Skip to content

NfuDev/DX11-Engine

 
 

Repository files navigation

DX11-Engine

I am building a DirectX11 graphics engine to learn the basics of graphics programming. The project is setup in a way, that you can clone it, open the solution with VS2022 and run it.

Current learning project is to create a windows xp pipe simulation using the engine I built.

The engine could possibly be converted into DirectX12 in the future since most of the code related to DirectX11 is the code that interracts with HLSL shaders, and manages vertex, constant buffer storage in VRAM. The reason for this conversion would be particularly aimed at Ray Tracing APIs in DirectX12.

Latest showcase: DX11-Engine_XiNp0gowhu

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 96.5%
  • HLSL 3.5%