My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
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Updated
Dec 9, 2024 - C#
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `unsafe` keyword for some workflows.
C# Game engine using Raylib-CS + Entitas lite as an ECS.
C# 2D Game Engine
Explore emergent behavior with the help of kinetic particles to simulate early life forms, Unveiling the beauty of self-organization and adaptation!
Solar system simulation based on arinal / WPFSolarSystem but swapping WPF for Raylib using ChrisDill / Raylib-cs bindings for C#.
Practical implementation of Linear Transfromation
A modifiable dialogue system written in C#
Game prepared for Global Game Jam 2022 (theme: "duality"), during LubJam 2022.
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