UX-Sapporo x CSS Nite "Hypothesis-based Design within UX Design"Takashi Sakamoto
2014年9月27日 (土) に開催したセミナーイベント UX-Sapporo x CSS Nite で講演した「仮説で進めるUXデザイン Hypothesis-based Design within UX Design」のスライドです。
UX-Sapporo × CSS Nite in SAPPORO「UXスペシャル」が終了しました | CSS Nite in SAPPORO http://cssnite-sapporo.jp/news/post-347.html
This document discusses casual journey mapping as a UX design method. It proposes using a free app called UX Recipe to create simple and realistic journey maps based on photos and notes taken from everyday life. The app allows users to capture moments, create original stories, and share journey maps for collaboration, with the goal of making the journey mapping process more efficient and accessible.
This document discusses casual journey mapping as a UX design method. It proposes using a free app called UX Recipe to create simple and realistic journey maps based on photos and notes taken from everyday life. The app allows users to capture moments, create original stories, and share journey maps for collaboration, with the goal of making the journey mapping process more efficient and accessible.
The OpenUM Project aims to promote open and user-centered design practices. It was started in 2002 by TAKASHI SAKAMOTO and the Information Architecture Institute. The project works to share knowledge about user experience design and information architecture through workshops and online discussions. It also analyzes usage data from its website to improve accessibility and usability.
HCD-Net "Information inventory" of local government websiteTakashi Sakamoto
The document discusses human-centered design (HCD) and the HCD-Net Twitter chat. It presents definitions and principles of usability, desirability, and other factors of HCD. Several tweets from the #hcdnet chat are included that discuss useful, usable, desirable, valuable, findable, and accessible design.
OpenUM presents "Content First" for local government sites" Takashi Sakamoto
The document discusses OpenCU, an open source project for user modeling. It was started in 2011 by Bookslope to create a usable and accessible user modeling platform. User modeling involves collecting user data to understand individuals and help personalize their experiences. The OpenUM Project aims to develop a standardized format for user models and share knowledge about designing and implementing user modeling systems. The goal is to help advance research and development of user-centered technologies through an open community approach.
This document summarizes Andrea Gandino's presentation at an information architecture workshop in Osaka, Japan in 2011. It discusses key concepts in information architecture, including defining IA, its relationship to user experience and content strategy, and examples of cross-channel and pervasive IA. The workshop involved exercises where participants thought about examples of IA on the web and social networks.
The document discusses information architecture (IA) and its role on the web. It provides context that the author has worked in IA since 2002 and mentions a seminar they attended on using Ustream and Twitter. Several questions are posed about what defines IA and its relationship to other fields like user experience design, interface design and information retrieval. Examples are given of how IA is applied across domains like brand presence, multilingual/multidevice experiences and 3D virtual spaces.
UX Design Project Guide at WebUX information design forum 20110604Takashi Sakamoto
This document discusses information architecture (IA). It mentions that the author has been involved in IA since 2002 through their work with the Web Usability Institute and HCD-Net. It also lists some key publications and conferences related to IA from 1996 onwards. The rest of the document outlines several aspects of IA practice such as the nine pillars of successful web teams, identifying the type of site, understanding company culture, and choosing appropriate job roles for IA projects.
"IA Thinking" Workshop at Open-I Seminar 20110528 Takashi Sakamoto
This document discusses information architecture and related topics. It provides information on IA definitions, frameworks like Morville's honeycomb, navigation types on websites, and design best practices. It also outlines workshops on HTML, 3D modeling, and combining 3D and CM. The document concludes by thanking attendees and opening the floor for questions.
"IA Thinking" Workshop at Digital Hollywood OSAKA 20110522Takashi Sakamoto
This document discusses information architecture and related topics. It provides definitions of information architecture, discusses its relationship to other fields like web design and information retrieval. It also outlines some principles of information architecture like organizing content in a useful, usable and desirable way. Finally it mentions workshops on topics like HTML, 3D modeling and thinking about combining 3D and content management.
10. ビジュアルデザイン
インターフェースデザイン ナビゲーションデザイン 具現
情報デザイン
インタラクションデザイン 情報アーキテクチャ
機能仕様 コンテンツ要求
抽象
ユーザーニーズ
サイトの目的
Jesse James Garrett「The Elements of User Experience」より
44. ビジュアルデザイン
インターフェースデザイン ナビゲーションデザイン 事象
情報デザイン
インタラクションデザイン 情報アーキテクチャ
機能仕様 コンテンツ要求
仮説
ユーザーニーズ
サイトの目的
Jesse James Garrett「The Elements of User Experience」より