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COMMAND LINE OPTIONS Basic gameplay: -autostart=... load a map instead of showing main menu (see below) -editor launch the Atlas scenario editor -mod=NAME start the game using NAME mod -quickstart load faster (disables audio and some system info logging) Autostart: -autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random -autostart-biome=BIOME sets BIOME for a random map -autostart-seed=SEED sets randomization seed value (default 0, use -1 for random) -autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra) -autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (default 3, 0: sandbox, 5: very hard) -autostart-aiseed=AISEED sets the seed used for the AI random generator (default 0, use -1 for random) -autostart-player=NUMBER sets the playerID in non-networked games (default 1, use -1 for observer) -autostart-civ=PLAYER:CIV sets PLAYER's civilisation to CIV (skirmish and random maps only). Use random for a random civ. -autostart-team=PLAYER:TEAM sets the team for PLAYER (e.g. 2:2). -autostart-ceasefire=NUM sets a ceasefire duration NUM (default 0 minutes) -autostart-nonvisual disable any graphics and sounds -autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME located in simulation/data/settings/victory_conditions/ (default conquest). When the first given SCRIPTNAME is "endless", no victory conditions will apply. -autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition (default 10 minutes) -autostart-relicduration=NUM sets the victory duration NUM for relic victory condition (default 10 minutes) -autostart-reliccount=NUM sets the number of relics for relic victory condition (default 2 relics) -autostart-disable-replay disable saving of replays Multiplayer: -autostart-playername=NAME sets local player NAME (default 'anonymous') -autostart-host sets multiplayer host mode -autostart-host-players=NUMBER sets NUMBER of human players for multiplayer game (default 2) -autostart-client=IP sets multiplayer client to join host at given IP address Random maps only: -autostart-size=TILES sets random map size in TILES (default 192) -autostart-players=NUMBER sets NUMBER of players on random map (default 2) Examples: 1) "Bob" will host a 2 player game on the Arcadia map: -autostart="scenarios/arcadia" -autostart-host -autostart-host-players=2 -autostart-playername="Bob" "Alice" joins the match as player 2: -autostart-client=127.0.0.1 -autostart-playername="Alice" The players use the developer overlay to control players. 2) Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot: -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra 3) Observe the PetraBot on a triggerscript map: -autostart="random/jebel_barkal" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=1:petra -autostart-ai=2:petra -autostart-player=-1 RL client: -rl-interface Run the RL interface (see source/tools/rlclient) Configuration: -conf=KEY:VALUE set a config value -nosound disable audio -shadows enable shadows -vsync enable VSync, i.e. lock FPS to monitor refresh rate -xres=N set screen X resolution to 'N' -yres=N set screen Y resolution to 'N' Installing mods: PATHS install mods located at PATHS. For instance: "./pyrogenesis mod1.pyromod mod2.zip" Advanced / diagnostic: -version print the version of the engine and exit -dumpSchema creates a file entity.rng in the working directory, containing complete entity XML schema, used by various analysis tools -entgraph (disabled) -listfiles (disabled) -profile=NAME (disabled) -replay=PATH non-visual replay of a previous game, used for analysis purposes PATH is system path to commands.txt containing simulation log -replay-visual=PATH visual replay of a previous game, used for analysis purposes PATH is system path to commands.txt containing simulation log -writableRoot store runtime game data in root data directory (only use if you have write permissions on that directory) -ooslog dumps simulation state in binary and ASCII representations each turn, files created in sim_log within the game's log folder. NOTE: game will run much slower with this option! -serializationtest checks simulation state each turn for serialization errors; on test failure, error is displayed and logs created in oos_log within the game's log folder. NOTE: game will run much slower with this option! -rejointest=N simulates a rejoin and checks simulation state each turn for serialization errors; this is similar to a serialization test but much faster and less complete. It should be enough for debugging most rejoin OOSes. -unique-logs adds unix timestamp and process id to the filename of mainlog.html, interestinglog.html and oos_dump.txt to prevent these files from becoming overwritten by another pyrogenesis process. -hashtest-full=X whether to enable computation of full hashes in replaymode (default true). Can be disabled to improve performance. -hashtest-quick=X whether to enable computation of quick hashes in replaymode (default false). Can be enabled for debugging purposes. Archive builder: -archivebuild=PATH system PATH of the base directory containing mod data to be archived/precached specify all mods it depends on with -mod=NAME -archivebuild-output=PATH system PATH to output of the resulting .zip archive (use with archivebuild) -archivebuild-compress enable deflate compression in the .zip (no zip compression by default since it hurts compression of release packages)