This Second Life tour highlights an educator's journey - Lyr Lobo - from the first days in world to the start of the NMC Teachers Buzz to taking virtual world classes, designing classes, teaching classes, examining research and mentoring on the Teen Grid.
It showcases projects and activities from English composition, literature, software design, game design, systems engineering methods, software requirements engineering and Teen Grid classes at the Ramapo islands by Suffern Middle School, including a couple of initial photos from the Summer 2007 - CS 835 robotics class activities at Colorado Technical University (CTU).
The photos include new content from recent projects and Elf Circle activities.
Presented at the CHECO Fall Conference on September 19, 2007 and also for UCCS on October 8, 2007
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An Educational Tour Of Second Life
1. An Educational Tour of Second Life Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
2. Second Life Statistics 3/07 Philip Rosedale, Philip Linden in SL Founder and CEO of Linden Labs Every day - 120,000 people log into SL They spend 4 hours at a time in world The average user - 15 hours per week 10% of users stick with SL, similar to blogs
3. Second Life Statistics 3/07 II Larger than 2x the size of San Francisco A land mass of >120 square miles 28-30k simultaneous logins (>40k in 9/07) Second Life >6,500 servers Adding 400-900 islands per month The user-to-user economy is about $15 million/month in US dollars -- a little city $ mostly from land, clothing, jewelry, furniture Over 9 million accounts (230,000 in 4/06)
5. Educational Activities in SL Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build Create an avatar - you! Office hours, meetings Share ideas, meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize
6. Terminology in Second Life Avatar representation of self Island simulator or region Object linked set of prims Prim, primitive a shape you build RL - Real Life Rez to render a 3D object drag from inventory or Build menu to the ground Sim simulator or region SL - Second Life
18. Research Virtual Hallucinations U of CA at Davis U of Queensboro Voices, gender, schizophrenia, death Survey instrument Seifert Surface Knot and fractal theory The Future in SL Crooked House Dr. John Bransford Center for Learning in Informal and Formal Environments (LIFE) Cooperation to navigate a maze -- we sit above, gazing down while media screens with slides appear Avatars sit above the maze looking at slides
24. Education in Second Life Rhetoric Class Class Projects English Composition Writing Topics Glidden Classes Teaching design, games, and strategies Ramapo - 400 8th graders Of Mice and Men Teen Tutorials from the Ivory Tower of Primitives - Lumiere Noir Teen Conferences Interactive content
25. 40+ Free SL Classes Every Day For RL classes, over 2500 educators are on the SLED listserv
48. Star - Basketball - Water Park The student designed, textured, linked and scripted her star project the first two hours in SL Havok physics challenged basketball project; phantom water park
49. Evolution - CS 672 to CS 641 Evolution of a Merry Go Round - a study in state machines
50. CS 641 Projects Evolution of a Ferris wheel -- on right, has a rotation problem
51. Blending Systems Engineering & Software Requirements Student projects -- sensor weapon system and portable duck shoot
52. CS 641 - Portable Duck Shoot Score & ducks reset with push button control; Colorado Tech island
54. CS 641 Requirements Projects Student designed monorail system with menu and stations
55. The Effects of Roleplay in Class The monorail evolved into a rollercoaster and went underwater after the customer requirements changed during roleplay.
56. Monorail Goes Underwater then Becomes a Rollercoaster Physics is enabled at the end, sending the car and riders rolling & plunging into the water. Customers wanted an attraction called The Thing in the Water
58. Team Project by 12 Students The game maze sits 300 meters above Lyr Lobo’s Dementasia
59. A Capture the Flag PVP Maze Game I survived the Maze Game shirts Traps and Scoreboard PvP capture-the-flag game set in a maze filled with traps
60. Educational Opportunities Collaboration and community Extracurricular events Cultural venues SL groups, including educational networks Educational news Learning extends beyond the classroom Student services and union board activities Music, dance, art Real Life Education in Second Life NMC Guests www.nmc.org/sl SL in Education listserv SLED Picayune