Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
-
Updated
Jun 24, 2024 - C++
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
Addon which adds a asset placement library in the bottom of the editor, that allows libraries(folders) of objects to be added, going to the library then allows you to preview and place them using various of additional tools like snapping to grid or other objects + ability to create array or scatter grids based on the object.
Experiments with Godot engine.
Unity-like inspector headers for Godot 3 implemented as a C# plugin
Nano Brawl is an arcade game where you control a nanobot battling through diverse arenas, leveraging power-ups to overcome unique enemies and bosses. This is being built in Godot Engine 4 with C#
A comprehensive solution for handling touch and gesture inputs in Godot Engine using C#. The InputEventGestureHandler class provides high-level gesture detection and emits events for various touch gestures such as taps, swipes, pinches, twists, and more.
A test project that implements entity flocking + steering behaviour. Made in Godot 4 (C#).
A Very Simple C# TCP Networking library for making networking code less painful
Godot 3.4.4 C# plugin for importing models directly from Blender as PackedScene resources
Add a description, image, and links to the godot-csharp topic page so that developers can more easily learn about it.
To associate your repository with the godot-csharp topic, visit your repo's landing page and select "manage topics."