Releases: Arbos/nwn2mdk
Releases · Arbos/nwn2mdk
0.18 Alpha
Blender:
- Triangulate on export (requires Blender 3.2 or higher).
- Disable deform geometry for imported
ap_
bones: makes things like auto-weighting easier.
0.17 Alpha
- Lossless compress generated GR2 files.
0.16 Alpha
Blender add-on:
- The import option Automatic Bone Orientation has been removed. GR2 skeletons are now imported by default with properly oriented bones, and exported animations will be compatible with the original skeletons.
- When importing a GR2 animation, skeletons referenced by the animation are autoimported.
- Fixed bug when exporting in a path that contains non-ASCII characters.
nw2fbx:
- When converting a GR2 animation, skeletons referenced by the animation are autoconverted.
0.15 Alpha
Blender add-on:
- Improved skeleton autoimport when importing a skin. Now, it should work even if the skeleton field in the MDB is wrong in most cases.
- No more need for pivot object in animated placeables/doors. Instead, check Base Part for the base part in the NWN2 panel. The pivot method is supported for backwards compability.
- Better UI for selecting skeletons or animation on export.
- Collision meshes and collision spheres are now half transparent.
nw2fbx:
- Improved skeleton autoconvert when converting a skin. Now, it should work even if the skeleton field in the MDB is wrong in most cases.
0.14 Alpha
Blender:
- The frame range is set to the animation duration when importing an animation.
- Imported COLS are constrained to the corresponding bone so they follow the animation.
- When exporting an animation that has only one frame, Simplification is forced internally to zero, so the user doesn't have to know or remember it.
- Fixed bug that didn't import animations correctly for custom GR2's that mix skeletons and animations.
0.13 Alpha
- Added support for Blender 2.93.7 and higher.
0.12 Alpha
Changes:
- Blender add-on Import
- When importing a skin mesh, if the GR2 skeleton file isn't selected, it will search for the skeleton, first, in the same directory as the MDB file, second, in the NWN2 directory.
- Blender add-on Export
- Added option to export selected objects only.
- nw2fbx
- When converting a skin mesh, if the skeleton isn't found between the input files, it will search for the skeleton, first, in the same directory as the MDB file, second, in the NWN2 directory.
0.11.1 Alpha
Changes:
- Blender add-on Export & fbx2nw:
- Walkmesh vertices with z < -19.9 have their z changed to the special value -1000000.
- Object names ending with "_w" (lower case) are now recognized as walkmeshes.
0.11 Alpha
Changes:
- Blender add-on:
- The use of custom properties has been replaced by an UI panel in the Object Properties tab with user friendly controls (color chooser, checkboxes, etc.).
- Import:
- Collisions spheres are now grouped under the COLS empty object.
- Export:
- Collisions spheres that are at any depth in the scene are now processed.
- A message box will be displayed on error.
- nw2fbx: Collisions spheres are now grouped under the COLS empty object.
- fbx2nw: Collisions spheres that are at any depth in the scene are now processed.