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I check your gltf model. while spliting gltf to b3dm / i3dm, I copy the needed buffer views. for your model, it share buffer views between gltf nodes, as a result, when splited to thousands of b3dm/i3dm, the buffer data copy thousands time
Hi,
I'm trying the CLI to convert a 16MB glTF to 3d-tiles and the process takes more than 10 BG of RAM until it is killed by my kernel.
The gltf file uses big coordinates (up to ~5 000 000), I don't know if it may be related.
building.zip
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