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Would be awesome if we could use Remotery to profile C/C++ emscripten games.
Challenges:
Websocket server. We can't start a websocket server from an emscripten game. One workaround is to use a native websocket server as a proxy. Another solution is have emscripten directly send the data to another browser tab (postMessage)
Timer accuracy. Browsers have recently reduced the accuracy of performance.now because of security and privacy reasons. I have heard that soon high-accuracy will be re-enabled, and some browsers allow to manually enable it through settings.
The text was updated successfully, but these errors were encountered:
Would be awesome if we could use Remotery to profile C/C++ emscripten games.
Challenges:
Websocket server. We can't start a websocket server from an emscripten game. One workaround is to use a native websocket server as a proxy. Another solution is have emscripten directly send the data to another browser tab (
postMessage
)Timer accuracy. Browsers have recently reduced the accuracy of
performance.now
because of security and privacy reasons. I have heard that soon high-accuracy will be re-enabled, and some browsers allow to manually enable it through settings.The text was updated successfully, but these errors were encountered: