OFFSET
0,1
COMMENTS
Radius of a sphere with surface area 1.
According to Fouad (2004), to simulate the distance of a sound source under free field conditions, one can multiply "the waveform directly by a gain factor that is the square root of the intensity," which can be computed with the formula D = sqrt(1/(4 * Pi * d^2)) = 1/(3.55 * d), where d is the distance between the sound source and the listener and 3.55 is approximately 10(sqrt(Pi)/5) (A019707) (equation 15 in the chapter), though "in practice we usually drop the constant multiplier" (4 * Pi). If the distance is one unit, then D works out to this number. - Alonso del Arte, Jun 10 2012
REFERENCES
Hesham Fouad, "Spatialization with Stereo Loudspeakers: Understanding Balance, Panning and Distance Attenuation" in Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio, K. Greenebaum & R. Barzel, eds. Wellesley, Massachusetts: A K Peters (2004): 150 - 153
LINKS
FORMULA
1/(2 * sqrt(Pi)) = sqrt(1/(4 * Pi)).
EXAMPLE
0.28209479177387814347...
MATHEMATICA
RealDigits[Sqrt[1/(4Pi)], 10, 100][[1]] (* Alonso del Arte, Jun 10 2012 *)
PROG
(PARI) sqrt(1/(4*Pi)) \\ G. C. Greubel, Jan 09 2017
CROSSREFS
KEYWORD
AUTHOR
Sven Simon, Aug 24 2003
STATUS
approved