At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.
The core gameplay and basic design sensibilities have been retained, and while there are some concessions to player ease, they don't interfere with the gameplay
A carefully considered sequel that avoids upsetting existing fans and offers an olive branch to newcomers – all the while retaining its position as one of the most challenging, and rewarding, video games of modern times.
Dark Souls 2 won't change anything: if you liked the experience FromSoftware offered in the former episodes, then you will like it again. But if not, you won't start liking now. The great atmosphere, the feeling of loneliness, the intriguing soundtrack and the difficulty still make the quality of this game. But Dark Souls 2 begins to fall behind from the technical point of view, and it's far too demanding for such old-school gameplay.
The sequel to Dark Souls, another flawed masterwork. As good as the first with some major improvements in equal proportion to the missteps. This is truly another unique experience, one that any fan of Demon's Souls or Dark Souls must play for themselves. It's Demon Souls 3! Or, if you prefer, "Dark Souls Too". This is a fraternal twin, closely mirroring the first in many regards while managing to carve out its own identity. A strong entry that has an impeccable art direction, a higher difficulty ceiling and distinct features that any Souls fan will enjoy discovering.
El menos bueno de los souls.
Le falto desarrollo mas fino y dejara de llenar artificialmente los escenarios.
Y la hit box de loe peor, a pesar de ello muy superior a la media de los souls.
Dark Souls 2 holds a special place in my heart because it was the game that got me into the Souls series. I remember going into it with high expectations of how difficult it was going to be, and boy was I bad at first. I made good use of that mechanic which makes enemies despawn after a certain amount of deaths to get through Forest of The Fallen Giants. Then, on Heide's Tower of Flame it took me several hours practicing against the stone knights to learn how to play properly. World/Story/Atmosphere: 10/10This is one of those areas where FromSoft never really misses. They always do an amazing job coming up with a story that is exciting to experience both for a casual player and for someone who watches all the YouTube videos deepdiving into the story, or even combs through the story yourself. Aldia is probably my favorite character in the Dark Souls trilogy. Build Variety/Balance: 10/10Now we're talking, this is the area where even people who hate Dark Souls 2 will praise it. Dark Souls 2 gave us powerstancing, and the amount of build variety added is truly amazing. Up until Elden Ring FINALLY did what I wanted for years, Dark Souls II was the only game where you could play a viable bare fists build. On top of this, magic is by far the most fun in Dark Souls 2 compared to the other games. Hex builds are an amazing addition and I will never understand why they aren't implemented the same way in future games. Int/Faith builds are just left in an awkward spot in every game afterwards. There's just a ton of unique options and ways to play Dark Souls II, and that's a big part of what makes Dark Souls II so replayable even when compared to the rest of the trilogy. Combat Mechanics: 5/10Alright, I wish I could sit here and keep praising Dark Souls II but I had to get here eventually. You don't have to do a deep dive into Dark Souls II combat to understand the issue. If you go from Dark Souls I to II, you will notice a strange lack of weight to your attacks. On top of that, adaptability as a stat is poorly communicated and leads to dodging feeling broken at the beginning of the game, and ridiculously slow healing. Yes, I know it's possible to beat Fume Knight at SL1 with 6 adaptability, no parrying, no shield, no rolling, and naked while playing Bohemian Rhapsody with your feet. However, having low adaptability just feels bad. On top of this, adaptability just makes the game laughably easy if you can get enough of it. I don't really love the healing system either, but it's not offensively bad, lifegems do give you the ability to trivialize the game if you want to so do with that what you will. I think when you fully understand the combat in Dark Souls II, it's better, but regardless it just doesn't feel right. It's still Souls Combat at the end of the day, so I'll give it an average rating. But this is easily the worst of the games for combat mechanics.Level Design: 5/10So the level design in Dark Souls II is pretty mixed. The quality is definitely not up to par with Dark Souls 1 with most of the areas. There are some amazing areas such as Heide's Tower of Flame, The Gutter, Shrine of Amana, Dragon Aerie, and Shulva Sanctum city. But the really terrible areas were saved for the DLC. They're mostly optional areas, but I still wish they were better. The saving grace of the horrible areas is the mechanic where if you kill an enemy enough times it despawns. It's nice to know that there's a guaranteed end to the suffering eventually. Most of the areas, though, are really just average. There are just a lot of areas in Dark Souls II that I can't remember without looking up "Dark Souls II areas" despite it being the FromSoft game I played through the most. There's a focus on gank fights in Dark Souls II, which I actually don't mind too much. Gank fights do fit in with a slower combat system. There's still way too many enemies in some areas. Boss runs are suffering.Bosses: 7/10I don't think the bosses in Dark Souls II are all that bad. Yes there's a lot of mediocre bosses, but it also has more bosses than any other game in the series aside from Elden Ring. There are bosses that are as good as the best of Dark Souls 1 such as Darklurker, Fume Knight, Elana, and Sir Allone. It's much the same as Dark Souls 1 in the sense that I think "Wow, good thing this game got a DLC because otherwise this boss roster is mid." At least there's no boss that's as offensively bad as Bed of Chaos. I am not including boss runs, that was considered in the level design portion. I am including an extra for fun category for SL1 runs, this doesn't affect the overall ranking, but I decided it would be interesting to compare the quality of an SL1 run to the normal game. SL1 Run: 3/10The issues in a normal run become much worse in an SL1 run, the good bosses are really fun on SL1 but aside from that it's just a bad experience. Don't do it.
Tras jugar al primero, tenía muchas ganas de esta segunda parte. En este caso, me llevé una decepción enorme. No voy a molestarme en comentar lo que tiene el juego porque es lo mismo que el primero. ¿Qué ocurre? Que es todo más cutre y, lo más importante, no sentí ni la sorpresa, ni la presión, ni el agobio que era enfrentarse a los jefes. Algunos ni llegaron a impresionarme en cuanto al diseño. Lo mismo en cuanto a los escenarios, ya que a día de hoy sigo recordando los del primer juego, pero los de esta segunda parte son totalmente olvidables. Conforme iba jugando, me gustaba menos. En esta segunda parte, introdujeron que las armas tenían desgaste y se podían romper, un aspecto que a mi me revienta y no **** mi caso, no me resultó nada complicado terminar el juego, al contrario que el primero que en algunas ocasiones hay zonas y jefes bastante exigentes. Aquí eso no ocurre. No ocurre, pero llega el DLC y suben la dificultad a unos niveles que te quedas flipando, con unos jefes finales que son una locura, como los dos tigres blancos gigantes o le caballero negro con la espada de fuego. Un juego para olvidar.
SummaryPrepare to die... Again. Dare yourself to engage against intense gameplay in a vast world powered by a new engine. Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses. A vast array of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc. More intric...