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Open-source components based tool for smart Actor Interaction with other Actors. Developed with Designers in mind to allow you as easy as possible implementation while maintaining high scalability and diverse options to tweak everything to your liking.

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Mountea-Framework/MounteaInteractionSystem

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Mountea Interaction System

Mountea Interaction System is an Open-source Mountea Framework components-based simple framework providing utilities for smart Actor Interaction with other Actors. Developed with Game Developers in mind to allow as easy as possible implementation while maintaining high scalability and diverse options to tweak everything.

Playable Demo

Feel free to download the playable demo and take a look at what this plugin (in combination with its Dialogue sibling) can do in a matter of a few clicks!

Discord Channel

Discord LINK

Documentation

Online Documentation including a Quick Start guide which will help you set up the plugin in a few easy-to-follow steps.

Tutorial videos

TUTORIAL playlist

Join support and community Discord!

Compatible Engine Version

Legend

🟩 - Supported

🟨 - WIP

🟪 - Deprecated

🟥 - Partially supported

Support Table

Engine Version Plugin Version Support
UE 4.25 2.0.0.0 🟪
UE 4.26 3.0.1.5 🟪
UE 4.27 3.0.1.5 🟪
UE 5.00 3.0.1.5 🟪
UE 5.1 4.0.2.51 🟥
UE 5.2 4.0.2.52 🟩
UE 5.3 4.0.2.53 🟩
UE 5.4 4.0.2.54 🟩

Features

Settings & Configuration

Dynamic Input Mapping

Powerful configuration allows setting different textures for different Platforms, Input Types and even Gamepad Types!

Free Examples

All good products contain samples and this plugin is not difference! There are 10 (plus 1 Blueprint Base Class) ready to use examples of various Interaction widgets. All created with performance and scalability in mind.

Installation

Download the plugin (either from Releases or from Marketplace). For a more detailed guide take a look at the Wiki page.

  1. Download the branch release you are interested in
  2. Instal the plugin to your Game Project (within /Plugin folder)

Usage

The best way to describe the usage is to take a look or play the demo build.

Branches

  • Master: A development branch, that should always be relevant to the most current Engine version.
  • Version Branch: A development branch for a specified Engine version

Additional Documentation and Acknowledgments

Star History

Star History Chart

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Open-source components based tool for smart Actor Interaction with other Actors. Developed with Designers in mind to allow you as easy as possible implementation while maintaining high scalability and diverse options to tweak everything to your liking.

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