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Makefile
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# Taken from https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
CC = clang
CXX = clang++
BUILD_DIR ?= build
SRC_DIRS ?= $(shell find src -type d -not -path src) vendor/glad vendor/nanovg vendor/nanogui vendor/pugixml vendor
UNAME := $(shell uname)
SRCS := $(shell find $(SRC_DIRS) -maxdepth 1 -name '*.cpp' -or -name '*.c')
INCFLAGS := $(addprefix -I, $(SRC_DIRS)) -Ivendor -Ivendor/gtest/include
CPPFLAGS := ${CPPFLAGS}
CPPFLAGS += $(INCFLAGS) -MMD -MP -g -Wno-multichar -DNANOGUI_GLAD
CXXFLAGS := ${CXXFLAGS}
CXXFLAGS += -std=c++17
LDFLAGS := ${LDFLAGS}
ifeq ($(UNAME), Darwin)
# MacOS
SRCS += $(shell find $(SRC_DIRS) -maxdepth 1 -name '*.mm')
ifneq ("$(wildcard $(HOME)/Library/Frameworks/SDL2.framework)", "")
FRAMEWORK_PATH = $(HOME)/Library/Frameworks
else
FRAMEWORK_PATH = /Library/Frameworks
endif
CPPFLAGS += -F$(FRAMEWORK_PATH)
LDFLAGS += -F$(FRAMEWORK_PATH) -lstdc++ -lm -lpthread -framework SDL2 -framework SDL2_net -framework OpenGL -framework AppKit
POST_PROCESS ?= dsymutil
else ifneq (,$(findstring NT-10.0,$(UNAME)))
# Windows - should match for MSYS2 on Win10
LDFLAGS += -lstdc++ -lm -lpthread -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lglu32 -lopengl32 -lws2_32 -lcomdlg32
POST_PROCESS ?= ls -lh
else
# Linux
PKG_CONFIG ?= pkg-config
LDFLAGS += -lstdc++ -lm -lpthread -ldl
LDFLAGS += $(shell ${PKG_CONFIG} --libs-only-l SDL2_net)
LDFLAGS += $(shell ${PKG_CONFIG} --libs-only-l glu)
CPPFLAGS += $(shell ${PKG_CONFIG} --cflags-only-I directfb)
CPPFLAGS += -fPIC
POST_PROCESS ?= ls -lh
endif
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
DEPS := $(OBJS:.o=.d)
# Use the command "make macapp SIGNING_ID=yourid" if you want to use your signing id.
# Alternatively set this to "NONE" for no code signing.
SIGNING_ID := NONE
avara: $(BUILD_DIR)/Avara resources
tests: $(BUILD_DIR)/tests resources
bspviewer: $(BUILD_DIR)/BSPViewer resources
levelviewer: $(BUILD_DIR)/AvaraLevelViewer resources
hsnd2wav: $(BUILD_DIR)/hsnd2wav resources
macapp: avara
rm -rf $(BUILD_DIR)/Avara.app
$(MKDIR_P) $(BUILD_DIR)/Avara.app/Contents/{Frameworks,MacOS,Resources}
cp platform/macos/Info.plist $(BUILD_DIR)/Avara.app/Contents
cp $(BUILD_DIR)/Avara $(BUILD_DIR)/Avara.app/Contents/MacOS
cp -r $(BUILD_DIR)/{bsps,levels,rsrc,shaders} $(BUILD_DIR)/Avara.app/Contents/Resources
cp platform/macos/Avara.icns $(BUILD_DIR)/Avara.app/Contents/Resources
cp -a $(FRAMEWORK_PATH)/{SDL2,SDL2_net}.framework $(BUILD_DIR)/Avara.app/Contents/Frameworks
install_name_tool -change @rpath/SDL2.framework/Versions/A/SDL2 @executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2 $(BUILD_DIR)/Avara.app/Contents/MacOS/Avara
install_name_tool -change @rpath/SDL2_net.framework/Versions/A/SDL2_net @executable_path/../Frameworks/SDL2_net.framework/Versions/A/SDL2_net $(BUILD_DIR)/Avara.app/Contents/MacOS/Avara
if [ $(SIGNING_ID) = "NONE" ]; then echo "Not signing app bundle."; else codesign -vvv --no-strict --deep --force -s $(SIGNING_ID) $(BUILD_DIR)/Avara.app; fi
cd $(BUILD_DIR) && zip -r MacAvara.zip Avara.app && cd ..
winapp: avara
rm -rf $(BUILD_DIR)/WinAvara
$(MKDIR_P) $(BUILD_DIR)/WinAvara
if [ -f $(BUILD_DIR)/Avara ]; then mv $(BUILD_DIR)/Avara $(BUILD_DIR)/Avara.exe; fi
cp -r $(BUILD_DIR)/{Avara.exe,bsps,levels,rsrc,shaders,vendor,src} $(BUILD_DIR)/WinAvara
# cp platform/windows/*.dll $(BUILD_DIR)/WinAvara
cp /mingw64/bin/{libstdc++-6,libwinpthread-1,libgcc_s_seh-1,SDL2,SDL2_net}.dll $(BUILD_DIR)/WinAvara
cd $(BUILD_DIR) && zip -r WinAvara.zip WinAvara && cd ..
# Avara
$(BUILD_DIR)/Avara: $(OBJS) $(BUILD_DIR)/src/Avara.cpp.o
$(CXX) $(OBJS) $(BUILD_DIR)/src/Avara.cpp.o -o $@ $(LDFLAGS)
$(POST_PROCESS) $@
# Tests
$(BUILD_DIR)/tests: $(OBJS) $(BUILD_DIR)/src/tests.cpp.o $(BUILD_DIR)/vendor/gtest-all.cc.o
$(CXX) $(OBJS) $(BUILD_DIR)/vendor/gtest-all.cc.o $(BUILD_DIR)/src/tests.cpp.o -o $@ $(LDFLAGS)
$(POST_PROCESS) $@
# Google test
$(BUILD_DIR)/vendor/gtest-all.cc.o:
$(CXX) -isystem vendor/gtest/include/ -Ivendor/gtest/ -pthread -c vendor/gtest/src/gtest-all.cc -o $@
# BSPViewer
$(BUILD_DIR)/BSPViewer: $(OBJS) $(BUILD_DIR)/src/BSPViewer.cpp.o
$(CC) $(OBJS) $(BUILD_DIR)/src/BSPViewer.cpp.o -o $@ $(LDFLAGS)
$(POST_PROCESS) $@
# hsnd2wav
$(BUILD_DIR)/hsnd2wav: $(OBJS) $(BUILD_DIR)/src/hsnd2wav.cpp.o
$(CXX) $(OBJS) $(BUILD_DIR)/src/hsnd2wav.cpp.o -o $@ $(LDFLAGS)
$(POST_PROCESS) $@
# c source
$(BUILD_DIR)/%.c.o: %.c
$(MKDIR_P) $(dir $@)
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
# c++ source
$(BUILD_DIR)/%.cpp.o: %.cpp
$(MKDIR_P) $(dir $@)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
# obj-c++ source
$(BUILD_DIR)/%.mm.o: %.mm
$(MKDIR_P) $(dir $@)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
.PHONY: clean publish
clean:
$(RM) -r $(BUILD_DIR)
publish:
scp build/Avara-*.zip avaraline.net:/srv/http/avaraline/dev/builds/
resources:
# python3 bin/pict2svg.py
cp -r bsps levels rsrc shaders $(BUILD_DIR)
-include $(DEPS)
MKDIR_P ?= mkdir -p