Binary serialization helper godot and nodejs !
Written with this api
- Godot 4.0 or greater
- NodeJS 16 LTS or greater
For Godot 3 go @gd-com/utils v3
npm install --save @gd-com/utils
This is a Godot project which is just used to generate SSL certificates to test TCP UDP and Websocket in "secure" mode
- Basic is a simple example who explain how to send variant
- Advanced is a more complex example who explain how to send custom packets
Method | Description | Return |
---|---|---|
prefixWithLength(buffer) | Prefix the buffer passed in parameter by its size (required only for TCP) | Buffer |
StreamTcp | To optimize Godot send from time to time several packets in the same packet (only for TCP), to deserialize well it is necessary to use this | Class |
Method | Return |
---|---|
getVar(buffer, offset = 0) | Object { value, length } |
get8(buffer, offset = 0) | Object { value, length } |
get16(buffer, offset = 0) | Object { value, length } |
get32(buffer, offset = 0) | Object { value, length } |
get64(buffer, offset = 0) | Object { value, length } |
getU8(buffer, offset = 0) | Object { value, length } |
getU16(buffer, offset = 0) | Object { value, length } |
getU32(buffer, offset = 0) | Object { value, length } |
getU64(buffer, offset = 0) | Object { value, length } |
getFloat(buffer, offset = 0) | Object { value, length } |
getDouble(buffer, offset = 0) | Object { value, length } |
getString(buffer, offset = 0) | Object { value, length } |
Method | Return |
---|---|
putVar(value, type) | Buffer |
put8(value) | Buffer |
put16(value) | Buffer |
put32(value) | Buffer |
put64(value) | Buffer |
putU8(value) | Buffer |
putU16(value) | Buffer |
putU32(value) | Buffer |
putU64(value) | Buffer |
putFloat(value) | Buffer |
putDouble(value) | Buffer |
putString(value) | Buffer |
Name | Value |
---|---|
NULL | 0 |
BOOL | 1 |
INTEGER | 2 |
FLOAT | 3 |
STRING | 4 |
VECTOR2 | 5 |
RECT2 | 6 |
VECTOR3 | 7 |
TRANSFORM2D | 8 |
PLANE | 9 |
QUATERNION | 10 |
AABB | 11 |
BASIS | 12 |
TRANSFORM | 13 |
COLOR | 14 |
NODE_PATH | 15 |
RID // unsupported | 16 |
OBJECT // unsupported | 17 |
DICTIONARY | 18 |
ARRAY | 19 |
RAW_ARRAY | 20 |
INT_32_ARRAY | 21 |
INT_64_ARRAY | 22 |
FLOAT_32_ARRAY | 23 |
FLOAT_64_ARRAY | 24 |
STRING_ARRAY | 25 |
VECTOR2_ARRAY | 26 |
VECTOR3_ARRAY | 27 |
COLOR_ARRAY | 28 |
MAX | 29 |
git clone [email protected]:gd-com/utils.git gd-com-utils
cd gd-com-utils
npm install or yarn install
npm run lint && npm run test
Please read CONTRIBUTING for details on our code of conduct, and the process for submitting pull requests to us.
This project is licensed under the MIT License - see the LICENSE file for details
- Godot
- Godot France
- GDQuest
- IG-Dev
- Salsa2k for the initial work