Completely refactored and bug fixed version of the Community Version of Advanced Locomotion System V4 for Unreal Engine 4.26.
- Windows
macOS, iOS, Linux, Android, and console builds are not tested. Use the plugin on those platforms with your own risk.
- Based on latest marketplace release.
- Fully implemented in C++.
- Plugin structure.
- Highly optimized for production.
- Full replication support with low bandwidth usage.
- Lots of bug fixes additional to marketplace version.
- See Issues section for list of known issues.
- See Discussions section to discuss anything about the plugin, and ask questions. Please do not open an issue to ask questions about the plugin.
- C++ project is a requirement. Blueprint projects are currently not supported.
- Clone the repository inside your project's plugins folder, or download the latest release and extract it into your project's plugins folder.
- Put
Config/DefaultInput.ini
from the plugin folder inside your project's config folder. If your project already have this file, then merge it into yours. - Regenerate Visual Studio project files and build your project.
- Launch the project, and enable plugin content viewer as seen below. This will show contents of the plugin in your content browser:
Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository, open issues & pull requests to help the development.