go back one step and repeat this until the game runs fast enough for you. Please note that this is a trade-off: you lose in fluidity of video what you gain in speed. Sound emulation You can also try to disable the sound through the setup utility of the game to reduce load on your CPU further. Setting nosound=true does NOT disable the emulation of sound devices, just the output of sound will be disabled. Also try to close every program but DOSBox to reserve as much resources as possible for DOSBox. Advanced cycles configuration: The cycles=auto and cycles=max settings can be parameterized to have different startup defaults. The syntax is cycles=auto ["realmode default"] ["protected mode default"%] [limit "cycle limit"] cycles=max ["protected mode default"%] [limit "cycle limit"] Example: cycles=auto 1000 80% limit 20000 will use cycles=1000 for real mode games, 80% CPU throttling for protected mode games along with a hard cycle limit of 20000 ==================== 10. Troubleshooting: ==================== DOSBox crashes right after starting it: - use different values for the output= entry in your DOSBox configuration file - try to update your graphics card driver and DirectX Running a certain game closes DOSBox, crashes with some message or hangs: - see if it works with a default DOSBox installation (unmodified configuration file) - try it with sound disabled (use the sound configuration program that comes with the game, additionally you can set sbtype=none and gus=false in the DOSBox configuration file) - change some entries of the DOSBox configuration file, especially try: core=normal fixed cycles (for example cycles=10000) ems=false xms=false or combinations of the above settings, similar the machine settings that control the emulated chipset and functionality: machine=vesa_nolfb or machine=vgaonly - use loadfix before starting the game The game exits to the DOSBox prompt with some error message: - read the error message closely and try to locate the error - try the hints at the above sections - mount differently as some games are picky about the locations, for example if you used "mount d d:\oldgames\game" try "mount c d:\oldgames\game" and "mount c d:\oldgames" - if the game requires a CD-ROM be sure you used "-t cdrom" when mounting and try different additional parameters (the ioctl, usecd and label switches, see the appropriate section) - check the file permissions of the game files (remove read-only attributes, add write permissions etc.) - try reinstalling the game within DOSBox ==================== 11. The Config File: ==================== A config file can be generated by CONFIG.COM, which can be found on the internal DOSBox Z: drive when you start up DOSBox. Look in the internal programs section of the readme for usage of CONFIG.COM. You can edit the generated configfile to customize DOSBox. The file is divided into several sections (the names have [] around it). Some sections have options you can set. # and % indicate comment-lines. The DOSBox configuration file contains the current settings. You can alter them and start DOSBox with the -conf switch to load the file and use these settings. DOSBox will parse configuration files that are specified with -conf. If none were specified it will try to load "dosbox.conf" from the local directory. If there is none, DOSBox will load the user configuration file. This file will be created if it doesn't exist. The file can be found in ~/.dosbox (Linux) or "~/Library/Preferences" (MAC OS X). Windows users should use the shortcuts in the startmenu to find it. ====================== 12. The Language File: ====================== A language file can be generated by CONFIG.COM (CONFIG -writelang langfile). Read it, and you will hopefully understand how to change it. Start DOSBox with the -lang switch to use your new language file. Alternatively, you can setup the filename in the config file in the [dosbox] section. There's a language= entry that can be changed with the filename. ======================================== 13. Building your own version of DOSBox: ======================================== Download the source. Check the INSTALL in the source distribution. =================== 14. Special thanks: =================== See the THANKS file. ============ 15. Contact: ============ See the site: http://www.dosbox.com for an email address (The Crew-page).