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Updated for Steamworks 1.43
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225 files changed

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Assets/Editor/Steamworks.NET.meta

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Assets/Editor/Steamworks.NET/RedistCopy.cs

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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2018 Riley Labrecque
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH

Assets/Editor/Steamworks.NET/RedistCopy.cs.meta

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Assets/Editor/Steamworks.NET/RedistInstall.cs

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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2018 Riley Labrecque
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// Uncomment this out or add it to your custom platform defines to disable checking the plugin platform settings.
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continue;
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}
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// Skip any absolute paths, as they are only builtin plugins.
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// Skip any absolute paths, as they are only built in plugins.
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if(Path.IsPathRooted(plugin.assetPath)) {
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continue;
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}
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string filename = Path.GetFileName(plugin.assetPath);
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switch(filename) {
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case "libsteam_api.dylib":
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case "steam_api.bundle":
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didUpdate |= ResetPluginSettings(plugin, "AnyCPU", "OSX");
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didUpdate |= SetCompatibleWithOSX(plugin);
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break;

Assets/Editor/Steamworks.NET/RedistInstall.cs.meta

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Assets/Plugins/Steamworks.NET.meta

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Assets/Plugins/Steamworks.NET/CallbackDispatcher.cs

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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2018 Riley Labrecque
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.
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#elif STEAMWORKS_WIN
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#define WINDOWS_BUILD
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#elif STEAMWORKS_LIN_OSX
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// So that we don't trigger the else.
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// So that we don't enter the else block below.
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#else
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#error You need to define STEAMWORKS_WIN, or STEAMWORKS_LIN_OSX. Refer to the readme for more details.
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#endif

Assets/Plugins/Steamworks.NET/CallbackDispatcher.cs.meta

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Assets/Plugins/Steamworks.NET/CallbackIdentity.cs

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// This file is provided under The MIT License as part of Steamworks.NET.
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// Copyright (c) 2013-2018 Riley Labrecque
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// Copyright (c) 2013-2019 Riley Labrecque
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// Please see the included LICENSE.txt for additional information.
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// This file is automatically generated.

Assets/Plugins/Steamworks.NET/CallbackIdentity.cs.meta

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