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GIF Creation
Samuel Gomes edited this page Nov 8, 2022
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1 revision
GIF File Creator
The following routine can be used with QBasic or QB64 to create a Graphic Information File image of a program screen.
- Accommodates _NEWIMAGE screen pages with up to 256 colors and image files loaded with _LOADIMAGE.
- The maximum screen coordinates are always one pixel LESS than the screen mode's resolution! (SCREEN 13's are 319 and 199)
- The $INCLUDE text file can be created using Notepad and is REQUIRED when the program is compiled with QB64 ONLY!
'*********************************** DEMO CODE **********************************
'Save code as a BAS file! Includes the GIFcreate.BI and BM text files. Demo by CodeGuy
DEFINT A-Z
SCREEN 13
RANDOMIZE TIMER
FOR A = 1 TO 40
x = RND * 320
y = RND * 200
c = RND * 256
CIRCLE (x, y), RND * 80, c
PAINT (x, y), RND * 256, c
NEXT
MakeGIF "GIFtemp.gif", 0, 0, _WIDTH - 1, _HEIGHT - 1, 256 'use 319 and 199 in QBasic
'Use the include file in QB64 only! Hard code the SUB in QBasic.
'$INCLUDE: 'GIFcreate.BM'
'************************************ END DEMO *********************************
GIFcreate.BM text $INCLUDE file:
'-----------------------------------------------------------------------------
' GIFcreate.BM Compression Routine v1.00 By Rich Geldreich 1992
' Converted into one SUB Library routine by Ted Weissgerber 2011
'-----------------------------------------------------------------------------
' For 1 BPP, 4 BPP or 8 BPP images only!
'file$ = save image output filename
'XStart = <-left hand column of area to encode
'YStart = <-upper row of area to encode
'Xend = <-right hand column of area to encode
'Yend = <-lowest row of area to encode "
'NumColors = # of colors on screen: 2(Black & White), 16(SCREEN 12), 256(SCREEN13)
'
SUB MakeGIF (file$, Xstart, YStart, Xend, Yend, NumColors)
CONST True = -1, False = 0
CONST Table.size = 7177 'hash table's size - must be a prime number!
DIM Prefix(Table.size - 1), Suffix(Table.size - 1), Code(Table.size - 1)
DIM Shift(7) AS LONG
FOR i = 0 TO 7: Shift(i) = 2 ^ i: NEXT 'create exponent array for speed.
PWidth% = ABS(Xend - Xstart) + 1
PDepth% = ABS(Yend - Ystart) + 1
'MinX, MinY, MaxX, MaxY are maximum and minimum image coordinates
IF Xstart > Xend THEN MaxX = Xstart: MinX = Xend ELSE MaxX = Xend: MinX = Xstart
IF Ystart > Xend THEN MaxY = Ystart: MinY = Yend ELSE MaxY = Yend: MinY = Ystart
'Open GIF output file
GIF = FREEFILE 'use next free file
OPEN file$ FOR BINARY AS #GIF
B$ = "GIF87a": PUT #GIF, , B$ 'Put GIF87a header at beginning of file
SELECT CASE NumColors 'get color settings
CASE 2 'monochrome (B&W) image
BitsPixel = 1 '1 bit per pixel
StartSize = 3 'first LZW code is 3 bits
StartCode = 4 'first free code
StartMax = 8 'maximum code in 3 bits
CASE 16 '16 colors images SCREENS 7, 8, 9, 12, 13
BitsPixel = 4 '4 bits per pixel
StartSize = 5 'first LZW code is 5 bits
StartCode = 16 'first free code
StartMax = 32 'maximum code in 5 bits
CASE 256 '256 color images SCREEN 13 or _NEWIMAGE 256
BitsPixel = 8 '8 bits per pixel
StartSize = 9 'first LZW code is 9 bits
StartCode = 256 'first free code
StartMax = 512 'maximum code in 9 bits
END SELECT
'ColorBits = 2 'for EGA
ColorBits = 6 'VGA monitors ONLY
PUT #GIF, , PWidth% 'put screen's dimensions
PUT #GIF, , PDepth%
CP = 128 + (ColorBits - 1) * 16 + (BitsPixel - 1) 'pack colorbits and bits per pixel
PUT #GIF, , CP
Zero$ = CHR$(0) 'PUT a zero into the GIF file
PUT #GIF, , Zero$
OUT &H3C7, 0 'start read at color 0
FOR c = 0 TO NumColors - 1 'Get the RGB palette from the screen and put into file
R = (INP(&H3C9) * 65280) \ 16128 'C = R * 4.0476190(for 0-255)
G = (INP(&H3C9) * 65280) \ 16128
B = (INP(&H3C9) * 65280) \ 16128
red$ = CHR$(R): PUT #GIF, , red$
grn$ = CHR$(G): PUT #GIF, , grn$
blu$ = CHR$(B): PUT #GIF, , blu$
NEXT
'write out an image descriptor
sep$ = "," 'image separator
PUT #GIF, , sep$ 'write it
PUT #GIF, , Minx 'image start locations
PUT #GIF, , MinY
PUT #GIF, , PWidth% 'store them into the file
PUT #GIF, , PDepth%
A$ = CHR$(BitsPixel - 1) '# bits per pixel in the image
PUT #GIF, , A$
A$ = CHR$(StartSize - 1) 'store the LZW minimum code size
PUT #GIF, , A$
CurrentBit = 0: Char& = 0 'Initialize the vars needed by PutCode
MaxCode = StartMax 'the current maximum code size
CodeSize = StartSize 'the current code size
ClearCode = StartCode 'ClearCode & EOF code are the
EOFCode = StartCode + 1 'first two entries
StartCode = StartCode + 2 'first free code that can be used
NextCode = StartCode 'the current code
OutBuffer$ = STRING$(5000, 32) 'output buffer; for speedy disk writes
Buff& = SADD(OutBuffer$) 'find address of buffer
Buff& = Buff& - 65536 * (Buff& < 0)
Oseg = VARSEG(OutBuffer$) + (Buff& \ 16) 'get segment + offset >> 4
OAddress = Buff& AND 15 'get address into segment
OEndAddress = OAddress + 5000 'end of disk buffer
OStartAddress = OAddress 'current location in disk buffer
DEF SEG = Oseg
GOSUB ClearTree 'clear the tree & output a
PC = ClearCode: GOSUB PutCode 'clear code
x = Xstart: y = YStart 'X & Y have the current pixel
GOSUB GetByte: Prefix = GB 'the first pixel is a special case
Done = False 'True when image is complete
DO 'while there are more pixels to encode
DO 'until we have a new string to put into the table
IF Done THEN 'write out the last pixel, clear the disk buffer
' 'and fix up the last block so its count is correct
PC = Prefix: GOSUB PutCode 'write last pixel
PC = EOFCode: GOSUB PutCode 'send EOF code
IF CurrentBit <> 0 THEN PC = 0: GOSUB PutCode 'flush out the last code...
PB = 0: GOSUB PutByte
OutBuffer$ = LEFT$(OutBuffer$, OAddress - OStartAddress)
PUT #GIF, , OutBuffer$
A$ = ";" + STRING$(8, &H1A) 'the 8 EOF chars is not standard,
PUT #GIF, , A$
A$ = CHR$(255 - BlockLength) 'correct the last block's count
PUT #GIF, LastLoc&, A$
CLOSE #GIF: EXIT SUB '<<<<<<<<<<< End of procedure
ELSE 'get a pixel from the screen and find the new string in table
GOSUB GetByte: Suffix = GB
GOSUB Hash 'is it in hash table?
IF Found = True THEN Prefix = Code(Index) 'replace prefix:suffix string with code in table
END IF
LOOP WHILE Found 'don't stop unless we find a new string
PC = Prefix: GOSUB PutCode 'output the prefix to the file
Prefix(Index) = Prefix 'put the new string in the table
Suffix(Index) = Suffix
Code(Index) = NextCode 'we've got to keep track of code!
Prefix = Suffix 'Prefix = the last pixel pulled from the screen
NextCode = NextCode + 1 'get ready for the next code
IF NextCode = MaxCode + 1 THEN 'increase the code size
MaxCode = MaxCode * 2
'Note: The GIF89a spec mentions something about a deferred clear code
IF CodeSize = 12 THEN 'is the code size too big?
PC = ClearCode: GOSUB PutCode 'yup; clear the table and
GOSUB ClearTree 'start over
NextCode = StartCode
CodeSize = StartSize
MaxCode = StartMax
ELSE CodeSize = CodeSize + 1 'increase code size if not too high (not > 12)
END IF
END IF
LOOP 'while we have more pixels
' 'GOSUB ROUTINES
ClearTree:
FOR A = 0 TO Table.size - 1 'clears the hashing table
Prefix(A) = -1 '-1 = invalid entry
Suffix(A) = -1
Code(A) = -1
NEXT
RETURN
Hash: 'hash the prefix & suffix(there are also many ways to do this...)
Index = ((Prefix * 256&) XOR Suffix) MOD Table.size
' Note: the table size(7177 in this case) must be a prime number
' Calculate an offset just in case we don't find what we want first try...
IF Index = 0 THEN 'cannot have Table.Size 0!
Offset = 1
ELSE
Offset = Table.size - Index
END IF
DO 'loop until we find an empty entry or find what we're lookin for
IF Code(Index) = -1 THEN 'is this entry blank?
Found = False ' didn't find the string
RETURN
ELSEIF Prefix(Index) = Prefix AND Suffix(Index) = Suffix THEN
Found = True 'found the string
RETURN
ELSE 'didn't find anything, must retry - this slows hashing down.
Index = Index - Offset
IF Index < 0 THEN 'too far down the table? wrap back the index to end of table
Index = Index + Table.size
END IF
END IF
LOOP
PutByte: 'Puts a byte into the GIF file & also takes care of each block.
BlockLength = BlockLength - 1 'are we at the end of a block?
IF BlockLength <= 0 THEN 'end of block
BlockLength = 255 'block length is now 255
LastLoc& = LOC(GIF) + 1 + (OAddress - OStartAddress) 'remember the position
BW = 255: GOSUB BufferWrite 'for later fixing
END IF
BW = PB: GOSUB BufferWrite
RETURN
BufferWrite: 'Puts a byte into the buffer
IF OAddress = OEndAddress THEN 'are we at the end of the buffer?
PUT #GIF, , OutBuffer$ 'write it out and
OAddress = OStartAddress 'start all over
END IF
POKE OAddress, BW 'put byte in buffer
OAddress = OAddress + 1 'increment position
RETURN
GetByte: 'This routine gets one pixel from the display
GB = POINT(x, y) 'get the "byte"
x = x + 1 'increment X coordinate
IF x > MaxX THEN 'are we too far?
x = Minx 'go back to start
y = y + 1 'increment Y coordinate
IF y > MaxY THEN Done = True 'flag if too far down
END IF
RETURN
PutCode: 'Puts an LZW variable-bit code into the output file...
Char& = Char& + PC * Shift(CurrentBit) 'put the char were it belongs;
CurrentBit = CurrentBit + CodeSize 'shifting it to its proper place
DO WHILE CurrentBit > 7 'do we have a least one full byte?
PB = Char& AND 255: GOSUB PutByte 'mask it off and write it out
Char& = Char& \ 256 'shift the bit buffer right 8 bits
CurrentBit = CurrentBit - 8 'now we have 8 less bits
LOOP 'loop until we don't have a full byte
RETURN
END SUB