-
-
Notifications
You must be signed in to change notification settings - Fork 1.8k
/
CMakeLists.txt
384 lines (329 loc) · 13.6 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
cmake_minimum_required(VERSION 3.17.0)
if(NOT CMAKE_VERSION MATCHES "ReactOS")
message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
endif()
include(CMakeDependentOption)
# CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this instead
if ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*"))
# Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags instead
message(WARNING "Setting policy CMP0091 to OLD behaviour")
cmake_policy(SET CMP0091 OLD)
endif()
project(REACTOS)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(CMAKE_SHARED_MODULE_PREFIX "")
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 11)
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# check that the ARCH (target architecture) variable is defined
if(NOT ARCH)
message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64")
endif()
# Now the ARCH variable will be in lowercase.
# It is needed because STREQUAL comparison
# is case-sensitive.
# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
# for more information.
string(TOLOWER ${ARCH} ARCH)
# set possible values for cmake GUI
set_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64")
# Alternative WinNT-compatible architecture string
if(ARCH STREQUAL "i386")
set(WINARCH "x86")
else()
set(WINARCH ${ARCH})
endif()
# set CMAKE_BUILD_TYPE if not set
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to Debug as none was specified.")
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
# Versioning
include(sdk/include/reactos/version.cmake)
# Compile options
include(sdk/cmake/config.cmake)
# Compiler flags handling
include(sdk/cmake/compilerflags.cmake)
add_definitions(
-D__REACTOS__
# swprintf without count argument is used in most of the codebase
-D_CRT_NON_CONFORMING_SWPRINTFS
)
# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
if (NOT MSVC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0")
OR (CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0")))
# Thankfully, GCC has this
add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=)
add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)
else()
string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH)
string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH)
math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1")
add_compile_definitions("$<$<COMPILE_LANGUAGE:C,CXX>:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>")
endif()
if(MSVC_IDE)
add_compile_options("/MP")
endif()
# Bison and Flex support
find_package(BISON REQUIRED)
find_package(FLEX REQUIRED)
if(MSVC_IDE)
# Bison needs M4 and BISON_PKGDATADIR set at build time,
# but visual studio is hardly ever opened from the configure-time environment.
# Since cmake does not support setting env variables for a custom command,
# we have to write a wrapper that sets the variables and then executes bison.
# Idea taken from https://stackoverflow.com/a/35032051/4928207
if(DEFINED ENV{M4})
# Store this environment variable for configure re-runs from withing visual studio.
SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "")
endif()
if(DEFINED ENV{BISON_PKGDATADIR})
SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "")
endif()
# Tell the user about a misconfigured environment
if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx")
message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n"
"See https://reactos.org/wiki/Visual_Studio for more information!")
endif()
file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd"
"@ECHO OFF\n"
"set M4=${ROS_SAVED_M4}\n"
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
"${BISON_EXECUTABLE} %*\n")
set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd")
# And the same hacks for FLEX
file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd"
"@ECHO OFF\n"
"set M4=${ROS_SAVED_M4}\n"
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
"${FLEX_EXECUTABLE} %*\n")
set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd")
endif()
if(NOT CMAKE_CROSSCOMPILING)
set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DTARGET_${ARCH})
if(MSVC)
if(ARCH STREQUAL "i386")
add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
elseif(ARCH STREQUAL "amd64")
add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
endif()
if(MSVC_VERSION GREATER 1699)
add_definitions(/D_ALLOW_KEYWORD_MACROS)
endif()
endif()
add_subdirectory(sdk/include/host)
add_subdirectory(dll/win32/dbghelp)
add_subdirectory(sdk/tools)
add_subdirectory(sdk/lib)
set(NATIVE_TARGETS asmpp bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
if(NOT MSVC)
list(APPEND NATIVE_TARGETS rsym pefixup)
endif()
install(TARGETS ${NATIVE_TARGETS})
else()
# Add host tools target
include(sdk/cmake/host-tools.cmake)
setup_host_tools()
# We don't need CMake importlib handling.
unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
# Print build type(s)
if(CMAKE_CONFIGURATION_TYPES)
# Multi-config generators, like Visual Studio (MSBuild).
message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}")
else()
# Single-configuration generators, like Ninja.
message("-- Build type: ${CMAKE_BUILD_TYPE}")
endif()
# Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project
if (MSVC_IDE)
add_compile_options("/MT")
add_compile_definitions(_SBCS)
endif()
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
# Add our own target properties
# General module definitions
define_property(TARGET PROPERTY REACTOS_MODULE_TYPE
BRIEF_DOCS "The type of this module"
FULL_DOCS [[
The type of this module.
One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]])
# C++
define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS
BRIEF_DOCS "Enable C++ exceptions on this target"
FULL_DOCS [[
Enables C++ exception handling.
Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]])
define_property(TARGET PROPERTY WITH_CXX_RTTI
BRIEF_DOCS "Enable C++ RTTI on this target"
FULL_DOCS [[
Enables run-time type information.
Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
if(DBG)
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
else()
add_definitions(-DDBG=0)
endif()
if(ENABLE_CCACHE)
message(WARNING "-- Disabling precompiled headers support (ccache).")
option(PCH "Whether to use precompiled headers" OFF)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU")
message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.")
option(PCH "Whether to use precompiled headers" OFF)
else()
option(PCH "Whether to use precompiled headers" ON)
endif()
# Version Options
add_definitions(-DWINVER=0x502
-D_WIN32_IE=0x600
-D_WIN32_WINNT=0x502
-D_WIN32_WINDOWS=0x502
-D_SETUPAPI_VER=0x502
-DMINGW_HAS_SECURE_API=1
-DD3D_UMD_INTERFACE_VERSION=0x000C # Vista
-DDXGKDDI_INTERFACE_VERSION=0x1052 # Vista
-DDLL_EXPORT_VERSION=${DLL_EXPORT_VERSION})
# Arch Options
if(ARCH STREQUAL "i386")
# clang-cl defines this one for itself
if(NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
add_definitions(-D_M_IX86)
endif()
add_definitions(-D_X86_ -D__i386__ -Di386)
if(SARCH STREQUAL "xbox")
add_definitions(-DSARCH_XBOX)
elseif(SARCH STREQUAL "pc98")
add_definitions(-DSARCH_PC98)
endif()
elseif(ARCH STREQUAL "amd64")
# clang-cl defines this one for itself
if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
add_compile_definitions(_M_AMD64)
endif()
add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64)
elseif(ARCH STREQUAL "arm")
# _M_ARM is already defined by toolchain
add_definitions(-D_ARM_ -D__arm__ -DWIN32)
if(SARCH STREQUAL "omap3-zoom2")
add_definitions(-D_ZOOM2_)
endif()
elseif(ARCH STREQUAL "arm64")
# GNU tools refer to arm64 as aarch64
add_definitions(-D_ARM64_ -D__arm64__ -D__aarch64__ -D_WIN64)
endif()
# Other
add_definitions(-D_NEW_DELETE_OPERATORS_)
if(ARCH STREQUAL "i386")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
elseif(ARCH STREQUAL "amd64")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
elseif(ARCH STREQUAL "arm")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
elseif(ARCH STREQUAL "arm64")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
endif()
# Activate support for assembly source files
if (MSVC)
enable_language(ASM_MASM)
else()
enable_language(ASM)
endif()
# Activate language support for resource files
enable_language(RC)
# Localization definitions
include(sdk/cmake/localization.cmake)
set(I18N_DEFS "")
# This will set I18N_DEFS for later use
set_i18n_language(${I18N_LANG})
# Compiler specific definitions and macros
if(MSVC)
include(sdk/cmake/msvc.cmake)
else()
include(sdk/cmake/gcc.cmake)
endif()
# Generic macros
include(sdk/cmake/CMakeMacros.cmake)
# IDL macros for widl/midl
# We're using widl now for both MSVC and GCC builds
include(sdk/cmake/widl-support.cmake)
include_directories(
sdk/include
sdk/include/psdk
sdk/include/dxsdk
sdk/include/winrt
${REACTOS_BINARY_DIR}/sdk/include
${REACTOS_BINARY_DIR}/sdk/include/psdk
${REACTOS_BINARY_DIR}/sdk/include/dxsdk
${REACTOS_BINARY_DIR}/sdk/include/ddk
${REACTOS_BINARY_DIR}/sdk/include/reactos
${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
sdk/include/crt
sdk/include/vcruntime
sdk/include/ddk
sdk/include/ndk
sdk/include/reactos
sdk/include/reactos/libs
sdk/lib/pseh/include)
if(ARCH STREQUAL "arm")
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
endif()
add_dependency_header()
add_subdirectory(sdk/include/ndk/tests)
add_subdirectory(sdk/include/xdk)
add_subdirectory(sdk/include/psdk)
add_subdirectory(sdk/include/dxsdk)
add_subdirectory(sdk/include/reactos/wine)
add_subdirectory(sdk/include/reactos/mc)
add_subdirectory(sdk/include/asm)
if(ARCH MATCHES "64$")
include(sdk/cmake/baseaddress64.cmake)
elseif(NO_ROSSYM)
include(sdk/cmake/baseaddress_dwarf.cmake)
elseif(MSVC)
include(sdk/cmake/baseaddress_msvc.cmake)
else()
include(sdk/cmake/baseaddress.cmake)
endif()
# For MSVC builds, this puts all debug symbols file in the same directory.
if(MSVC)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
elseif(SEPARATE_DBG)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
endif()
#begin with boot so reactos_cab target is defined before all other modules
add_subdirectory(boot)
add_subdirectory(base)
add_subdirectory(dll)
add_subdirectory(drivers)
add_subdirectory(hal)
add_subdirectory(sdk/lib)
add_subdirectory(media)
add_subdirectory(modules)
add_subdirectory(ntoskrnl)
add_subdirectory(subsystems)
add_subdirectory(sdk/tools/wpp)
add_subdirectory(win32ss)
# Create the registry hives
create_registry_hives()
# Create {bootcd, livecd, bootcdregtest}.lst
create_iso_lists()
file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
add_dependency_footer()
endif()